All you have is a basic ship, barely fit for combat, with it you'll start your journey and empire. A space sandbox, inspired by the classics and standing on their shoulders.
Recent Reviews:
Very Positive (13) - 100% of the 13 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (165) - 91% of the 165 user reviews for this game are positive.
Release Date:
Sep 22, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a "one man dev" player feedback, input and criticism are crucial. I'm making a game for you (gamers like me) and I want you to enjoy it.

I've been incredibly lucky, making games is now my profession. That alone is incredible and a life long dream come true. It gets even better when players play the actual game, give feedback, criticism and we improve the game together.

Players are a true test of a game, to be the best that the game can be - Early Access is a critical step in the game's development.”

Approximately how long will this game be in Early Access?

“The goal is to stay in Early Access for around a year. The game won't be rushed to meet any artificial deadline, as there is no publisher or outside pressure to force an incomplete release.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to have:

  • Many more assets - space ships, stations, and bases.
  • A larger sandbox with more events and life.
  • An optional story line and side quests/missions.
  • Territory, base and property capture and ownership.
  • A whole lot more polish.

Because I tend to frequently update - you won't have to wait for long stretches of time to enjoy and test new features.”

What is the current state of the Early Access version?

“Void Destroyer 2 is about a year and a half into its development. However original game's (Void Destroyer) code base has been copied over and then branched into Void Destroyer 2. Meaning that many features and polish already exist.

Because the original game was a linear mission/story based game and the sequel is a sandbox game - the sandbox elements are the majority focus of development.

In regards to the new sandbox elements - the current state has the majority of the basics of the game play, though some are in very early and rough stages.

The majority focus of development up to date has been on the "single ship" game play and initial building of a small group of wing men.

  • You can explore a living sandbox, with various factions and events.
  • You can do basic missions for civilian, bounty hunter, mining, military and pirate factions.
  • Buy and upgrade ships for yourself or add to the fleet (fleet management is very bare).
  • Hire help for combat, trading or mining.
  • Basic piracy, pay ransom to avoid death or demand ransom from those weaker than you.
  • You can setup a basic trading/mining/economy system to further earn credits.
  • And more!

Will the game be priced differently during and after Early Access?

“The price is unlikely to change.

Having different pricing during early access and release - can sometimes have negative consequences among the game's community. Its simpler for me to just have the same price.”

How are you planning on involving the Community in your development process?

“By being available and receptive to any and all feedback.

I really mean this - I'll answer forum posts, emails and friend requests related to discussing and improving the game. Just like I did during Early Access of my first project, and continue to do so now.

I'll also post updates and seek out feedback on specific features, additions, and changes.”
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Recent updates View all (32)

May 25

Void Destroyer 2 - Development Recap

Hey guys!

Seeing as the game has changed it's look and feel dramatically over the past few months - I've decided to do a bit of a marketing push. So I've created and added new trailers/videos and screenshots on the game's store page.

New Trailer - Alpha May 2018 -
https://youtu.be/h73B3nrSg1Y
Direct Link: YouTube

New explainer video - What is Void Destroyer 2 -
https://youtu.be/1kMcV4Fu390
Direct Link: YouTube

New mini tutorial video - Basic controls -
https://youtu.be/lBfwDJEm-v8
Direct Link: YouTube


For those interested in what's been going on going on since the game launched on Early Access - here's a summary:

  • Tons of bug fixed, tons of bugs added, tons of bugs fixed
  • Tons of new ships, bases and other objects
  • Better fleet management
  • Fuel mechanic added (faster overworld travel)
  • Bunch of auto generated missions
  • Bunch of scripted missions (faction missions)
  • Ship capture
  • Black market bases
  • Field ownership
  • Rapid travel gates added
  • Base capture/blockades/ownership/management
  • Base - building ships and platforms
  • Remote interface (turning the game into a quasi 4x game)
  • Mobile bases
  • Multiple fleets and non-player fleets
  • Trade interface (expanded trade ship management)
  • Dynamic economy and rebalance
  • New skyboxes
  • New dynamic skybox system

For those interested in what's on the agenda before release - here's a summary:

  • Main story
  • Faction response to base war
  • Proper implementation of carriers
  • More dynamic sandbox (events?)
  • Better implementation of "Kind" faction (missions auto/scripted)
  • More ships (focusing on larger ships)
  • More features - that I didn't even think of yet (!!!)
  • More bug fixes
  • More polish

While the above list may seem small... Adding a main story requires multiple months of thinking up and scripting missions/events/happenings, the addition of new ships, upgrades, bases, objects, etc. New features/mechanics/tweaks to support the story - and various other things I can't even think of yet.


Thank you very much for your incredible support - without you Void Destroyer 2 in it's current state wouldn't have been possible as with many indie/one man projects - sales fund development.


I hope that you are as excited as I am about the future of the project!


Thanks!

Paul
29 comments Read more

May 3

Dev Video - More work on skyboxes and baby!

Hey guys!

Here's a new update vid:

https://www.youtube.com/watch?v=-1J-Hna9rIM
Direct Link: YouTube


A few weeks ago - my baby boy Noah - decided to arrive early. Both mom and baby are fine and we are starting to fall into a comfortable routine of a life with a newborn and I'm starting to be able to consistently work on the game again - yay!

