Devoured Time Take the role of a powerful warrior who hunts creatures for a living through different areas and uncover long lost relics and books of lore. Fight ghouls, vampires, and other creatures on your mission to slay the Demon Lord. Buy potions to aid you and decide if you want to complete side quest in your journey.
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Release Date:
Aug 8, 2016

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Recent updates View all (2)

June 4

Devoured Time Update

Hi, I am at a stage where I feel comfortable talking and more importantly showing some game footage. Below you will find the link to the video which briefly shows some of the games features and new art style. Here I wanted to go into more detail on the game.

Art Style
A big change to the game is the art style which is completely different from the original. I made this change for two reasons, one I personally like the new art style and two it's a complete pack. By complete pack I mean each and everything from people to monsters to items are consistent. I did my best in the original version to only use models that fit together but it was hard, and you can easily see the different styles. But now and as you will see in the video, 95% of the art is consistent while the other 5% is the weather effects and some particle effects that are slightly different
Game Play
Big changes here as the controls have been completely changed to a more fluid style. In comparison its similar to dark souls minus the evasive rolls. You can block and move out of enemy attacks
New movement actions include jumping and crouching which play a part in the exploration part of the game
Better Quest management allowing for multi tier quest and more depth
Gear change has been implemented to. You will only be able to carry one large weapon on the back, a smaller one on the left hip and a shield on the back. This drives the need for preparation as enemies are weaker to some weapons.
Player magic is gone, replaced are magic weapons that can be found
Random dungeons have been added which are referred to living dungeons in the game. They offer multiplay experiences and also serve as end game content.
Dynamic weather is in, and showed in video. The game will have a day/night cycle which affects the types of enemies you will encounter outside of dungeons.
Rare encounters, treasure and other things can be found during special conditions such as night, during rain, after you killed x amount of enemies etc.
Armor can be found or crafted which change player stats and also have other benefits
Player level system added to help progress gameplay around your style
While the story as a whole remains the same, all the quest have been updated and how you get to the end has changed along with the ending
Once you complete the game you will unlock new gameplay features like Dungeon Survival and other side quest
Achievements will be updated

Thanks for checking this out. Please take a look at the video and let me know your thoughts. I know its been a while since I released Devoured Time and it did not deliver what I hoped, but I hope with this new version those who bought the game will feel it was at least worth the money you spent. This new version is for all of you who supported me from the start, thanks.

YouTube Video Link
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April 7

Devoured Time V2

I won't make any excuses, Devoured Time was not the best game. I decided a while back to move on and release the final version. Recently after a few years of studying and time to think I decided I wanted to update the game. I'm not sure if anyone is still even interested in the game, but I owe it to the people who paid for the game to have a better experience.

So for a few months I have been trying new things, looking at what i wanted to do and coming up blank. It started to become a different game, something way off from the original. But today I decided to go back and play the original and while it's not the best game at all it still has a strait forward story with a interesting item system. The problems I found (which was easier to see, having not played it in over a year) were things I can easily improve and fix now.

The plan now is to keep the story, level layout (to a point), and over all theme but I will be using a new art style, expanding the combat, item system, and dialogue. The original game had little to no guidance so that will be updated to. Minor story changes will be made to align with the new art style and game play.

Please comment if you are still following this game and are interested in a new version. Also please comment if you completed the original game.
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About This Game

Devoured Time

Take the role of a powerful warrior who hunts creatures for a living through different areas and uncover long lost relics and books of lore. Fight ghouls, vampires, and other creatures on your mission to slay the Demon Lord. Buy potions to aid you and decide if you want to complete side quest in your journey.

Devoured Time is a Action game with rpg elements. The area has been taken over by a Demon Lord bringing all manner of creatures to his aid. He awaits you in his castle, but first you must find all the keys and kill all of his lieutenants to reach him. There are relic statues and books to collect which expand the world's lore.

The main quest will span a little over two hours alone with side quest increasing the overall game time to about four hours.

System Requirements

    • OS: Windows 7
    • Processor: Intel i5 5250U 1.60 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce 9 GT 1 GB
    • DirectX: Version 8.0a
    • Storage: 2 GB available space
    • Sound Card: Any
    • Additional Notes: Lowest tested on
    • OS: Windows 10
    • Processor: Intel i7 950 3.07 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 770
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: Any
    • Additional Notes: Highest tested on

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