A tactical roguelike deckbuilder set in a cursed world. Choose your cards, face eldritch horrors, and shape your path through shifting biomes. One mistake can be your last.

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「I believe Early Access is the best way to grow Hunter’s Hand into the tactical, replayable, and deeply atmospheric roguelike it’s meant to be. Player feedback is core to my design philosophy, and Early Access allows me to collaborate closely with the community as I expand content, balance mechanics, and refine every aspect of gameplay.

這款遊戲的搶先體驗時間大約會持續多久?

「I anticipate remaining in Early Access for approximately 12 to 18 months, depending on community feedback, feature development, and content creation progress. However, I’ll remain flexible to ensure quality and completeness come first.」

正式版預計會與搶先體驗版有何不同?

「I plan to will expand significantly upon the current demo. Plans include:

Two additional fully playable characters (with unique card pools, subclasses, and mechanics)

Two new biomes and Ancients (bosses), each with environmental effects

Dozens of new enemies, encounters, and narrative clues

Expanded relic and subclass systems

Deeper rogue-like progression and unlock paths

Fully polished visuals, animations, and sound design

Accessibility features and controller/touch optimizations

My goal is to evolve the game into a rich and varied experience without compromising on balance, pacing, or theme.」

搶先體驗版目前的開發進度如何?

「The Early Access build includes:

One playable character: the Radiant Defender

Over 100 cards, multiple subclasses, and unique relic synergies

The Forest biome with hand-crafted encounters and one Ancient: The Black She-Goat

Procedural maps, status effects, and enemy variations

Early versions of relics, status systems, and challenges

Placeholder animations, artwork and effects in some areas, with core systems functional and polished

The game is playable from start to end of a run, and systems are actively refined based on feedback.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Yes. I plan to gradually raise the price as new content, characters, and systems are added. The Early Access price reflects the current scope and will increase over time as the game grows toward its full release.」

在開發過程中,您打算如何與社群互動?

「Community feedback is essential. Players can:

  • Join the Hunter’s Hand Discord to report bugs, share ideas, and vote in feature polls
  • Participate in card design contests and suggest balance changes
  • Playtest and leave comments on our devlog updates via Itch.io and Steam
  • Help shape the lore and narrative through feedback on story clues and worldbuilding
  • I regularly post behind-the-scenes updates, respond directly to suggestions, and prioritize the changes most requested by players.
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預計發行日期: 待公告

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關於此遊戲

Hunter's Hand is a tactical roguelike deckbuilder set in a world unraveling at the seams. Choose from powerful classes, each with unique cards and subclasses. Face monstrous Ancients—eldritch horrors that twist time, poison the land, and devour hope itself.

🃏 Features:

  • Dynamic Deckbuilding – Build and evolve your deck every run with 100+ cards per class.

  • Tactical Combat – Each move counts. Your choices shape every battle.

  • Procedurally Generated Maps – New paths, encounters, and challenges every time.

  • Subclasses & Relics – Unlock powerful synergies and adapt your strategy mid-run.

  • Cursed Biomes & Bosses – Face the otherworldly Ancients threatening the world in 3 unique biomes.

  • Deep Lore & Worldbuilding – Discover scattered clues to uncover the truth behind the Ancients.

系統需求

    最低配備:
    • 作業系統: 10
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