Übernimm die Kontrolle über dein eigenes Raumschiffi n einer mörderischen Galaxie. Mit Elite Dangerous hüllt das klassische Open-World-Abenteuer in ein modernes Gewand – mitsamt einer dynamischen Story und der gesamten Milchstraße.
Kürzliche Reviews:
Ausgeglichen (299) - 68% der 299 Nutzerreviews der letzten 30 Tage sind positiv.
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Ausgeglichen (28,243) - 68 % der 28,243 Nutzerreviews für dieses Spiel sind positiv.
2. Apr. 2015

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Enthält 3 Artikel: Elite Dangerous, Elite Dangerous: Commander Pack, Elite Dangerous: Horizons Season Pass


Kürzliche Updates Alle anzeigen (124)

2. Mai

April Update - Patch 1

Greetings Commanders,

We have released an update for Elite Dangerous. April Update, Patch 1 is a minor update containing fixes and improvements.

Commodities Market
  • Stopped allowing players to attempt to buy more goods from a market than it can actually supply
  • Increased the acceleration when choosing the quantity of commodity when buying or selling
  • The sell pop up now defaults to max amount of the chosen commodity you're carrying
  • If the player is currently docked at the station that is also set as the saved comparison market, the comparison column and its header will update and use the galactic average prices to calculate the profits
  • If the player doesn't have Horizons, planetary surface markets are not considered when looking for best prices in the 'also consumed by' / 'produced by' lists
  • Fixed a crash that could occur when using the FSS mode
  • Fixed a crash that could occur when exiting the game
  • Fixed a crash that could occur when sat in a dock
Damage Balancing
  • Fixed issue that caused more damage to be applied to SRVs when in multiplayer sessions
  • Reverted changes made to the Drag Munitions special in the initial April Update release
  • Fix new Codex discovery notifications not displaying in the cockpit UI when proximity scanning or using the discovery scanner's system scan to discover all stars in a system
Galaxy Map
  • Added a background to the control key along the bottom of the screen, to increase readability whilst in lighter areas of the map
  • Added in a decrease button when removing cargo from your ship, even when at 1, so that players can quickly select the maximum amount they hold
Knowledge Base
  • Fixed missing non-English VO for knowledge base articles
Main Menu
  • Fixed inconsistencies in options order between main menu and pause menu
  • Fixed the module tab not updating in real time when modules have been shut down due to power usage
  • Stopped module priorities being reset to 1 during FSD transitions
  • Stopped the Shield Generator module from turning back on (when deactivated) during FSD transitions
  • Removed the synthesis recipe that was being mistakenly applied to the Enforcer Cannon
  • Fixed an issue where Enforcer Cannons would erroneously report that they could carry more ammo than they could
Navigation Panel
  • Increased the font size for the remaining number of jumps
  • Fixed missing 'clear filter' option from the SRV
  • Bookmarked locations will now have an icon to show it's marked
  • Selection UI will now stop at the top and bottom of the list of locations, whilst scrolling through them. A subsequent press of the button will then wrap around to the top/bottom.
  • Added text to explain if a stellar body requires a permit
  • Fixed the frame rate loss when the 'FX' graphical setting was set to anything other than 'off'
Pilots' Federation District
  • Added system descriptions to the galaxy map
Pilot's Handbook
  • Fixed various typos and formatting issues
  • Added links from the mission detail screen to relevant handbook articles
  • Added an 'Exit' button which will quit out of the Codex completely, rather than go back one page
Player Journal

  • Include BodyName and radius in Status.json file, when in SRV
  • Fixed a bug in the ship loadout info after swapping modules

Starport Services
  • 'Re-stock all' option now works correctly
Supercruise Assist
  • Fixed the keybinding for toggling orbit lines on/off not working whilst Supercruise Assist is active
  • Fixed an issue that caused the 'target obscured' message to not appear when a Nav Beacon was obscured by a star
  • Stopped prompts appearing whilst in FSS mode
Server Fixes
  • Re-enabled Codex discoveries for terraformable and non-terraformable ammonia worlds
  • Implemented an automatic disconnect when a player is removed from a private group they're currently flying in
  • Fixed ellipsis character on the main menu news in Russian
  • Fixed faction reputation and career rank changes from completing objectives at installations, megaships and Conflict Zones
Server fixes released since April Update launched
  • Fixed a number of causes for unable to load Commander data from the main menu
  • Tiana Fortune's medium and large landing pads should now be usable again
  • Fixed the Galaxy Map's planet port commodity filter
  • Fixed a number of performance & stability issues
75 Kommentare Weiterlesen

10. April

Elite Dangerous April Update: Coming 23 April 2019

Greetings Commanders,

We’re very pleased to announce that the next update for Elite Dangerous, the April Update, will release on... Tuesday 23 April 2019!

As mentioned in the beginning of March, this year's initial updates will focus on introducing quality of life improvements and improving the welcoming experience for beginners. This update brings with it two new modules to help get you out there, engaging in and exploring all that there is to discover - as well as ensure that you're able to access in-game information and training from the seat of your cockpit!

