This is an auto-battler game featuring large turn-based elements with small real-time aspects, and it has an off-battlefield growth system. Develop your camp, upgrade your characters, refine items, freely combine cards during battles, and use well-timed construction to complete levels.
Release Date:
Jun 9, 2025
Developer:
Publisher:
Gameplay | 1.0 - Trailer
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is a game with a unique gameplay. So, it's unclear whether it will be loved by players, and sufficient feedback is needed to update the subsequent content.”

Approximately how long will this game be in Early Access?

“It will take approximately 6 months to 1 year for indie game developers to have enough time to process the received feedback.

How is the full version planned to differ from the Early Access version?

“The features planned for the full version are as follows:

More language support
Online versus mode (may take longer than expected)
New buildings and monsters (may be divided into several different factions)”

What is the current state of the Early Access version?

“The content of the story levels has been completed, and we are currently developing the online versus mode. For the framework of the current gameplay, please refer to the detailed description in "About This Game".”

Will the game be priced differently during and after Early Access?

“Plan to gradually raise the price as we ship new content and features”

How are you planning on involving the Community in your development process?

“Feedback will be collected through the Steam forum and other channels to be launched in the future. We will analyze whether the requirements are reasonable before making further plans.”
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This game is not yet available on Steam

Planned Release Date: Jun 9, 2025

This game plans to unlock in approximately 1 day and 17 hours

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About This Game

"Heroes Unnamed: Card Wars" is a unique auto-battler game with RPG elements. In this game, there is no fixed card combination. Instead, players need to adjust the cards in their hands in real time according to the battle situation and complete the game challenges by combining available buildings.

"Regarding the Camp System"

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  • Warehouse and Travel Loading System: Storage slots will increase as the game progresses.

  • Camp Construction System: Different types of NPCs can be recruited after construction.

  • NPC Recruitment System: It provides functions such as crafting, trading, and refining.

  • Comrade Recruitment System: Appearances are randomly generated, and each teammate has independent equipment and skills.

  • Quest System: Provides information related to current tasks.

  • Small Map Prompt System: Allows you to view the positions of your own side, the enemy, and dropped items.

  • Team Formation System: Items can be allocated, and the positions of team members can be adjusted.

  • Level Difficulty System: Levels of different difficulties will increase in length and have different enemies.

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"Regarding the Battle System"

  • Card Awakening System: One card will be restored at fixed intervals.

  • Card Conversion System: Different types of cards can be converted, sold, cast, or combined according to the needs of the battle.

  • Double-sided Construction System: Provides different resources, services, and battle support. Influencing factors include sequence, stamina allocation, and bonds.

  • Exploration Round System: Each round provides benefits, restoration, day-night rotation, and an increase in the number of enemies.

  • Mercenary Teammate System: You can choose between fixed teammates or mercenary teammates. Mercenaries provide training upgrades and the rebirth of support cards.

  • Team Management System: Team members can be removed and positions can be adjusted.

  • Auto Battle System: No movement operation is required, and you can focus on strategy.

  • Enemy Generation System: Fixed positions or moving and tracking.

  • Random Event System: In each level, there will be events at random positions, and team stamina needs to be consumed to obtain rewards.

  • Random Resource System: Random resources at different positions will be obtained in each level.

  • Road Switching System: Choose different directions to avoid or engage in battles.

    BOSS Challenge System: Only appears in the challenge mode.

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"All in all"

This is a indie game that attempts to explore new gameplay. It hopes to bring players a different gaming experience. Updates and fixes will be made according to feedback in the future.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

1. Use "Midjourney" to design part of the UI
2. Use "Elevenlabs" to design part of the sound effects
3. Use "Suno" to design part of the music

Annual membership

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel I5 4690 / AMD FX 8350
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 970 / RX 480 (4GB+ of VRAM)
    • DirectX: Version 11
    • Storage: 10 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel i7 8700K / AMD r5 3600
    • Memory: 16 GB RAM
    • Graphics: Nvidia 2060 Super / RX 5700 XT (8GB+ of VRAM)
    • DirectX: Version 12
    • Storage: 20 GB available space
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