What if you could unhook the stars and fight your battles with black holes? With its mix of adaptative unit combination, space resource harvesting as well as visual and audio refinement, Devouring Stars aspires to bring a different scope to the RTS genre.
全部评测:
褒贬不一 (30) - 此游戏的 30 篇用户评测中有 66% 为好评。
发行日期:
2015 年 7 月 3 日
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评测

“If you’re stirring up a fictional war for a video game, I’d be far more interested in unknowable celestial entities weaponising the very cosmos, devouring and merging stars to create colossal murdertools.”
Rock, Paper, Shotgun

“A minimalist RTS, but one that doesn't lack for depth of strategy.”
IndieGames

“A remarkable strategy game. The versatility and openness of the game is quite a plus factor for players who are into heavy strategic gaming that is more on action and without the intrinsic unit management.”
SirusGaming

关于这款游戏


There are so many games set in space, willingly limiting their scope to new instances of Star Wars-style ships, blasters and myths. Devouring Stars is an attempt at expanding the horizon of "celestial" games, focusing on the eerie beauty and poetry of distant stars, blackholes and mysterious corners of our universe.

What if you could litterally unhook the stars? What if you could be a galactic-sized entity?

In Devouring Stars you play a tribe of godlike entities trapped in Tartarus, a corner of the universe as far beneath hell as heaven is high above the earth. Hunted by 4 other tribes, you have been given the ability to draw your own fate. But to what extent?

Devouring Stars uses a couple of unique mechanics to create a different experience on the RTS and space exploration genre. Your entities have the ability to "devour" starfields, creating dynamic nebulas that will protect them. There's no tech tree or building facilities in Devouring Stars: your entities are able to merge in order to create advanced units with special abilities. Depending on the set of entities you start the game with, you will be able to go for different strategies that will evolve during the game.

Devouring Stars is mainly inspired by Dan Simmons' Illium but also by games like Homeworld, Eufloria, Starcraft or Faster Than Light.

FEATURES


  • 15 advanced entities to unlock by merging the 4 basic ones (earth, air, fire, water). Each advanced unit has a specific ability like freezing enemies, controling them, attacking them from afar...
  • Generated starfields offering a wide range of beautiful and differently balanced layouts
  • Thousands of different settings through generated scenarios
  • Direct attack, escape route, diversion... many ways to go through the game depending on your strategic choices, your entities and your enemies
  • 4 enemy tribes with specific features and behaviors
  • Unique particule system able to display thousands of dynamic stars
  • And some well hidden secrets...

系统需求

Windows
macOS
SteamOS + Linux
    最低配置:
    • 操作系统 *: Windows XP, Windows Vista, Windows 7, Windows 8
    • 处理器: 1.6 GHz DualCore
    • 内存: 1 GB RAM
    • 显卡: 256 MB 3D Graphics Card with OpenGL support
    • 存储空间: 需要 500 MB 可用空间
    推荐配置:
    • 存储空间: 需要 500 MB 可用空间
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。
    最低配置:
    • 操作系统: Snow Leopard 10.6.8 or later
    • 处理器: 1.6 GHz DualCore
    • 内存: 1 GB RAM
    • 显卡: 256 MB 3D Graphics Card with OpenGL support
    • 存储空间: 需要 500 MB 可用空间
    • 附注事项: Two Button Mouse Recommended
* 2024 年 2 月 15 日(PT)起,Steam 客户端将不再支持 32 位游戏及 macOS 10.14 或更低版本。
    最低配置:
    • 操作系统: Ubuntu 12.04 LTS
    • 处理器: 1.6 GHz DualCore
    • 内存: 1 GB RAM
    • 显卡: 256 MB 3D Graphics Card with OpenGL support
    • 存储空间: 需要 500 MB 可用空间

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