Read below for all of the details:

Beginner's Zone

A new collection of systems has been added for newly-created Commanders, and can only be accessed by pilots until they earn their first Elite rank. In addition, the authorities here will provide simpler missions that even the smallest of Sidewinders can complete.

Across the galaxy, new Commanders will also have a reduced rebuy until they gain their first Combat, Trade or Exploration rank, a step in the path towards greatness!

New Modules

    Advanced Docking Computer
    We're adding an upgraded version of the original Docking Computer, a module designed to allow Commanders to relax, let go of their flight sticks and automatically dock in stations to the serene strings of Johann Strauss II.The Advanced Docking Computer will not only allow you to dock, but also allow you to automatically undock from a station without anxiously worrying about getting stuck inside the mail slot. Let's face it, it will also help with those embarrassing Type-10 spoiler moments!This module will also come as standard in all newly-purchased small ships. If you're starting up a new account, you will find the Advanced Docking Computer in your ship from the get-go - making it easier for you to embark and disembark from your favourite stations without colliding with the walls, landing pads or your fellow Commanders.
    Supercruise Assist
    Available at your nearest starship department store (i.e. Outfitting) comes the new Supercruise Assist module. While in Supercruise, you'll be able to target a destination and activate Supercruise Assist, putting your safety in the reassuring hands of a machine. In this mode, your ship will automatically maintain the correct speed and approach to your target destination, and break out of Supercruise at the optimum time. You'll still have to align with the correct location, but you will no longer have to worry about doing a loop of shame!With the the Supercruise Assist, you will also be able to enter into orbit around a body - allowing you to launch discovery probes and take screenshots without the fear of face-planting the dusty, rocky ground.This module will also come as standard in all newly-purchased ships.

Free module slots for everyone!

With the introduction of these new modules, small ships will be outfitted with two additional size one Optional Internal slots, while medium and large ships will also receive one additional Optional Internal slot. This will automatically and retroactively apply to all relevant ships.

Navigation Tab

In Beyond - Chapter Four, the cockpit was completely revamped, and with the April Update, come even more improvements! The latest area to feel the love is the Navigation Panel where, in places, we have added icons for a tighter, more visually appealing layout.

A new column has been added to this panel, denoting activities in an area, mission targets, plotted routes, Wanted status and if the threat level of some areas is too high. The Navigation popup expands on this information, providing more details about the location, such as faction details, star class, information of resources and more!

Two of these may sound new to you - so allow us to explain!
  • Activities - Every location in the Elite galaxy, offers different activities, be it collecting Combat Bonds in a Combat Zone, or mining asteroids at a Resource Extraction Site. Icons and links to the Pilots' Handbook (see below) have been added to help you easily identify what activities are available at a given location.
  • Threat Level - Threat Level is something that already exists in the game (previously only seen at Unidentified Signal Sources), but this new marker will now appear in all systems. If a location has a threat level too high for your current combat rank, a 'danger' icon will be displayed, warning you that the location might be too dangerous.
Pilot's Handbook

Like the Codex, the Pilot's Handbook is a treasure trove of information, providing details on the many activities available to you in Elite Dangerous. Whether you're a veteran, or you've only just graduated from flight school, these articles will help you discover what opportunities are out there - and what is required to get involved in them. With links from the cockpit straight to the Pilot's Handbook, sourcing information is easier than ever before!

Trading Screen Improvements

When you're an interstellar trader, every minute is a potential sale... so to help you avoid being badgered by a strange man trying to sell you the 'deal of a lifetime' (500 tonnes of bio-waste is not always a good deal, by the way!), a number of improvements have been made to the user interface of the Commodities Market.

You will find two panels in the Commodities Market, Buy and Sell. Each new panel will provide you with important information:
  • Commodities relevant to any active missions you're currently undertaking
  • Icons that provide feedback of profits and supplies.
  • Trade data on nearby local systems per commodity
  • Buy and sell commodities pop-up with much more info than before - helpful even to the seasoned trader!
  • Select markets or goods and view their trade data in the Galaxy Map.
All these improvements have been introduced to make the Commodities Market easier to understand at a glance, ensuring every Commander can become a wolf of the interstellar Wall Street.

Interstellar Initiatives

Our name for the previously announced 'Community Events'. These are series of in-game events that play out over the course of around a month. Each one features several phases that will alter as the narrative progresses, and may end with lasting effects on the galaxy. We'll be delving deeper into these in just a couple of weeks.

...and there's more!

  • Revamped main menu layout, including featuring GalNet news and other important information.
  • Training Missions and Challenge Scenarios will now be accessible via the cockpit, allowing you to brush up your skills right from the seat of your ship.
  • Loading screen tips.
  • Bug fixes.
So there you have it, a brief take on some of the features coming in the next update.

Join us on Thursday 18 April (at 19:00 UTC) for a content reveal livestream, where Executive Producer Adam Woods will be showcasing how all of this looks in-game!

