An auto-battler where the board is a castle. Merge units to evolve them, raise walls to steer the assault, and fight in the line yourself. Every round an army comes for what you built. Every run deals you a different hand.

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About This Game

Siegebound

A roguelike auto-battler fought on a castle instead of a chessboard.

Buy a unit. Buy it again and drop the copy onto its twin — it merges, and you choose what it becomes. Do that while an army comes for your walls every single night, and fight alongside your board as a hero with abilities of your own.

⚔️ Merge to evolve

Every unit and building grows on its own. Feed a copy into one and it takes an upgrade — a trait you pick from three, or a branch into its next form entirely. Two Archers on the same board can finish the run as completely different units.

There is no hand and no inventory. Everything you own is standing on the field, earning its keep and getting shot at.

🏰 The board is ground you have to build

Walls, gates and towers do not just add numbers — they decide where the enemy walks and how long they take to get there. Every fortification spends from one pool, so a thick line in one place is a thin one somewhere else. Choose which approach you are willing to lose.

🏹 You are in the fight

Pick a class, take it up its own upgrade tree, and swing. Your hero is another piece on the board that grows — not a camera watching one.

🎲 Runs that go differently

Each map brings its own roster, so what the market can offer you changes with where you fight. Sets you have never fielded stay hidden until you use them. What you earn is spent between runs on skills that carry into the next one.

🌍 Maps that ask different questions

Where the enemy comes from, where the ground will take a wall, what you are defending — every map is a different problem to fortify.

No two runs are the same. Experiment, overcommit, find out how deep you get. :)

Playtest coming soon. Wishlist and request access if you want to try it early — I read everything that comes back.

About the developer

I'm Matzgo, a solo developer building my dream game.

Siegebound comes out of a love for strategy games like Age of Empires and Stronghold, and auto battlers like AutoChess. I wanted a castle you actually build, an army that actually grows, and a run that never plays out the same way twice.

Your feedback means everything. Let's build, defend, and survive.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Currently AI Generated Images are used for UI Elements found in the game. These assets serve as placeholders and will be replaced by handpainted images over the course of development.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i5-2500K / AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 960 / AMD R9 280 (2GB VRAM)
    • Storage: 5 GB available space
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