Hell Of War is a tactical FPS/RTS hybrid where you command the full operation: plan attacks from a combat drone, spot targets, coordinate infantry, armored vehicles, drones, and artillery, then instantly take direct control of an infantry commander, tank, or FPV drone to change the course of battle.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Hell Of War: Combined Arms is a tactical game that combines real-time battlefield command, control of a combat drone, infantry, vehicles, artillery support, and the ability to directly control different units.
The core technical systems of the game are already implemented, but the project still needs further polishing, balancing, AI improvements, mission refinement, interface improvements, and overall gameplay improvements. Early Access will allow the game to be developed together with players, receive practical feedback faster, and better understand which systems work well and which ones need further improvement.
Since Hell Of War: Combined Arms is being developed by a solo developer, community feedback is especially important for setting the right priorities during the further development of the game.”

Approximately how long will this game be in Early Access?

“The current plan is to remain in Early Access for at least 12 months. This is not a strict timeframe and may be extended depending on the scope of updates, player feedback, technical priorities, and the pace of development.
Since campaign, multiplayer, additional missions, AI improvements, balancing, and polishing of the core systems all require significant development time, the main goal is not to meet a fixed date, but to gradually bring the game to a more complete, stable, and polished state.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to include more missions, improved balance, more refined AI, a better interface, more options for tactical interaction, and general polishing of all key systems.
The plans also include expanding the content, improving unit behavior, refining combat scenarios, artillery support, drones, object destruction, and the overall dynamics of battle.
Campaign and multiplayer are also planned as part of the further development of Hell Of War: Combined Arms. Their final form and implementation timeline will depend on player feedback, technical priorities, and the overall direction of the game during Early Access.”

What is the current state of the Early Access version?

“The Early Access version already includes the core gameplay systems: tactical command, control of a combat drone, infantry, vehicles, direct unit control, artillery support, different types of drones, destruction of buildings and trees, and single-player tactical missions.
At the start of Early Access, the focus will be on the single-player experience. The game already allows players to build a tactical plan, coordinate different types of forces, and directly intervene in battle, but many elements will continue to be improved based on player feedback.”

Will the game be priced differently during and after Early Access?

“Yes, the price may change during Early Access and after the full release.
As new content, missions, improvements, completed systems, campaign, multiplayer, and overall polishing are added to the game, the price may gradually increase. Final price changes will depend on the scope of updates, the state of the game, and the direction of development during Early Access.”

How are you planning on involving the Community in your development process?

“Player feedback will be very important for the development of Hell Of War: Combined Arms. I plan to take feedback into account regarding balance, AI, controls, missions, difficulty, interface usability, and the overall feel of combat.
Since the game is being developed by one person, community feedback will help set the right priorities and focus on the changes that improve the gameplay experience the most.”
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This game is not yet available on Steam

Planned Release Date: September 2026

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About This Game

Command the Operation, Not Just One Soldier

Hell Of War is a tactical FPS/RTS hybrid where command and direct action are combined within a single battle.

Observe the battlefield through a command drone, locate enemy forces, issue orders to your units, and deploy combat support. When the situation requires personal intervention, take direct control of an infantry commander, an armored vehicle, or an attack drone.

Switch between battlefield observation, issuing orders, and direct unit control without separating the game into distinct strategy and action modes.

Plan the operation.

Coordinate your forces.

Personally intervene at decisive moments.

Control the Battlefield from Above

The command drone is the central tool for managing the operation.

Use it to:

  • conduct reconnaissance and locate enemy positions;

  • determine the direction of attack;

  • issue movement orders to infantry and armored vehicles;

  • call in artillery and other combat support;

  • select available units and drones;

  • monitor the battle in real time.

The view from above helps you assess the position of your forces, identify priority targets, and coordinate an advance. However, the outcome still depends on your decisions: a poor route, a premature attack, or the wrong target can result in the loss of a unit or vehicle.

