Scourge of War: Waterloo follows in the footsteps of its American Civil War predecessors and takes the action to one of the most famous battles in history. It is by far the most detailed game about the final battle of the War of the Seventh Coalition.
All Reviews:
Mixed (90) - 68% of the 90 user reviews for this game are positive.
Release Date:
Nov 19, 2015

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Buy Scourge of War: Waterloo

Buy Scourge of War: Waterloo Collector's Edition BUNDLE (?)

Includes 4 items: Scourge of War: Waterloo, Scourge of War: Quatre Bras, Scourge of War: Ligny, Scourge of War: Wavre


Recent updates View all (11)

June 18

Scourge of War Waterloo has been updated to version 1.03

Hi Everyone!

Scourge of War Waterloo and Collectors Edition have been updated to version 1.03!

1.03 Changelog

Tactical AI
o Improved logic of cavalry blocked frontally by friends (applied the same logic currently used by infantry)
o Applied the same antioverlap of infantry logic to the cavalry too
o Skirmishers activation distance no more fixed but corresponding to the reaction range of stance of brigade officer
o Brigade AI will not wheel of own decision, if at least one of his units is currently in a fort (the wheeling forced the brigade (sometime the full brigade) to leave the fort)
o The movement to the back of batteries will be no more stopped if the enemy is too near
o The movement of unlimbered guns at medium\long distance from the enemy is easier
o More skirmishers released for brigade with more aggressive Stances of AI
o Cavalry in Raid stance will not try to charge squares anymore
o Added the special stance Screen for the infantry battalions (specific AI routine different from that one of cavalry)
o Brigades using road march, if AI controlled, will leave the road march when the enemy is too near
o Correction Division Play triggering -> no more Play triggered with no stance assigned to the division commander

Campaign AI
o Correct AI reaction after a retreat from a battle: if attacked again too soon it will retreat to the next safe town or eventually to the base town.

o Pathing: fire and enemy tiles will be no more avoided during the path calculation by part of fighting units.
o Fixed CUnit:Moving: it gaves true if the unit was inside a fort, now return false
o Corrected SplitBrig command
o Added variables for mygui layout: numerical version of artyminrange and artymaxrange:# at place of $ for use the numerical version.
o Command Aattach and Adetach now works properly
o New functions for the AI library: HGround, UnitAIType, UsingRoad, SetForceTimer, GetForceTimer
o Split units (skirmishers) gives no more support bonus
o Added command artyfirecavalry for have artillery to aim only to cavalry units -> new icon created
o Corrected OOB entry for Pelletier, wrong officer type
o Corrected problem of lobby address and added variable $lobbyserverhost in the SOWWL.ini file for manage address changes

Restarting saved multiplayer game; procedure
o One of players save the game before leave
o The save file must be sent to all the players who have to put it in their save directory under “my document\SOWWL” directory
o The host of new restarted game must create in the scenario directory (which has to be same used for the original match) a file named restartmp.ini ; inside the file he has to write
name=<save file name without the extension .sav>
o Host the game like usual, selecting the scenario
o All the players have to select an officer
o Launch the game
o Note:
 Use save files from multiplayer matches, no campaign or singleplayer matches
 If an officer previously used by a player is leaved without human in the restart, it will start the match with TC on
3 comments Read more


“The game system is supremely flexible and the game has nearly infinite replay value.”
96 – Armchair General

“Scourge of War: Waterloo is a beautifully immersive Napoleonic extravaganza”

“It’s the Battle of Waterloo at its finest.”
80 – Gaming Respawn

About This Game

Scourge of War: Waterloo follows in the footsteps of its American Civil War predecessors and takes the action to one of the most famous battles in history. It is by far the most detailed game about the final battle of the War of the Seventh Coalition. The game boasts 20 historical scenarios (from the French, Prussian and British perspectives), 3 multiplayer scenarios, unlimited user generated sandbox scenarios, and a sandbox campaign, which adds a campaign layer to the game providing more context for sandbox battles.


At first glance, the player is tasked with moving huge bodies of troops into position to crush the enemy, be it with sheer numbers or superior tactics. In reality though, there is a whole lot more going on. First of all Scourge of War: Waterloo offers a lot more realism than any similar title on the market, having historical unit names, weapons, formations etc. More importantly, however, is the fact that the game simulates the complete chain of command. Players are not by definition placed on top of this chain (though it is possible), but are often placed somewhere in between. Meaning that during the battle, they get orders from above, interpret them and form a strategy with them, then, they will send out their couriers to deliver their own orders to the units directly under their control.


Scourge of War: Waterloo has 2D sprites drawn on a 3D terrain and in doing so, is capable of showing far larger armies than most games out there. Players can zoom out to great heights to get the best overview of the battle, or zoom in and get right into the action. All units have historical uniforms and carry historical flags. Leaders stand out well enough to easily find them.


The user interface had a major overhaul compared to previous SoW titles. The number of buttons on the screen has been reduced and replaced by a context-sensitive popup menu (optional) and it is now easier than ever to set formations in the desired position and with the preferred facing. Additionally, the new order of battle browser and a host of other new screens make it so that players will only have their own strategies to blame for failure.

  • Huge Napoleonic-era armies marching and fighting across enormous historical maps.
  • A great amount of content, including 20 singleplayer scenarios
  • An all new Sandbox campaign mode adding a strategic layer to your tactical battles
  • Tons of engine tweaks and adjustments to suit Napoleonic Warfare- Units can now take cover in buildings!
  • New and improved interface for easier command and control
  • Highly accurate historical battlefield maps and general purpose battle maps.
  • Realistic weather.
  • Courier system for dispatches.
  • Extensively researched historical order of battle for the full Battle of Waterloo
  • Real time combat command of a brigade, division or corps
  • Random play mode to generate battles.
  • Routing server for multiplayer play.
  • Multiplayer online combat in several modes, including: Standard opposite sides, cooperative play versus the AI ,play embedded within historical battle scenarios.
  • Random play mode to generate battles of brigade, division, or corps size on any of the included maps.
  • Extensive option set to tailor the game experience to the players preference and to allow good game performance on a wide range of systems.
  • Full modding support including a moddable AI.
  • Sounds and Smoke effects to bring the battles to life.
  • Multiplayer games that can support as much as 32 players

System Requirements

    • OS: Windows XP (SP2+), Vista, 7, 8, 10
    • Processor: Dual Core 1.5 GHz CPU or higher
    • Memory: 2 GB RAM
    • Graphics: 256 MB Dedicated Video Card with DirectX 9.0c or higher
    • DirectX: Version 9.0c
    • Storage: 512 MB available space
    • Sound Card: DirectX Compatible Sound Card

What Curators Say

6 Curators have reviewed this product. Click here to see them.
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