What if you could unhook the stars and fight your battles with black holes? With its mix of adaptative unit combination, space resource harvesting as well as visual and audio refinement, Devouring Stars aspires to bring a different scope to the RTS genre.
所有評論:
褒貶不一 (30) - 30 篇使用者評論中有 66% 給予此遊戲好評。
發行日期:
2015 年 7 月 3 日
開發人員:
發行商:
標籤

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評論

“If you’re stirring up a fictional war for a video game, I’d be far more interested in unknowable celestial entities weaponising the very cosmos, devouring and merging stars to create colossal murdertools.”
Rock, Paper, Shotgun

“A minimalist RTS, but one that doesn't lack for depth of strategy.”
IndieGames

“A remarkable strategy game. The versatility and openness of the game is quite a plus factor for players who are into heavy strategic gaming that is more on action and without the intrinsic unit management.”
SirusGaming

關於此遊戲


There are so many games set in space, willingly limiting their scope to new instances of Star Wars-style ships, blasters and myths. Devouring Stars is an attempt at expanding the horizon of "celestial" games, focusing on the eerie beauty and poetry of distant stars, blackholes and mysterious corners of our universe.

What if you could litterally unhook the stars? What if you could be a galactic-sized entity?

In Devouring Stars you play a tribe of godlike entities trapped in Tartarus, a corner of the universe as far beneath hell as heaven is high above the earth. Hunted by 4 other tribes, you have been given the ability to draw your own fate. But to what extent?

Devouring Stars uses a couple of unique mechanics to create a different experience on the RTS and space exploration genre. Your entities have the ability to "devour" starfields, creating dynamic nebulas that will protect them. There's no tech tree or building facilities in Devouring Stars: your entities are able to merge in order to create advanced units with special abilities. Depending on the set of entities you start the game with, you will be able to go for different strategies that will evolve during the game.

Devouring Stars is mainly inspired by Dan Simmons' Illium but also by games like Homeworld, Eufloria, Starcraft or Faster Than Light.

FEATURES


  • 15 advanced entities to unlock by merging the 4 basic ones (earth, air, fire, water). Each advanced unit has a specific ability like freezing enemies, controling them, attacking them from afar...
  • Generated starfields offering a wide range of beautiful and differently balanced layouts
  • Thousands of different settings through generated scenarios
  • Direct attack, escape route, diversion... many ways to go through the game depending on your strategic choices, your entities and your enemies
  • 4 enemy tribes with specific features and behaviors
  • Unique particule system able to display thousands of dynamic stars
  • And some well hidden secrets...

系統需求

Windows
macOS
SteamOS + Linux
    最低配備:
    • 作業系統 *: Windows XP, Windows Vista, Windows 7, Windows 8
    • 處理器: 1.6 GHz DualCore
    • 記憶體: 1 GB 記憶體
    • 顯示卡: 256 MB 3D Graphics Card with OpenGL support
    • 儲存空間: 500 MB 可用空間
    建議配備:
    • 儲存空間: 500 MB 可用空間
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
    最低配備:
    • 作業系統: Snow Leopard 10.6.8 or later
    • 處理器: 1.6 GHz DualCore
    • 記憶體: 1 GB 記憶體
    • 顯示卡: 256 MB 3D Graphics Card with OpenGL support
    • 儲存空間: 500 MB 可用空間
    • 備註: Two Button Mouse Recommended
* 自 2024 年 2 月 15 日(PT)起,Steam 用戶端將不再支援 32 位元遊戲或 macOS 10.14 或更舊版本。
    最低配備:
    • 作業系統: Ubuntu 12.04 LTS
    • 處理器: 1.6 GHz DualCore
    • 記憶體: 1 GB 記憶體
    • 顯示卡: 256 MB 3D Graphics Card with OpenGL support
    • 儲存空間: 500 MB 可用空間

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