The base-building/FPS game where the aim is to make money, and invest it in defenses, traps, and other security measures to protect the rest of your stash. Take on other players' bases to make more money! NOTE: THIS GAME IS IN EARLY ACCESS - ONLY BUY IF PREPARED FOR BUGS, WIPES AND OTHER ISSUES.
All Reviews:
Mixed (38) - 50% of the 38 user reviews for this game are positive.
Release Date:
Apr 29, 2015

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I chose to bring Break_In to Early Access because I believe it's a great way to gather feedback, ideas, and iron out bugs and other inconsistencies before the game goes fully live. As you can imagine, it's important with a game like this! It's also nice to give those willing to help out a better deal on purchasing the game.”

Approximately how long will this game be in Early Access?

“Hard to say, aiming to leave early access by the end of 2017.”

How is the full version planned to differ from the Early Access version?

“The Early Access version of Break_In will feature the core gameplay mechanics (base building and breaking in) without featuring some of the more advanced features. These mechanics will be expanded upon throughout development, until Break_In reaches a state where I feel it's sufficiently polished, tested, and ready to go.”

What is the current state of the Early Access version?

“The game is functional and extremely playable, but it is missing more advanced features which are still in development.”

Will the game be priced differently during and after Early Access?

“Yes, the game will cost more at full release.”

How are you planning on involving the Community in your development process?

Every step of the way. It's a great opportunity to gather feedback, criticism, ideas and suggestions and it'd be foolish not to take advantage of that. I'll be doing my best to listen to absolutely everything.”
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About This Game

What is Break_In?

Break_In is a base-building/FPS game where the main aim is to amass the largest amount of money you can, and invest it in defenses, traps, and other security measures to protect the rest of your stash. To do this, you will raid other players' bases and steal directly from their account.

  • Build up the defenses on your own safe house to deter other players.
  • Attack other players' safe houses and try to make it past their defenses.
  • Progress through different types of safe house as you make more and more money.
  • Upgrade your own abilities, skills and weapons as you make money.
  • No subscription fees, no pay to win, no microtransactions.

Key Features

Although it is very early days, I have a lot of ideas for where I want to go with Break_In. You can expect regular updates on this!


The main strength of Break_In comes from the customization. With a range of bases to take down, and the variety of defenses available for each base, you will very rarely have the same experience twice. Player A may have a handful of badly equipped thugs, while Player B could have highly trained guards, lasers, cameras, and even traps. Every experience will be different and keep you on your toes.


With Break_In you will start out with next to nothing, just a tiny shack of a safe house and your pistol. You will need to break into other players' bases to take their cash. You will then be able to use this cash to upgrade your own safe house, buy a new safe house, install security measures, hire security, buy new weapons, and much more. And when someone does attempt to break into your safe house, and falls victim to your well positioned camera and backup squad, you'll be notified and receive a percentage of their cash.

No pay2win, no microtransactions, no subscriptions or additional costs.

Goes without saying, really. I have zero intention for Break_In to go this way. Obviously I won't rule out future expansions, but I can promise right now that if the day comes when this project is ready for expansion, it will be sensibly priced and provide a lot of content.

System Requirements

    • OS: Windows Vista/Windows 7/Windows 8/Windows 8.1
    • Processor: 2 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800/ATI Radeon HD 2600 (256MB minimum)
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: Yes
    • OS: Windows 7/Windows 8/Windows 8.1
    • Processor: 2.3 GHz Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX460/ATI Radeon HD 5850 (512MB minimum)
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: Yes

What Curators Say

3 Curators have reviewed this product. Click here to see them.

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