Giant monstrosities fly swim climb and battle on enormous fields to level up to being the strongest creature alive. Master multiple game modes in early access and more to come to level up and customize your Mons!

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« I was only going to publish at first when my game was to my complete stage. But after talking with my wife about it one night I changed my perspective on it because over the past couple years since collecting marketing data I have come to understand that early access can create a strong bond between the creator and their target audience. Designers see it as an opportunity to let their fan base behind the scenes and players can purchase the content much cheaper than it will be later. This also presents the opportunity to get real world feedback right away and in time to make any necessary changes before too much progress is made on top of them.  »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« 4-8 months depending on artist acquisition and contracted time of their works expected completion. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« When early access is finished and taken off market for the final game polish I plan to have completed the roster, a variety of different battle fields to choose from and enhanced in game and match settings such as a choice of win conditions. »

Quel est l'état actuel de la version en accès anticipé ?

« The current status of the game allows the player to fully experience all of the controls featured in the game that will be shared with all other characters in the roster as well as how each character has features unique to them such transforming between forms and controlling a fired guided rocket as a special ability. Also represented is the level and skill unlock system as well as npcs with multiple behavior systems, some patrol until an enemy is spotted and attack, some attempt to flee to signal an alarm, some will only chase until they follow you around a corner and don't see you and some will stop following as soon as they lose line of sight. Experience gaining, leveling up, stat modification, flying, swimming, diving, climbing, and enemy encounters in each are already available for the players as well, including selecting between each form of the first playable character to do so in the menu and in game transformation in the free demo. Experience, leveling up, spending stat points, and they functionality of increasing each stat has now been fully implemented as well. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« Yes the title will start out at its current price and increase with progress up to its polish stage. It will stay at that state and price while I collaborate with my acquired artist on final art and polish, and then be published as a full release for its full price. If early release profits exceed expected margins then everyone who owned a copy up to its polish stage will receive a copy of the official release free of charge in thanks for their part in supporting its growth. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Through Facebook, Steam events, Youtube, Discord, LinkedIn, Facebook, and my website. »
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À propos de ce jeu

Mega Mash Mons is a third person giant monster brawler featuring ground, air, and water battles oriented on quick giant monstrosity vs giant monstrosity matches. By the official release Players will be able to fight through campaigns and different game modes with a large roster of playable characters to choose from, battling other player and ai controlled avatars as well as military units and building sized boss monsters, in an effort to grow your character stronger than any other while unlocking a vast and immersive scientifically accurate fiction story.

This title has been in independent production for only 2 years with analytics being started immediately after the founder of Dotosy® earned his Bachelors of Science degree in Game Design from Full Sail University. Everything from initial popularity statistics, through all programming to Beta art and polish, has been created solely by the companies founder. No outside assets have been used in the production of this game.

Description du contenu pour adultes

Voici la description de l'équipe de développement à propos du contenu du produit :

Players will often experience battles between creatures and creatures and military. While explicit death of people is not shown it is assumed in the damage done to cities and environments and also discussed in dialog. Some monsters blood and wounds will be shown in game and scenes as well as a monsters or robots dismemberment but never a persons.

Drug, alcohol, self harm and sexual content of all forms except kissing will always be excluded from Mega Mash Mons.

Configuration requise

    Minimale :
    • Système d'exploitation  *: Windows 7
    • Processeur : Dual-core
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : 1024 MB NVidia or ATI graphics card
    • DirectX : Version 11
    • Espace disque : 4 GB d'espace disque disponible
* À compter du 1ᵉʳ janvier 2024, le client Steam sera compatible uniquement avec Windows 10 et ses versions plus récentes.
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