Geritmia is an incremental roguelite where you explore procedurally generated worlds, gather resources, and grow stronger while being hunted by Paradoximus, Eater of the Worlds.

Đăng nhập để thêm sản phẩm này vào danh sách ước, theo dõi, hoặc đánh dấu nó thành "đã phớt lờ"

Không hỗ trợ ngôn ngữ Tiếng Việt

Sản phẩm này không hỗ trợ ngôn ngữ địa phương của bạn. Vui lòng xem lại danh sách ngôn ngữ được hỗ trợ dưới đây trước khi mua.

Trò chơi này chưa có trên Steam

Ngày dự kiến phát hành: Quý 2, 2026

Bạn quan tâm?
Hãy thêm trò chơi vào danh sách ước và nhận thông báo khi nó ra mắt trên Steam.
Thêm vào danh sách ước
 

Về trò chơi này

Game Loop

You explore procedurally generated worlds. You unlock a new world when you have progressed enough in the previous one. In each world, you have two main activities: Mining and Combat. These provide you with various goods and increase your progression in the world.

You have only a limited amount of time to exploit the resources of a world until you need to move into the next one, as you are being hunted by the main villain of the game, Paradoximus. It destroys worlds that you have unlocked with ever-increasing speed. Your journey ends if Paradoximus reaches you.

Certain items, perks, and progression carry over into the next journey. Your main goal in each journey is to reach Paradoximus World and defeat Paradoximus Army in combat. 

Perk System

Your main progression comes from collecting perks. Perks enhance various aspects of the game, such as mining speed, XP gain, and loot amount.

Each perk has a specific context in which it is active. There are three contexts: Mining Node, World and Universal. Permanent perks carry over into the next journey. 

You can obtain perks in several ways: by leveling up a world or mining node, winning battles, reaching milestones, or purchasing them from the shop. When leveling up, you’ll be able to choose between two or more perk options.

Mining

Mining is a typical idle action. You activate it once, and each time the mining duration has elapsed, you obtain resources and XP. Each mining node has its own levels and milestones. 

Combat

Combat in the game is an automatic army battle simulation. During a battle, a random soldier from each side is repeatedly selected to fight until one team has no soldiers left alive. The team with the last soldier standing is the winner.

Each soldier has a weakness (one of α, β, γ) and offence values against each possible weakness. When two soldiers fight, the outcome is determined by comparing their offence values against the opponent’s weakness - the soldier with the higher offence value has a greater chance of winning.

Soldiers can also have modifiers that alter the normal flow of combat. Here are some examples:

  • Rebirth - Has two lives in a battle.

  • Suicide - When killed, also kills the killer.

  • Trickster - When fighting, reverses the outcome probability.

  • Initiate - Will always fight if possible.

Combat is required to beat the game, since banishing Paradoximus requires defeating the Paradoximus Army.

Yêu cầu hệ thống

    Tối thiểu:
    • Bộ nhớ: 512 MB RAM
    • Lưu trữ: 400 MB chỗ trống khả dụng
Chưa có đánh giá cho sản phẩm này

Bạn có thể chia sẻ trải nghiệm với cộng đồng bằng cách viết bài đánh giá của bản thân đối với sản phẩm. Sử dụng khu vực trên nút thanh toán thuộc trang này để viết đánh giá của mình.