Reality is breaking. A psychiatrist begins to doubt. An old friend pulls you into an adventure. Together you push past the lies of the simulation and chase the truth. Will you find freedom or be lost inside a code?

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Mina, while primarily offering a story focused single player experience, also aims to include a competitive online mode for players to enjoy with friends. Early Access will allow us to gather community feedback in order to deliver a balanced, fun, and innovative multiplayer experience.

The online mode will let players choose from Koray, Kagan, Mina, Devrim, Alara, or Aylin and join one of two distinct teams:
  • Simulation Preservation Team
  • Escape from the Simulation Team

Each team faces unique advantages and disadvantages across different maps, enhancing strategic play and replayability. During Early Access, we will balance this system, optimize maps and mechanics based on player feedback, and refine the overall online experience.

In summary, with Early Access:

  • We will balance the online mode using community feedback.
  • We will test the impact of different maps on gameplay to ensure fair competition.
  • We will collaborate with the community to develop new character abilities, escape scenarios, and protection mechanics.
'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'We plan to keep Mina in Early Access for approximately 12 months. During this period, we’ll work closely with the community to expand the multiplayer mode, optimize map balance, test new character mechanics, and make improvements based on player feedback.

Our goal is to provide a balanced, seamless, and complete experience by the time we launch the full version. Throughout Early Access, we’ll introduce new content and refine the balance among different maps, as well as between the simulation escape and protection teams.

The Early Access timeline may be adjusted based on player feedback. Community input is extremely important to us, and we’ll direct our development process accordingly.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'During Early Access, our primary goal is to establish the core mechanics and ensure a balanced, enjoyable multiplayer experience. Based on community feedback, we’ll make various improvements to the mechanics, maps, gameplay dynamics, and character abilities.

We plan to offer more extensive content, advanced mechanics, and additional game modes in the full release. However, we’re committed to an organic development process shaped by player feedback.

Key Differences Planned for the Full Release:

  • New Maps:
Explore different areas of the simulation, providing strategic advantages for both teams.
  • More Character Abilities:
Add new strategic mechanics tailored to the protection and escape teams.
  • Improved Balancing:
Implement updates based on player feedback for maps and team mechanics.
  • Story Integration:
Create a more seamless connection between the multiplayer mode and the single-player narrative.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The current Early Access version offers a deep, seamless, and engaging narrative experience across 10 chapters in single player mode. Players join Koray and Kagan on their journey to uncover whether the simulation is real, encountering mystery, psychological tension, and choice-based scenarios along the way.

At this stage, the core gameplay mechanics are already in place, allowing players to influence the course of events through their decisions. In some chapters, you’ll even have the chance to play as Mina, gaining a different perspective on the unfolding story.

During Early Access, we will refine the storytelling, gameplay dynamics, and mechanics based on player feedback. We also plan to expand the game world by introducing a multiplayer mode.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'The price of the game will change during and after Early Access. We plan to increase the price once the online mode is added.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Player feedback and suggestions will play a major role in the development of Mina.

  • We’ll create a Discord community where players can reach us directly and share their ideas.
  • We’ll keep everyone updated on the development process by posting regular content on Instagram and YouTube.
  • We’ll conduct surveys to gather opinions on mechanics, story progression, and the multiplayer mode.
  • We’ll host Q&A sessions to address players’ questions and enhance community engagement.
'
Meer informatie

Mina Demo downloaden

Dit spel is nog niet beschikbaar op Steam

Geplande uitgavedatum: 6 mrt 2026

Dit spel zal beschikbaar zijn over ongeveer 4 dagen

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Over dit spel

Two Playable Characters, Two Perspectives

Experience the story from both Koray and Mina’s point of view, each with their own abilities and gameplay moments. Switch perspectives to uncover every side of the mystery.

Unleash Mina’s Powers

Overcome enemies and manipulate your surroundings using Mina’s unique abilities. Each power unlocks new ways to play and survive.

Survive the Nightmare

Escape terrifying dreamlike corridors inspired by the Backrooms, where monsters are always one step behind. Every turn hides a new danger will you make it out?

High Stakes Police Chases

Use your reflexes and wits to evade relentless police vehicles in thrilling pursuit sequences. Adrenaline pumping moments keep you on edge.

Intense Combat Encounters

Face off against dangerous enemies in tactical firefights. Stay alert every second counts when survival is on the line.

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 10 and above
    • Processor: Intel Core i5-12400F or AMD Ryzen 5 5600X
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA RTX 2060 or equivalent AMD GPU
    • DirectX: Versie 12
    • Opslagruimte: 25 GB beschikbare ruimte
    • Geluidskaart: DirectX compatible sound card
    Aanbevolen:
    • Besturingssysteem: Windows 11 and above
    • Processor: Intel Core i7-12700K or AMD Ryzen 7 5800X
    • Geheugen: 16 GB RAM
    • Grafische kaart: NVIDIA RTX 3060 or equivalent AMD GPU
    • DirectX: Versie 12
    • Opslagruimte: 40 GB beschikbare ruimte
    • Geluidskaart: DirectX compatible sound card
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