A ritual clicker about hitting the same rock??? times. It’s dumb, until you realize you’ve been living your own training arc. Another strange post from the town of Akabako.

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🟥 About This Game

There’s a guy at the old shrine. Same spot, every day. Just him and a giant rock.
He swings an iron sword over and over again. People thought it was cosplay.
Weeks passed. He never left. Never spoke. The rock didn’t crack, but something did.

Welcome to <Kobako> Training Arc | 岩斬り伝説. A personal epic disguised as a meme clicker.
Press the same button. Again. And again. Until you change.
Each strike unlocks a line from The Art of War. The rock evolves.
You won’t notice it happen, but you’ll feel when it does.

This game is based on a post from the Akabako Community Message Board.
Username: bunnybento. Title: “Shrine guy won’t stop hitting the rock??”
No one knows what he’s training for. But we think he’s ready.

More soon.

Kōbako

🟥 Gameplay Features

Idle Ritual Mechanics
Press one button up to ?????? times. There’s no trick. Just repetition, resolve, and rhythm.

Unlock The Art of War
??? quotes, unlocked one at a time. Every ????? clicks grants you a new line. Grouped by chapter, delivered with reverence.

Stone Transformation
The stone slowly changes shape… barely. You might think it’s your imagination. It isn’t.

Ambient Design
Optional shrine ambience. Cicadas. Breaths. Long pauses. The sound of not quitting.

Inner Barks
??+ whispered lines tracking obsession, focus, and madness. “Effort reveals the shape of will.” “You are not done.” “Keep going.”

No Tutorials. No Menus. No Pause (jk. you can pause).
The stone doesn’t wait. Neither should you.

One Ending
Once the last line is revealed, the game quietly says:
“*** *** *****.”

🟥 Universe Note

Part of the Kōbako Games
Short games. Long shadows.
Each Kōbako title is based on a thread from the Akabako Community Message Board: ghost sightings, urban myths, strange behavior. Some usernames repeat. Some stories connect.

The more you play, the more Akabako remembers you.

Pernyataan Konten Buatan AI

Pengembang menjelaskan bagaimana game mereka menggunakan Konten Buatan AI seperti ini:

All voice lines in Training Arc were generated using AI narration tools. There is no live generation or player-facing AI system.

All audio is pre-recorded, voiced by a warm, slightly gruff ossan voice with a strong local accent.

He’ll accompany you through your training. Quiet, steady. Always there.

Kōbako.

Persyaratan Sistem

    Minimum:
    • Prosesor 64-bit dan OS diperlukan
    • OS: Windows 10 (64-bit)
    • Prosesor: Intel Core i5-6600K / AMD Ryzen 3 1200
    • Memori: 8 GB RAM
    • Grafis: NVIDIA GeForce GTX 1060 / AMD RX 580 (4 GB)
    • DirectX: Versi 12
    • Jaringan: Koneksi Internet Broadband
    • Penyimpanan: 15 GB ruang tersedia
    • Kartu suara: DirectX Comptatible
    • Catatan Tambahan: Designed for 16:9 displays. Performance may vary on laptops or integrated GPUs.
    Direkomendasikan:
    • Prosesor 64-bit dan OS diperlukan
    • OS: Windows 10 or 11 (64-bit)
    • Prosesor: Intel Core i7-9700K / AMD Ryzen 5 3600
    • Memori: 16 GB RAM
    • Grafis: NVIDIA RTX 2060 / AMD RX 6700 XT
    • DirectX: Versi 12
    • Jaringan: Koneksi Internet Broadband
    • Penyimpanan: 15 GB ruang tersedia
    • Kartu suara: DirectX Comptatible
    • Catatan Tambahan: For best experience, use SSD. Co-op gameplay requires voice communication.
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