A huge part of the dream of being an "indie game studio" was to be able to be at home when a baby might arrive. The challenge is now to keep the game growing in both development terms and in audience terms so that I can continue this "indie" life. The "indie games industry" is constantly changing - more and more super awesome games are releasing and many times more not so awesome creating a big struggle for attention and trust from players.

Anyway - Void Destroyer 2 is a huge aspect of my life - and even bigger now that I have a son - who I hope to spend as much time as possible with. Being at home and supported by my own business just got more important. So you can be sure that I am more committed than ever to the project.

--

This new update showcases further work on the new "skybox changes" - in the last update I showed some new "skyboxes" that the player can chose to make the game look a bit more "traditional" - something that's been requested and commented on by players.

In this update - I've changed the "default" way that the game presents itself significantly, via a procedural skybox system (fancy way of saying - I'm not using files - I'm using math).

To me - this is a significant step towards release since the game is much closer to looking like what I imagined (and even - literally dreamed) what it would look like. I hope to further refine it - to make it match my dreams as close as I can.

I hope you guys give this a go and let me know your thoughts and feedback.

--

What's next?

I'm likely going to spend some time working on new marketing material - a new trailer and screenshots. Then work towards the early game story (new story related assets have been added on my side, but not on the game's side).


--

As always - Thank you for your incredible support!

Paul

PS: thanks for all the baby + mom well wishes!
13 comments Read more
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Reviews

“The main draw for Void Destroyer 2, other than its great aesthetics, gameplay, and openness is its current development position. As it stands within the week of its early access launch, Void Destroyer 2 is a very solid and fun game, but the knowledge that it is only going to get bigger and better the longer it is out and the more people buy it, makes this game a worthy investment of time. The dev is extremely open and active, and this instills great confidence in the ability to bring this game to its true potential.”
Brash Games

About This Game

Start with barely a ship, end with an empire.


Void Destroyer 2 is currently a work in progress (including this page) - with Early Access started in September of 2016 and a planned Release in 2018.

What's the hook? What's unique?

Like in most space sandbox games - in Void Destroyer 2 you start with a single ship then work your way up in the world. What's unique - a single ship isn't the end, the dominance of all you can see is. Your first ship is just a step on the path to a massive fleet, from tiny fighters to massive capital ships. Your thirst for power doesn't have to end there, you'll own bases and territory, hard won from their original owners. Use them to build fleets to expand and conquer. From a tiny fighter, easily destroyed, to a immortal space god! That's Void Destroyer 2.

What will you - the player - be doing?

  • Do easy "milk runs" in your starting ship.
  • Upgrade it and buy better ships to do more dangerous assignments.
  • Hire temporary wing men, then start building your fleet via buying additional ships.
  • Leave fighters behind, upgrade to a gunship, then a corvette, then a frigate, and beyond. As your power grows, so do your opportunities.
  • Fight from the cockpit or bridge of your ship and command your forces via a tactical interface.
  • Branch off into trading and mining, take over a asteroid field and be paid for your protection, or be a ruthless pirate demanding ransom and taking cargo.
  • At some point, the only way to grow your strength will be by taking things from others. Capture ships and build up a fleet capable of taking a base.
  • Owning a base expands your power even further, you can now direct your forces from it, no longer are you tied to a single ship or fleet.
  • Use your base to build defenses, and ships - soon you'll have more than one, and after that you'll have them all.


Void Destroyer 2 is a space sandbox game set in a desolate asteroid field. These are dangerous times with many opportunities, for the explorers, the brave, the cunning, and the ruthless.



Chose the path of a mercenary protecting transport ships. The path of a pirate, preying on the weak. A bounty hunter who will settle scores for a price. An entrepreneur, starting your own business as a trader or miner. Become a tycoon with others working for you, protect your assets by assigning escorts.



The path to domination isn't always a straight one, if you fight hard enough, smart enough, nothing will stand in your way.

As your wealth grows you'll upgrade your ship, then purchase new more powerful ones. Eventually being able to build up a fleet of combat and non-combat ships. What's a fleet without a way to tell them what to do? Void Destroyer 2 has a built in real time strategy (RTS) control method optimized for controlling multiple ships and fleets.

Void Destroyer 2 is inspired by classic sandbox games, but is also a response to them:


  • Open sandbox for you to explore.
  • Fly any ship - from small fighters to huge carriers.
  • Multiple control methods. From direct flight to capital ship oriented schemes.
  • Made for the PC (not consoles) and for PC gamers. Learning curve and challenges ahead.
  • Build up a fleet.
  • Own multiple ships? Easily give them orders via a RTS control method.
  • Own multiple ships? Easily switch direct control from ship to ship.
  • Time dilation (slow down time) - make time for decisions and tactics.
  • Missions and events.
  • Conquer territory and own property. (Early Steps - in development during Early Access)
  • An engaging story line, with unique missions and boss battles. (Not currently in build - planned feature during Early Access)
  • Be a pirate, then become a pirate lord.

Void Destroyer 2 emphasizes combat, tactics and strategy, with battles ranging from one on one to fleets versus fleets. With a simple, manageable yet engaging economy and offers loads of freedom to the player on how to play and who to play as.



System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 9800 or later
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Additional Notes: Works with most Intel graphics cards, but not recommended. DRM free.
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 or better
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 550 or better
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Additional Notes: DRM free.
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