An expansive MMORPG with no level cap, player-created dungeons with customizable buffs, dynamic town invasions, and storm events. Explore realms of spirits, dragons, and the dead, summon monsters with loot scaled to you, and build your perfect adventure with unique pets!
Release Date:
Coming soon
Developer:
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a solo developer, gathering player feedback is crucial to shaping Blademistress Chronicles into the best game it can be. Early Access allows me to refine mechanics, expand features, and balance gameplay based on real player experiences. With the core systems in place, I want to work closely with the community to polish and enhance the game, ensuring a rich and engaging MMORPG at full release. Your feedback and support will directly impact the world of Blademistress Chronicles!”

Approximately how long will this game be in Early Access?

“I expect Blademistress Chronicles to be in Early Access for approximately 1 to 2 years. During this time, I will continue to add new features, refine existing mechanics, and gather valuable player feedback to ensure the game reaches its full potential. While I have a general timeline, I am committed to delivering the best possible experience, so the duration may vary based on player feedback and development progress.”

How is the full version planned to differ from the Early Access version?

“In the full version of Blademistress Chronicles, we plan to expand the world with more realms, dungeons, monsters, and armors, creating an even richer and more immersive experience. We plan to create additional features like more crafting systems, more pet types with unique abilities, and further customization options for player-created dungeons. We’re also working on refining combat and progression systems based on player feedback from Early Access.

Our goal is to ensure that the full version delivers a polished, expansive MMORPG experience, while still being shaped by the feedback of our dedicated community.”

What is the current state of the Early Access version?

“The current Early Access version of Blademistress Chronicles offers a strong foundation, with core systems in place for combat, crafting, dungeon creation, and boss hunting. Players can explore the realms of Humans, Spirits, Dragons, and the Dead, battling various monsters and engaging in activities like skill progression and dungeon customization.

While the game is fully playable, we're actively refining gameplay mechanics, balancing systems, and expanding content. Future updates will bring more crafting systems, new realms, and additional features. Early Access allows us to gather invaluable feedback to fine-tune these systems and ensure that the final release provides a deep and immersive MMORPG experience.”

Will the game be priced differently during and after Early Access?

“Blademistress Chronicles is currently a Free-to-Play game, and we plan to keep it that way while we continue development. Our focus remains on delivering an engaging MMORPG experience while ensuring fair and balanced monetization.”

How are you planning on involving the Community in your development process?

“As a solo developer, I’m in a unique position to personally consider every suggestion and idea from the community. Whether it’s through our official forums, Discord server, or Steam discussions, players can share their thoughts, report bugs, and suggest improvements—and I’ll be there reading and engaging with them directly.

You may even find me commenting on posts or threads about how interesting an idea sounds, which could very well lead to it making its way into the game. Community feedback plays a huge role in refining game balance, introducing new features, and enhancing existing systems. As development progresses, I plan to hold community polls, test upcoming features based on player input, and have open discussions about future updates. My goal is to create an MMORPG that grows alongside its community, ensuring a fun and evolving experience for everyone.”
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About This Game

What is Blademistress Chronicles?

Blademistress Chronicles is an MMORPG teeming with monsters of all kinds. Face off against Minotaurs, Golems, Dragons, Orcs, Arachnids, Lizards, Ghosts, Skeletons, and more. Explore the vast Human Realm before venturing into the Spirit Realm, Realm of Dragons, and Realm of the Dead. Begin your journey in the town of Fingle, leveling up and progressing to new towns until you’ve mastered the Human Realm and are ready to take on greater challenges beyond! Embark on quests for unique stories, powerful rewards, and the chance to earn fame and fortune. Summon powerful beasts based on your skill mastery and team up with friends to defeat them for valuable rewards! Not in the mood for combat? Hone your skills in Geomancy, Blacksmithing, Staff Crafting, Herb Gathering, and more. Use your Geomancy skill to create unique, randomly generated dungeons—private for you and your friends, with customizable buffs for endless replay-ability. This is just a glimpse of what awaits in the lands of Blademistress Chronicles, so what are you waiting for? Adventure calls!

The Features:

  • No Character Level Cap – Unlike most games, there’s no level limit in Blademistress Chronicles! Keep leveling up your skills and pushing your character’s power to new heights.

  • Combat Skill – Gain experience whenever a higher-level monster attacks you—whether it hits, misses, or you dodge. Defeating stronger monsters also grants experience. No level cap—keep growing stronger!

  • Blacksmithing – Forge powerful armor and weapons from your hard-earned ingots.

  • Geomancy – Create private Maze-like dungeons tailored to specific combat levels and customize them with dungeon modifier items to suit your needs.

  • Staff Crafting – Craft magical staves that unleash devastating debuffs, including Blind, Slow, Poison, Freeze, and explosive damage.

  • Brewing – Craft potions ranging from HP and Stamina recovery to damage boosts, extra loot, damage reduction, detection, and more.

  • Upgradable Items – Strengthen your gear with special materials from bosses, elites, and random drops. Improve durability, attack, defense, critical rate, and more!

  • Evolvable Items – Items marked as Evolvable transform into stronger versions once fully upgraded, unlocking new upgrade potential.

  • Dungeon Modifiers – Customize your dungeons with special mods! Increase quantity of drops, enable monster detection, allow resurrection, lower walls, remove walls, and more—new mods added over time.

System Requirements

    Minimum:
    • OS *: Windows 7 (64-bit) or higher
    • Processor: 2.8 Ghz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: 4 GB Dedicated Memory
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: Sound Card: DirectX® Compatible
    • Additional Notes: Future releases may require additional hard drive space.
    Recommended:
    • OS: Windows 10 (64-bit) or higher
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 6 GB Dedicated Memory
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: Sound Card: DirectX® Compatible
    • Additional Notes: Future releases may require additional hard drive space.
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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