All you have is a basic ship, barely fit for combat, with it you'll start your journey and empire. A space sandbox, inspired by the classics and standing on their shoulders.
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特别好评 (222) - 222 篇用户的游戏评测中有 90% 为好评。
发行日期:
2016年9月22日
开发商:
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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“As a "one man dev" player feedback, input and criticism are crucial. I'm making a game for you (gamers like me) and I want you to enjoy it.

I've been incredibly lucky, making games is now my profession. That alone is incredible and a life long dream come true. It gets even better when players play the actual game, give feedback, criticism and we improve the game together.

Players are a true test of a game, to be the best that the game can be - Early Access is a critical step in the game's development.”

这款游戏的抢先体验状态大约持续多久?

“The goal is to stay in Early Access until a well polished and fully featured product is ready. The game won't be rushed to meet any artificial deadline, as there is no publisher or outside pressure to force an incomplete release.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The full version is planned to have:

  • Many more assets - space ships, stations, and bases.
  • A larger sandbox with more events and life.
  • An optional story line and side quests/missions.
  • Territory, base and property capture and ownership.
  • A whole lot more polish.

Because I tend to frequently update - you won't have to wait for long stretches of time to enjoy and test new features.”

抢先体验版本的现状如何?

“Updated - 6-24-2019

Void Destroyer 2 is currently in a "Beta" state where I'm mostly focused on play testing, polish and balancing the game play! Exciting times!

--

Void Destroyer 2 is about a year and a half into its development. However original game's (Void Destroyer) code base has been copied over and then branched into Void Destroyer 2. Meaning that many features and polish already exist.

Because the original game was a linear mission/story based game and the sequel is a sandbox game - the sandbox elements are the majority focus of development.

In regards to the new sandbox elements - the current state has the majority of the basics of the game play, though some are in very early and rough stages.

The majority focus of development up to date has been on the "single ship" game play and initial building of a small group of wing men.

  • You can explore a living sandbox, with various factions and events.
  • You can do basic missions for civilian, bounty hunter, mining, military and pirate factions.
  • Buy and upgrade ships for yourself or add to the fleet (fleet management is very bare).
  • Hire help for combat, trading or mining.
  • Basic piracy, pay ransom to avoid death or demand ransom from those weaker than you.
  • You can setup a basic trading/mining/economy system to further earn credits.
  • And more!

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“The price is unlikely to change.

Having different pricing during early access and release - can sometimes have negative consequences among the game's community. Its simpler for me to just have the same price.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“By being available and receptive to any and all feedback.

I really mean this - I'll answer forum posts, emails and friend requests related to discussing and improving the game. Just like I did during Early Access of my first project, and continue to do so now.

I'll also post updates and seek out feedback on specific features, additions, and changes.”
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最新更新 查看所有(40)

6月24日

Beta Progress!

Hey guys!

Thought I'd update you how Beta is going.

Quick Summary -

  • Focus is on play testing, polish and balance.
  • Loads of small changes.
  • Currently doing a complete play through of the game.
  • Check out the change log - Link
  • Check out the "Road To Release" forum - Link

Currently I'm in the process of doing an entire play through of the game. Then as I see issues I either make a note for later or address it. For example yesterday I noticed that pirates weren't aggressive enough in taking asteroid fields. This means that auto generated missions linked to asteroid fields weren't as plentiful as I'd like and that the game world was far too "friendly" than my intention.

I started my play through in a peaceful way as a law abiding citizen, doing missions for various factions to be able to buy bigger and better ships, when I'd hit a wall in the missions I added a new auto generated mission. I then played story missions until I hit another wall - where I needed a bigger fleet and so I decided to go pirate and play test their missions as well. For a while I was able to skirt the law - I'd do a mission for the pirates - killing scouts and couriers - then murder other pirates to stay in the neutral range. When my next task was to destroy civilian transports - my ability to stay lawful ran out.

So I decided to capture ships. Including some mining and transport ships - which I put to good use to test the balance tweaks on pirate attacks of these and their response.

Gotta say! I'm having fun! I can't wait until I get my own base and get it setup for capturing other ones!

And it's very satisfying to polish the game and feel the satisfaction of many small improvements.

Hope you guys are feeling this too!

Thanks for your support!

Paul
7 条留言 了解更多

5月2日

Beta!

Hey guys!

For the past year I've been focused primarily on adding the "main story" aspect of the game and finishing features related to the end game including - carriers, at war mechanic and enhancements to platforms.

At this point... the main story is nearly done - with probably just one final mission remaining (to avoid confusion - this mission hasn't been developed and added to the game) - after the player accomplishes certain elements in the sandbox to allow for that mission (which again - will be added later).

So with the game being nearly content complete and being nearly feature complete - I've decided to...

Ahem...

I DECLARE.... BETA!!!!

Yeah the game's industry can be a bit silly sometimes... these phases are basically made up and pretty arbitrary.

So to me - it means that I will be now focusing on polish needed to get to release - which the game needs in many aspects...

To help me in this - I created a "Road To Release" forum and have been adding posts to it to help me remember necessary tasks (as they popped into my head and you guys gave me feedback on).

