The land is peaceful, the land is at war. Live a life of comfort and relaxation, one of a builder and construct your home, plant and harvest crops, or delve into the scourge of the land and lay waste to monsters that roam. In this survival sandbox the choice to be the hero is yours to make or forgo.

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Kommer snart i tidlig tilgang

Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«I’ve chosen to release the game in Early Access to gather feedback from the community and ensure the game reaches its full potential. By involving players early on, I can fine-tune features, address any issues, and make improvements based on their experiences. This collaborative approach will help me create a game that truly resonates with its players.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«I anticipate the game being in Early Access for up to two years. This timeframe will allow me to fully develop and refine the game, ensuring it meets both my vision and the expectations of the community. However, I will continue to keep players informed about progress and any potential changes to the timeline as development progresses.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«I plan to refine existing systems and introduce new ones to provide a more complete and immersive experience that may allow for a better single player experience.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«Refer to about me! You can build, craft, kill monsters, live day and night in a sandbox world.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«The price will not change after early access. Thanks.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«I plan to actively involve the community by encouraging open feedback, discussions, and suggestions. Engaging with players is incredibly important to me, and I want to build a strong, supportive community around the game. I’ll be using forums, social media, and in-game feedback tools to stay connected with players and ensure that their voices are heard throughout development. By collaborating with the community, I hope to create a game that not only reflects my vision but also resonates with the players who help shape it.»
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Last ned Moon & The Fractured Reincarnation Demo

Delta i Moon & The Fractured Reincarnation Playtest

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Om spillet

Inspired by Shin Megami Tensei Online: Imagine, Dark Cloud, A Link to the Past.

The Moon Goddess... seemingly distraught, tears apart a barrier between worlds, causing planes to appear in different dimensions and realities entirely - while doing so she unleashes her Celestial Beings, causing the human plane to further mutate as magik from wilted realms seep into Midgard. The world today.. now exists as a cohesion between a new kind of normalcy - willfully forged, and post-apocalyptic dead-zones that humans have foregone due to strong manifestations of Celestial Magik...

From time to time, Towers seem to appear out of nowhere.. those who wander into them are usually never seen or heard of again...these spaces have come to be known as Dungeons.

Dungeons, are typically only tested and tried by those known as " Scavengers" , "Wasties", or what the Goddess may deem them herself...

"Moonlit Vassals."

Gameplay

  • Resource Gathering

    • Collect materials (wood, stone, food) from the environment.

  • Crafting System

    • Combine resources to create tools, weapons, and shelter.

  • Health System + Hunger and Thirst Management

    • Manage injuries, illnesses, and overall health status.

    • Monitor and maintain character’s nutrition and hydration levels.

  • Weather and Environmental Effects

    • Adapt to changing weather conditions (rain, snow) and temperature.

  • Base Building

    • Construct and upgrade shelters to protect against threats.

  • Combat

    • Engage in combat against enemies and wildlife.

  • Foraging and Farming

    • Gather wild plants or cultivate crops for sustainable food sources.

  • Day/Night Cycle

    • Plan activities around a dynamic time system that affects gameplay.

  • Partner System: Contracting

    • Seek out a partner of your choosing and attempt to contract with them to make them an ally, then level up along-side your partner and fight together!

  • Character Customization

    • Tailor skills, appearance, and traits to suit different survival strategies.

  • Local Saving

    • Player data is saved locally, your character is yours. Keep your character and items when switching worlds.

  • Stat Allocation

    • Players will gain stat points as they level up that they can then distribute to grow stronger in the Wasteland. 

  • Skills

    • Upon meeting stat requirements, or discovering out in the Wasteland, players will be able to garner a roster of skills that they may then use to assist themelves and other wasties.

With friends the burden is lightened, gather your comrades and re-build the world together! ( NPC)

Beskrivelse av voksent innhold

Utviklerne beskriver innholdet slik:

Just some blood splatter.
Players can remove clothing, no depicted genitals/intimate parts.

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10/11
    • Minne: 2 GB RAM
    • Grafikk: 1 GB
    • Lagring: 2 GB tilgjengelig plass
    • Tilleggsmerknader: Game could run on a potato man idk what to say
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
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