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Już wkrótce we wczesnym dostępie

Producenci tej gry zamierzają wydać tę grę, gdy wciąż trwają nad nią prace, opierając się na opiniach od graczy.

Uwaga: gry oferowane w formie wczesnego dostępu nie zostały jeszcze ukończone i do momentu pełnego wydania mogą ulec zmianom lub nie zmienić się w ogóle. Jeśli ta gra w jej obecnym stanie nie interesuje cię, sugerujemy poczekać, by zobaczyć, czy prace nad nią pójdą dalej. Dowiedz się więcej.

Od twórców:

Dlaczego wczesny dostęp?

„This game is going to be a VERY long development project for a single dev. By hosting it on Steam, I can get easier feedback, bug reporting, and reach-out, so that when the full release comes on, I can guarantee more quality.”

Mniej więcej jak długo gra będzie w fazie wczesnego dostępu?

„It may be indefinite as I add even more to the game, but the general outline is somewhere from 5 years to a decade.”

Czym różni się zaplanowana pełna wersja od tej z wczesnego dostępu?

„The full version is planned to have a lot more in-game completed features than the early access.
Such things include:
AI, Skills, Economy, Industry, Communications, Combat, Megastructures, Cybernetics (Bionetics), Akaeric (Sci-fi magic), Employees.”

Jaki jest obecny stan wersji z wczesnego dostępu?

„Some of the planned music, fundamental systems (ship flying, AI, allegiances, and trading), art, as well as most of the base code, frameworks (for allowing easier development), models (ships, stations, planets, megastructures, etc) has already been done for the game. Writing (the story, languages, the world) has already been finished, but is not entirely implemented at the moment, however you will still get to see a decent fraction of it.
You can currently buy and sell items (such as food, water, and a majority of the raw materials in the universe), mine (via lasering asteroids) and sell mined products, explore (the solar system, with a realistic yet smaller scale than real life), and there is an in-game guide telling you what you need to know about certain intricate bits of the game.”

Czy cena gry ulegnie zmianie podczas i po wczesnym dostępie?

„Yes, most likely it will be released with a price tag on it. I like to have my games remain free, yet I can't just do this if I earn nothing.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

„Through discord, there are multiple forums where people can easily post bugs, suggestions for features, and see what I am currently working on with the game.”
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Ta gra nie jest jeszcze dostępna na Steam

Planowana data wydania: Nie ogłoszono

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O tej grze

UVAL 2 (Universes Alike 2) is a giant long-development space game with pretty much everything made by the dev. It is a passion project, and will require a long time in development, hence why it is free.

ECONOMY

Every single planet in the galaxy contributes to a cut-down but still accurate galactic economy, which you yourself can contribute to. Trade, immigration, and tourism lanes will be auto-generated and allow for dynamic ship spawning.

EVERYTHING HANDMADE

Everything in UVAL 2 will start off hand made, all of the economic values, planetary bodies, and various things will be designed by me to fit my already baselined lore. It will feature around 400 Hand-Made Systems with individual points of interest, with this number slowly growing from 1 as the game continues its development.

DIALOGUE IN ACTUAL CONLANGS

I have developed, re-developed, and engineered conlangs for creatures in the universe to use. Your character in game has skills that can be dynamically learned through conversations with the non-english speakers or so, allowing you to eventually understand and speak with them.

This also includes different cultures, and different empires in the galaxy.

POST-START FUTURE PREDICTION

By having the game simulate things like war, population growth, empire relations, trade lanes, and planetary management (which due to the absolute computational scale will idly run slowly and update in-game weekly or monthly) it allows for a dynamic and relatively realistic prediction of your game into the future, meaning your actions could very well domino, and your game will be different in 20 in-game years than another person's will.

COMPANIES AND INDUSTRY

It is fully planned for the future of this game to give you the resources to build and manage auto-crafting space factories, to make your own companies, to sell your own products, to buy planets and all of this. On top of this, there are more than 10+ companies that have been prewritten and more that will be added to the game, each selling starships, weaponry, furniture, or other doo-dads.

BASED IN REALISM WITH ADDITIONAL FUNDEMENTAL PARTICLES FOR FUN

Unlike most boring, or unrealistic Sci-Fi games that have stuff like "photon torpedos", this world tries to lean into the futuristic element with cool technology while still being realistic, with unrealistic things explained by new fundamental particles such as Akaeric allowing for air-lockless fields of solid/liquid passthrough. On top of that, ship climate systems are simulated on a system of atmospheres, kelvin, and composition, when space-station building eventually is implemented, fast simple accurate cell-based atmospheric simulation systems will make it so while you don't have to worry about doing atmospherics too much, having an open door into space won't be very fun for you.

ENTIRELY NEW SYSTEMS OF MEASUREMENT

Unlike most sci fi, even with the economy, terms like "credits" arent used. Stuff is measured in units based on base temperature and atmospherics, measuring in volumes. There is a different unit of power, different units of length, and even more to come.

ALL PLAYER SHIPS OPEN-INTERIOR AND FLYABLE

Every, single, ship, that I make for the players has a fully usable interior, with an emphasis on allowing you to customize your ship like its your home. Or even just build a factory in it if its quite big.

SKILLS AND ATTRIBUTES GALORE

Pretty much everything you can do in the game is tied to a skill that increases as you do it, which gives you quality bonuses, speech bonuses, other bonuses, or other downsides if you make your character a lobotomite, such as being unable to understand what "gravel" can do, and only knowing it by the fact its just a bunch of small rocks.

Opis dotyczący treści dla dorosłych

Producenci opisują te treści w następujący sposób:

While nothing inherently sexual is shown, combat in the game, due to the want to be realistic, as well as injury, can cause blood to be shown or other effects. Dead bodies may also be seen through exploring the world.

Wymagania systemowe

    Konfiguracja minimalna:
    • System operacyjny: 10
    • Procesor: 1GhZ or More
    • Pamięć: 1 GB RAM
    • Karta graficzna: NVIDIA GeForce RTX 2070 Super
    • Karta dźwiękowa: N/A
    • Obsługa VR: None
    • Dodatkowe uwagi: Based on limited data.
    Konfiguracja zalecana:
    • System operacyjny: 10
    • Procesor: 2GhZ or More
    • Pamięć: 4 GB RAM
    • Karta graficzna: NVIDIA GeForce RTX 2070 Super
    • Karta dźwiękowa: N/A
    • Obsługa VR: None
    • Dodatkowe uwagi: Based on limited data.
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