Here's a link: Road To Release Forum

Some tasks are pretty small and some tasks might take a bit of doing.

Either way I overall hope that the "Beta" phase will be relatively quick as - I've been focused on bug fixing through out development (thanks to your many bug reports).

Also during Beta - another big goal of mine is to play the game - start to finish - and polish/improve whatever I can - within reason. I could improve the game forever but... gotta release it some day and then see where this game dev business will take me next.

So I'm super tired, sleepy, burned out - but also super excited!

The road to release is sure to be a very positive chapter in this project - I hope that I smooth out many issues that you guys have been having (especially late game issues) and deliver you a even better experience :)

As always - thank you for your great support!

Pal
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评测

“The main draw for Void Destroyer 2, other than its great aesthetics, gameplay, and openness is its current development position. As it stands within the week of its early access launch, Void Destroyer 2 is a very solid and fun game, but the knowledge that it is only going to get bigger and better the longer it is out and the more people buy it, makes this game a worthy investment of time. The dev is extremely open and active, and this instills great confidence in the ability to bring this game to its true potential.”
Brash Games

关于这款游戏

Start with barely a ship, end with an empire.


Void Destroyer 2 is currently a work in progress (including this page) - with Early Access started in September of 2016 and a planned Release in 2019.

What's the hook? What's unique?

Like in most space sandbox games - in Void Destroyer 2 you start with a single ship then work your way up in the world. What's unique - a single ship isn't the end, the dominance of all you can see is. Your first ship is just a step on the path to a massive fleet, from tiny fighters to massive capital ships. Your thirst for power doesn't have to end there, you'll own bases and territory, hard won from their original owners. Use them to build fleets to expand and conquer. From a tiny fighter, easily destroyed, to a immortal space god! That's Void Destroyer 2.

What will you - the player - be doing?

  • Do easy "milk runs" in your starting ship.
  • Upgrade it and buy better ships to do more dangerous assignments.
  • Hire temporary wing men, then start building your fleet via buying additional ships.
  • Leave fighters behind, upgrade to a gunship, then a corvette, then a frigate, and beyond. As your power grows, so do your opportunities.
  • Fight from the cockpit or bridge of your ship and command your forces via a tactical interface.
  • Branch off into trading and mining, take over a asteroid field and be paid for your protection, or be a ruthless pirate demanding ransom and taking cargo.
  • At some point, the only way to grow your strength will be by taking things from others. Capture ships and build up a fleet capable of taking a base.
  • Owning a base expands your power even further, you can now direct your forces from it, no longer are you tied to a single ship or fleet.
  • Use your base to build defenses, and ships - soon you'll have more than one, and after that you'll have them all.


Void Destroyer 2 is a space sandbox game set in a desolate asteroid field. These are dangerous times with many opportunities, for the explorers, the brave, the cunning, and the ruthless.



Chose the path of a mercenary protecting transport ships. The path of a pirate, preying on the weak. A bounty hunter who will settle scores for a price. An entrepreneur, starting your own business as a trader or miner. Become a tycoon with others working for you, protect your assets by assigning escorts.



The path to domination isn't always a straight one, if you fight hard enough, smart enough, nothing will stand in your way.

As your wealth grows you'll upgrade your ship, then purchase new more powerful ones. Eventually being able to build up a fleet of combat and non-combat ships. What's a fleet without a way to tell them what to do? Void Destroyer 2 has a built in real time strategy (RTS) control method optimized for controlling multiple ships and fleets.

Void Destroyer 2 is inspired by classic sandbox games, but is also a response to them:


  • Open sandbox for you to explore.
  • Fly any ship - from small fighters to huge carriers (that you can dock with! and they can build and launch fighters!).
  • Multiple control methods. From direct flight to capital ship oriented schemes.
  • Made for the PC (not consoles) and for PC gamers. Learning curve and challenges ahead.
  • Build up a fleet.
  • Own multiple ships? Easily give them orders via a RTS control method.
  • Own multiple ships? Easily switch direct control from ship to ship.
  • Time dilation (slow down time) - make time for decisions and tactics.
  • Missions and events.
  • Conquer territory and own property - asteroid fields, bases and platforms.
  • An engaging story line, with unique missions and boss battles.
  • Be a pirate, demand ransom and cargo. Raise your pirate rep through following up on threats.

Void Destroyer 2 emphasizes combat, tactics and strategy, with battles ranging from one on one to fleets versus fleets. With a simple, manageable yet engaging economy and offers loads of freedom to the player on how to play and who to play as.



系统需求

    最低配置:
    • 操作系统: Windows XP
    • 处理器: Intel Core i3 or equivalent
    • 内存: 2 GB RAM
    • 图形: GeForce 9800 or later
    • DirectX 版本: 9.0c
    • 存储空间: 需要 1 GB 可用空间
    • 附注事项: Works with most Intel graphics cards, but not recommended. DRM free.
    推荐配置:
    • 操作系统: Windows 7
    • 处理器: Intel Core i5 or better
    • 内存: 4 GB RAM
    • 图形: GeForce GTX 550 or better
    • DirectX 版本: 9.0c
    • 存储空间: 需要 1 GB 可用空间
    • 附注事项: DRM free.

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