Issue Orders and Coordinate Your Forces

Each type of unit has its own role. Successfully completing an operation requires more than simply sending every available unit toward the same objective.

Infantry can attack enemy positions, hold key locations, and operate alongside armored vehicles. While directly controlling the infantry commander, you can issue orders to the entire squad or to its individual teams.

Armored vehicles provide firepower and support infantry during an advance. Units select targets and engage enemies automatically, while your task is to determine their positions, direction of movement, and the right moment to commit them to battle. Vehicle ammunition is limited, so armored units must be used carefully.

Drones and artillery help destroy identified targets, attack groups of enemies, and support advancing units. Every use of combat support consumes available resources, so it must be deployed thoughtfully.

Personally Enter the Battle

When orders alone are not enough, you can move from command to direct participation in the battle.

At any moment, you can leave the command-drone view and take control of an available unit:

  • control an infantry commander from a first-person perspective;

  • operate a tank or another armored vehicle;

  • manually guide an FPV drone into its target;

  • operate a bomb-drop drone;

  • return to the command drone and continue managing the operation.

Switching between the command view and direct control does not activate a separate mode or pause the battle. While you control one unit, the others continue carrying out their existing orders.

Use Different Types of Combat Support

Combat support in Hell Of War is a limited resource. Each type of strike has its own cost, power, accuracy, and area of effect.

Depending on the operation, you may have access to:

  • standard artillery strikes;

  • area artillery bombardments;

  • multiple-launch rocket systems;

  • precision-guided missiles;

  • heavy rocket and ballistic missile strikes;

  • attack drones;

  • specialized types of ammunition.

Use combat support to engage individual targets, destroy groups of enemies, eliminate vehicles, or attack fortified positions. Every call consumes available resources, so choosing the wrong strike or using it too early may leave you without support later in the operation.

Adapt to the Situation

In Hell Of War, the outcome of a battle depends on more than shooting accuracy.

You will need to consider:

  • the positions of your own units;

  • the location and types of enemy forces;

  • available ammunition and combat support;

  • the direction of the advance;

  • open terrain, cover, and buildings;

  • the right moment to continue the attack or change your plan.

Infantry, armored vehicles, drones, and artillery do not replace one another. They are most effective when used together.

Key Features

  • FPS/RTS gameplay without separate modes — move from the command drone to direct unit control without stopping the battle.

  • Operation management — coordinate infantry, armored vehicles, drones, and combat support.

  • Command drone — conduct reconnaissance, locate enemies, issue orders, and call in support from above.

  • Direct unit control — personally control an infantry commander, armored vehicles, FPV drones, and bomb-drop drones.

  • Infantry orders — while controlling the commander, issue orders to the entire squad or its individual teams to move, attack, hold position, or follow the commander.

  • Different types of combat support — use artillery, multiple-launch rocket systems, precision-guided missiles, and heavy strikes.

  • Limited resources — preserve your infantry, vehicle ammunition, and available combat support.

  • Destructible environments — artillery, vehicles, and other weapons can destroy buildings and trees.

  • Consequences for every decision — the wrong route, position, or moment of attack can result in the loss of a unit, a vehicle, or the entire mission.

Your Battle. Your Plan. Your Decisions.

In Hell Of War, you are not a lone soldier capable of defeating an entire army.

You command forces across the battlefield, determine the direction of attack, manage limited resources, and personally enter the battle when the situation demands it.

The outcome of the operation depends on reconnaissance, positioning, unit coordination, and your ability to adjust the plan during combat.

Command the operation.

Coordinate your forces.

Personally decide the outcome of critical moments.

System Requirements

    Minimum:
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i5-7400 or AMD Ryzen 3 3100
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 570
    • DirectX: Version 12
    • Storage: 10 GB available space
    Recommended:
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i5-11400F or AMD Ryzen 5 5600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 2060 or AMD Radeon RX 6600 XT
    • DirectX: Version 12
    • Storage: 10 GB available space
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