"Rasna" is an historically accurate Etruscan tale: a legend as it might have been told in ancient times when people gathered around the fire. A single-player, story-driven historical open-world game to jump 2500 years in the past.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« To better develop certain parts of the game in close contact with the player community and gather valuable feedback. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« We plan to keep the game in Early Access for a few months. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The aim of the Early Access Version is mainly to develop the combat system in collaboration with the player community. Our goal is to reach the final version with a well balanced game.
Consequently, while the story, the dialogues and, generally speaking, most of the content, will be already available in the Early Access version, the combat mechanics are expected to be quite different and go through significative evolution.  »

Quel est l'état actuel de la version en accès anticipé ?

« At present, the combat system is still in development and not yet available: the players can experience almost the full adventure, but there are no real combat mechanics yet.
However, enemies and combat are planned and will play an important role in the final version of the game.
The Early Access release will only take place once the combat gameplay is ready for testing.
In the Early Access version the player can play all the story: dialogues, puzzles, investigations, exploring and action (see game description), but the combat mechanics will be basic and under development, following the suggestions of the community.
Narrator voice (quests) is in English only and some secondary characters do not have yet the voice in both English and Italian.
 »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« We plan to gradually increase the price as we add new content and features. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« There is a Discord server dedicated to the game »
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Ce jeu n'est pas encore disponible sur Steam

Date de sortie prévue : 2026

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À propos de ce jeu

In 499 BC, you are hunted by your own people.
Rasna is a single-player, story-driven historical open-world game presented as a “Historically Accurate Etruscan Tale”. This means it strives for meticulous historical accuracy while immersing the player in a world rich with mysterious places, magical creatures, and ancient mythology.
Rasna is designed for players who love story-driven experiences, historical settings, and meaningful choices.

The player assumes the role of Velia, a young woman and daughter of the Lucumon (king) of the Etruscan city of Manthura. 
At the beginning of the game, something terrible happens and Velia becomes an outcast, hunted by her own fellow citizens.

Choices have consequences.

The game can end prematurely in 14 different ways, or reach the story’s conclusion through three distinct endings.

Dialogues require continuous player interaction and offer numerous choices. This makes it impossible to tell which decisions will truly affect the story, and which simply help define the personality you wish to give the protagonist.

To improve immersion, side quests are fully woven into the main one and are intentionally indistinguishable from it. Choices made during these missions can directly influence the outcome of the story.

Each character Velia encounters has a personal backstory, adding depth and richness to the narrative. It is up to you to decide whether to explore a conversation in depth or bring it to a close more quickly.

Gameplay and Combat System

Our goal is to offer highly varied gameplay: exploration, investigation, dialogue and diplomacy, combat, stealth, and the challenge of finding your way through complex environments.

As the story unfolds, you will find yourself in very different situations, each requiring a distinct approach.

At present, the combat system is still in development and not yet available. The Early Access release will only take place once the combat gameplay is ready for testing.

Combat philosophy: in our pursuit of maximum immersion, our goal is to create a combat system that is highly intuitive and focuses on tactical awareness and the ability to read the situation, rather than mechanical complexity. 

Historical Accuracy vs Fantasy

According to ancient Mediterranean legends and mythology, humans do not possess magic. However, there are magical creatures they may encounter, and a spiritual world that influences the forces of nature around them.

As the protagonist of an Etruscan tale, you will occasionally encounter magic and magical beings. They may be allies, neutral presences, or enemies, but you will not gain access to fantasy powers like fireballs, lightning bolts, etc.

Rasna is not “Etruscan” only in its aesthetics. In its own way, it aims to let players experience the world as an Etruscan might have seen and understood it.

The game takes place in an actual 3,600-hectare (9,000-acre) geographical region, recreated as it might have appeared 2,500 years ago.

All the major archaeological sites in this area have been recreated in the game.

The world is entirely handcrafted. No areas are procedurally generated.

About the developers

Rasna is developed by a team of only two developers, Matteo and Lorenzo, with the support of a few friends, volunteers, and a composer.

Divulgation de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

Rasna does not contain AI-generated creative content.
All environments, texts, dialogues, and narrative elements have been handcrafted by the developers.
AI tools have been used exclusively for technical purposes during development.
In particular, voice-processing tools were used to modify recordings performed by real actors in order to create distinct character voices from the same actor.
No dialogue, narrative, or artistic content has been generated by AI.

Description du contenu pour adultes

Voici la description de l'équipe de développement à propos du contenu du produit :

This game contains scenes of fantasy violence, including melee combat and the use of bows and arrows.
Dialogues include references to violence, including murder and execution.
Alcohol consumption (wine) appears in certain social contexts.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : 64-Bit Windows 10
    • Processeur : Intel Core i5-6600 (3.3Ghz) or AMD Ryzen 5 1400 (3.2Ghz)
    • Mémoire vive : 16 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 1080 6GB or AMD Radeon RX 580 8GB
    • DirectX : Version 12
    • Espace disque : 10 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : 64-Bit Windows 10
    • Processeur : Intel Core i7-8700 (3.2Ghz) or AMD Ryzen 5 3600 (3.6 Ghz)
    • Mémoire vive : 16 GB de mémoire
    • Graphiques : NVIDIA GeForce 2080 or AMD Radeon RX 7600 XT or INTEL Arc A770
    • DirectX : Version 12
    • Espace disque : 10 GB d'espace disque disponible
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