idle RPG blending monster taming, sect management, and Nine Realms cultivation. Features lifespan countdown survival, Five Elements forging, Evolution Tower mechanics, dynamic storytelling with permanent NPC deaths, and strategic ecosystem building
Release Date:
Jul 22, 2025
Developer:
Publisher:
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The current version features core gameplay elements including the Divine Beast Talent Tree)​, ​​Mystic Realm loot farming​​, and ​​50+ divine beast cultivation systems​**​, allowing players to experience a complete strategic loop. We aim to collaborate with the community to refine:

​​Late-game balance​​ (e.g., dungeon difficulty scaling)
​​Beast skill diversity​​ (exploring new talent synergies)”

Approximately how long will this game be in Early Access?

“​​The Early Access phase is expected to last 1-2 years, with the exact duration adjusted based on community feedback and optimization progress.​”

How is the full version planned to differ from the Early Access version?

Contents implemented in the current version

  • Automated combat system, (map, team formation, combat, equipment and item drops)
  • Beast pool 20+
  • 5 levels in the main area (forest/desert/lava, each level has ten small levels)
  • Beast talent tree
  • 20+ skills, 2~3 random items for each skill

Main functions and content planned for the official version

  • Beast pool 50+
  • Beast advancement (such as "Forest Wolf → Thorn Wolf/Moon Shadow Wolf")
  • Beast bond system (elemental bond, racial bond​​)
  • 10 levels in the main area (Sky City, Abyss Swamp​​, the 10th area "Chaos Rift" combined with Roguelike elements: each time you enter the map layout/enemy combination is randomly generated)
  • 60+ skills
  • Steam Workshop support (Design custom maps and publish challenges)

What is the current state of the Early Access version?

“Current Version Features:​​

​​Complete Core Loop​​: Mystic Realm loot farming + Divine Beast cultivation system (20-30 hours average playthrough).
​​Base Build Archetypes​​: 6 playstyles including Pyro Burst, Flora Sustain, and Geo Defense with elemental synergies.”

Will the game be priced differently during and after Early Access?

“During the early access period, the game will be sold at a discounted base price to thank early supporters. We plan to gradually raise the price as we ship new content and features”

How are you planning on involving the Community in your development process?

“Join the QQ group or start a topic in the community. All key design iterations will be transparently synchronized through the development log.”
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Download 万兽天工 Demo

This game is not yet available on Steam

Planned Release Date: Jul 22, 2025

This game plans to unlock in approximately 5 weeks

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About This Game

Realm of Beasts and Artifice - An RPG combining idle combat, spirit beast cultivation, and sect management

Core Gameplay Systems

1. Combat & Progression System

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    Intelligent idle combat system

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    Multi-dimensional equipment system (affixes/set bonuses/quality tiers)

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    Skill matrix system (200+ combinable skill modules)

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    Spirit beast squad system (strategic 5-beast team compositions)

2. Immortal Cultivation System

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    Nine-stage ascension system (Qi Refining → Tribulation Transcendence)

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    Lifespan countdown mechanic (permanent death upon expiration)

3. Bestiary Codex System

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    Species unlock through beast taming

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    Ancestral legacy network (activated species grant racial bonuses)

4. Celestial Forge System

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    Five Elements smithy (elemental material fusion)

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    Equipment crafting

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    Affix refinement (targeted attribute extraction/transfer)

5. Dynamic World System

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    Main story with 300+ branching narratives

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    Permanent NPC death (key characters' fate alters worldlines)

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    Zone-based exploration (Seven Divine Realms + hidden domains)

6. Sect Ecosystem

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    Nine-rank hierarchy system (Outer Disciple → Grand Elder)

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    Monthly stipend resources (position-based spirit stone/items)

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    Archival Vault secrets (unlock ancient techniques with contribution)

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    Seasonal Four Symbols Tournament (sect ranking battles)

7. Spirit Refinement Pagoda

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    Five Elements environment control

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    Evolutionary tree system (basic forms → primordial variants)

  • Environmental adaptation mechanics:

▫ Incubation boost (Wood realm accelerates plant-type eggs)

▫ Bloodline purification (compatible elements trigger rare affixes)

▫ Core refinement (element alignment enhances absorption)

▫ Beast reincarnation (fallen companions revive with random buffs)

▫ Pagoda trials (dynamic elemental counters)

QQ Group: 1039293262

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The store images were generated using AI, along with game characters and backgrounds

System Requirements

    Minimum:
    • OS *: Windows 7 / Windows 8 / Windows 10 / Windows 11 64 bit
    • Processor: 2.20GHz
    • Memory: 1 GB RAM
    • Graphics: HD4400
    • Storage: 500 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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