"Rasna" is an historically accurate Etruscan tale: a legend as it might have been told in ancient times when people gathered around the fire. A single-player, story-driven historical open-world game to jump 2500 years in the past.

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În curând în acces timpuriu

Dezvoltatorii acestui joc intenționează să-l lanseze ca un proiect în curs de dezvoltare, care va evolua pe baza feedbackului primit de la jucători.

Notă: jocurile aflate în acces timpuriu nu sunt complete și se pot schimba sau nu pe viitor. Dacă nu ești dornic să joci acest titlu în stadiul său actual, atunci ar trebui să aștepți pentru a vedea dacă jocul va ajunge într-un stadiu mai avansat al dezvoltării. Află mai multe

Ce au de spus producătorii:

De ce acces timpuriu?

„To better develop certain parts of the game in close contact with the player community and gather valuable feedback.”

Aproximativ cât timp se va afla acest joc în acces timpuriu?

„We plan to keep the game in Early Access for a few months.”

Cum se va diferenția versiunea completă de cea disponibilă în acces timpuriu?

„The aim of the Early Access Version is mainly to develop the combat system in collaboration with the player community. Our goal is to reach the final version with a well balanced game.
Consequently, while the story, the dialogues and, generally speaking, most of the content, will be already available in the Early Access version, the combat mechanics are expected to be quite different and go through significative evolution. ”

Care este starea actuală a versiunii aflate în acces timpuriu?

„At present, the combat system is still in development and not yet available: the players can experience almost the full adventure, but there are no real combat mechanics yet.
However, enemies and combat are planned and will play an important role in the final version of the game.
The Early Access release will only take place once the combat gameplay is ready for testing.
In the Early Access version the player can play all the story: dialogues, puzzles, investigations, exploring and action (see game description), but the combat mechanics will be basic and under development, following the suggestions of the community.
Narrator voice (quests) is in English only and some secondary characters do not have yet the voice in both English and Italian.

Jocul va avea prețuri diferite pe durata accesului timpuriu și după părăsirea acestuia?

„We plan to gradually increase the price as we add new content and features.”

Cum intenționezi să implici comunitatea în procesul tău de dezvoltare?

„There is a Discord server dedicated to the game”
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Acest joc nu este încă disponibil pe Steam

Dată de lansare planificată: 2026

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Despre acest joc

In 499 BC, you are hunted by your own people.
Rasna is a single-player, story-driven historical open-world game presented as a “Historically Accurate Etruscan Tale”. This means it strives for meticulous historical accuracy while immersing the player in a world rich with mysterious places, magical creatures, and ancient mythology.
Rasna is designed for players who love story-driven experiences, historical settings, and meaningful choices.

The player assumes the role of Velia, a young woman and daughter of the Lucumon (king) of the Etruscan city of Manthura. 
At the beginning of the game, something terrible happens and Velia becomes an outcast, hunted by her own fellow citizens.

Choices have consequences.

The game can end prematurely in 14 different ways, or reach the story’s conclusion through three distinct endings.

Dialogues require continuous player interaction and offer numerous choices. This makes it impossible to tell which decisions will truly affect the story, and which simply help define the personality you wish to give the protagonist.

To improve immersion, side quests are fully woven into the main one and are intentionally indistinguishable from it. Choices made during these missions can directly influence the outcome of the story.

Each character Velia encounters has a personal backstory, adding depth and richness to the narrative. It is up to you to decide whether to explore a conversation in depth or bring it to a close more quickly.

Gameplay and Combat System

Our goal is to offer highly varied gameplay: exploration, investigation, dialogue and diplomacy, combat, stealth, and the challenge of finding your way through complex environments.

As the story unfolds, you will find yourself in very different situations, each requiring a distinct approach.

At present, the combat system is still in development and not yet available. The Early Access release will only take place once the combat gameplay is ready for testing.

Combat philosophy: in our pursuit of maximum immersion, our goal is to create a combat system that is highly intuitive and focuses on tactical awareness and the ability to read the situation, rather than mechanical complexity. 

Historical Accuracy vs Fantasy

According to ancient Mediterranean legends and mythology, humans do not possess magic. However, there are magical creatures they may encounter, and a spiritual world that influences the forces of nature around them.

As the protagonist of an Etruscan tale, you will occasionally encounter magic and magical beings. They may be allies, neutral presences, or enemies, but you will not gain access to fantasy powers like fireballs, lightning bolts, etc.

Rasna is not “Etruscan” only in its aesthetics. In its own way, it aims to let players experience the world as an Etruscan might have seen and understood it.

The game takes place in an actual 3,600-hectare (9,000-acre) geographical region, recreated as it might have appeared 2,500 years ago.

All the major archaeological sites in this area have been recreated in the game.

The world is entirely handcrafted. No areas are procedurally generated.

About the developers

Rasna is developed by a team of only two developers, Matteo and Lorenzo, with the support of a few friends, volunteers, and a composer.

Informații despre conținutul generat de IA

Dezvoltatorii descriu astfel conținutul generat de IA pentru jocul lor:

Rasna does not contain AI-generated creative content.
All environments, texts, dialogues, and narrative elements have been handcrafted by the developers.
AI tools have been used exclusively for technical purposes during development.
In particular, voice-processing tools were used to modify recordings performed by real actors in order to create distinct character voices from the same actor.
No dialogue, narrative, or artistic content has been generated by AI.

Descrierea conținutului destinat publicului matur

Dezvoltatorii descriu conținutul astfel:

This game contains scenes of fantasy violence, including melee combat and the use of bows and arrows.
Dialogues include references to violence, including murder and execution.
Alcohol consumption (wine) appears in certain social contexts.

Cerințe de sistem

    Minim:
    • Necesită un procesor și sistem de operare pe 64 de biți
    • SO: 64-Bit Windows 10
    • Procesor: Intel Core i5-6600 (3.3Ghz) or AMD Ryzen 5 1400 (3.2Ghz)
    • Memorie: 16 GB RAM
    • Grafică: NVIDIA GeForce GTX 1080 6GB or AMD Radeon RX 580 8GB
    • DirectX: Versiune 12
    • Stocare: 10 GB spațiu disponibil
    Recomandat:
    • Necesită un procesor și sistem de operare pe 64 de biți
    • SO: 64-Bit Windows 10
    • Procesor: Intel Core i7-8700 (3.2Ghz) or AMD Ryzen 5 3600 (3.6 Ghz)
    • Memorie: 16 GB RAM
    • Grafică: NVIDIA GeForce 2080 or AMD Radeon RX 7600 XT or INTEL Arc A770
    • DirectX: Versiune 12
    • Stocare: 10 GB spațiu disponibil
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