Until then, please feel free to share your thoughts and feedback with us below.

See you in the black, Commander!
174 Kommentare Weiterlesen


“Capable of delivering some of the best stories about spaceships you've ever taken part in”
86% – PC Gamer

“Satisfying handling that sets a new standard for any cockpit-based genre.”
8/10 – Edge Magazine

“Shining Bright Like a Supernova”
95% – The Koalition

Über dieses Spiel

Elite Dangerous, der ultimative Multiplayer-Weltraum-Epos, hüllt das klassische Open-World-Abenteuer in ein modernes Gewand, mitsamt einer vernetzten Galaxis, einer dynamischen Geschichte und der gesamten Milchstraße in all ihrem Umfang.

Mit nichts als einem kleinen Raumschiff und ein paar Credits machen sich die Spieler auf, um sich das Können, das Wissen und die Macht anzueignen, die sie brauchen, um in der gnadenlosen Galaxie der Zukunft zu überleben und zur Elite zu gehören. In einem Zeitalter der galaktischen Supermächte und des interstellaren Kriegs trägt die Geschichte eines jeden Spielers in diesem einzigartigen vernetzten Spielerlebnis zur Veränderung der dynamischen Geschichte bei. Regierungen gehen unter, Schlachten enden in Sieg oder Niederlage und die Grenzen der Menschheit ändern ihren Verlauf – all das durch das Eingreifen der Spieler.

400 Milliarden Sternensysteme. Unendliche Freiheit. Jeder ist ein Pionier.

Eine Galaxie voller Wunder
Die 400 Milliarden Sternensysteme der Milchstraße liefern die Bühne für das offene Spielprinzip von Elite Dangerous. Unsere eigene Galaxie, mit all ihren Sternen, Planeten, Monden, Asteroidenfeldern und schwarzen Löchern, wurde maßstabsgetreu nachgebaut und liefert so die größte Spielwelt, die es in einem Videospiel je gab.

Eine einzigartige, vernetzte Spielerfahrung
Regierungen gehen unter, Schlachten enden in Sieg oder Niederlage und die Grenzen der Menschheit ändern ihren Verlauf – all das durch das Eingreifen der Spieler. In einem Zeitalter der galaktischen Supermächte und des interstellaren Kriegs trägt die persönliche Geschichte eines jeden Spielers in der vernetzten Galaxie zur Veränderung der dynamischen Geschichte des Spiels bei.

Jeder ist ein Pionier.
Verbessere dein Schiff und passe jede einzelne Komponente deinen Bedürfnissen an, sei es nun für die Jagd, die Forschung, den Ressourcenabbau, für Schmuggel oder Handel, und sichere so in der unbarmherzigen Galaxie des Jahres 3301 dein Überleben. Tu, was immer nötig ist, um dir die Fähigkeiten, das Wissen, den Reichtum und die Macht anzueignen, die du brauchst, um dich zur Elite zählen zu können.

Massively Multiplayer
Erlebe unvorhersehbare Begegnungen mit Spielern aus der ganzen Welt im riesigen Mehrspieler-Weltraum von Elite Dangerous. Erlebe die vernetzte Galaxie alleine im Solomodus oder mit Mitspielern aus der ganzen Welt im offenen Spiel, bei dem jede Begegnung mit einem anderen Piloten dir einen treuen Verbündeten oder tödlichen Feind bescheren kann. Du benötigst ein kostenloses Konto für Elite Dangerous bei Frontier, um spielen zu können.

Ein lebendiges Spiel
Elite Dangerous wächst und wird ständig um neue Features und Inhalte erweitert. Umfassende Updates gehen auf die von Spielern bevorzugten Spielweisen ein und erschaffen neue Möglichkeiten für die Hunderttausenden, die in der vernetzten Galaxie zusammenarbeiten, erkunden und miteinander konkurrieren.

Der Urvater aller Abenteuer in einer offenen Spielwelt
Elite Dangerous ist der dritte Nachfolger des 1984 erschienenen Genre-Urgesteins Elite und hüllt die Grundidee eines Abenteuers in einer offenen Spielwelt mit Hilfe einer vernetzten Galaxie, einer dynamischen Geschichte und einem Nachbau der gesamten Milchstraße in all ihrem galaktischen Umfang in ein modernes Gewand.


    • Betriebssystem: Windows 7/8/10 64-bit
    • Prozessor: Quad Core CPU (4 x 2Ghz)
    • Arbeitsspeicher: 6 GB RAM
    • Grafik: Nvidia GTX 470/ATI 7240HD
    • DirectX: Version 11
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 25 GB verfügbarer Speicherplatz
    • Betriebssystem: Windows 7/8/10 64-bit
    • Prozessor: Intel Core i7-3770K Quad Core CPU or better / AMD FX 4350 Quad Core CPU or better
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: Nvidia GTX 770 / AMD Radeon R9 280X
    • DirectX: Version 11
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 25 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Supports Oculus Rift and TrackIR

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