This is a difficult platform jumping meta-type game. The higher you jump, the higher you bounce. Such a simple concept. However, it extends to very complex gameplay and a high level of technical depth. You need to be extremely focused to play it well. Come and give it a try!

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한국어(을)를 지원하지 않습니다

이 제품은 귀하의 로컬 언어를 지원하지 않습니다. 구매하기 전에 아래에 있는 지원하는 언어 목록을 확인해주세요.

大落大起 구매

특별 할인! 남은 시간:

 

게임 정보

This is a Steam store page description for a game.

It’s a pixel art platformer with a lo-fi aesthetic.

Immerse yourself in a nostalgic, Y2K-style scene, playing a pogo-stick game in the rain.

Experience the most “pure” funnly, and let it heal your spirit.

Some players say that this kind of rage game is only played by streamers for their live audiences.

But my original idea for making this game actually came from a few years ago when I was learning how to swim.

I realized that when you’ve just learned to swim, you have to be completely focused.

This state of total concentration—born from the fear of choking and the need to maintain balance—is itself a huge source of fun.

In this noisy era, focus has become a luxury.

The game’s controls are simple. Hold down the spacebar when falling, release it when rising.

Sounds easy, but I faced the same dilemma as the creator of Getting Over It.

I couldn’t make the controls simple.

Learning a new, counterintuitive control scheme is hard.

The difficulty, the satisfaction, and the level design that comes with it—

It feels like it already existed somewhere, like it’s part of the rules of the universe.

I just happened to discover it and tried to dig it out in its entirety.

The gameplay emerged naturally; it wasn’t something I designed.

Even as the i am creator, now so Skilled with it,

if I don’t play with full focus, I still get utterly destroyed.

Games like this often don’t have much replay value after the first playthrough, except for speedrunners.

I wanted to change that.

To keep the excitement of the first playthrough alive when revisiting the game,

I added a coin collection mechanic. A fall from too high will make you lose all your coins.

This means if you want to take your coins all the way to the top to double them, you can’t afford a single major mistake!

So, I’ve upgraded this kind of game. I’ve completed it.

It’s right there now—this gameplay has been realized.

The simple logic of “the higher you jump, the higher you bounce”—

A fantasy that once only existed in my mind has now been brought to life.

That game is out there now, ready to be played!

AI 생성 콘텐츠 사용 공개

개발사는 게임에서 AI 생성 콘텐츠를 사용하는 방법을 다음과 같이 설명합니다.

The characters and NPCS image in the game are generated by AI and then modified.

시스템 요구 사항

    최소:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제: window10
    • 프로세서: i3
    • 메모리: 4 GB RAM
    • 그래픽: 1050
    • 저장 공간: 256 MB 사용 가능 공간
    권장:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제: window10
    • 프로세서: i5
    • 메모리: 8 MB RAM
    • 그래픽: 1060
    • 저장 공간: 256 MB 사용 가능 공간

大落大起 Hard Jump에 대한 사용자 평가 사용자 평가 정보 환경 설정

종합 평가:
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평가를 작성한 시점의 사용자 플레이 시간을 기준으로 평가를 필터링:


최소 시간 없음 ~ 최대 시간 없음

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