这是一款经典的开放式荒野生存游戏,roguelike RPG类型,游戏背景设定在远古的北境之地。多年来,UnReal World一直以其令人难以置信的深度、拟真、氛围和沉浸感而备受好评。
全部评测:
特别好评 (404) - 404 篇用户的游戏评测中有 94% 为好评。
发行日期:
2016年2月26日
发行商:

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6月29日

Enjoy the seasonal goodies - We're off to holidays

Midsummer and the nightless nights... that's priceless.
UnReal World... it's on summer sale until 5th of July.

Just recently released version 3.51 is trucking alright, so we are good to hit the holidays now. Finnish summer will surely bring us some rainy days too so some tweaking, fixing and even patching may take place during the summertime. But officially I'm mostly absent from development chambers until early august.

Best wishes,
enjoy the seasonal goodies and I'll be sure to do the same...


Midsummer midnight 2018, just outside the UnReal World development chambers.

4 条留言 了解更多

6月17日

UnReal World version 3.51 released

Here comes a minor but significant new patch before I'll start settling for summer holidays.

The additions in this version 3.51 mostly consist of balances, fixes and additions related to interacting with both the spirits and NPCs. Many small game hunters should be happy to know that for example the unreasonably harsh forest spirit mood changes are now toned down.

Find the full changelog below.

I wish you all great adventures in both real and unreal worlds -
and nice and cosy summertime, if that happens to be your local season.

Cheers!

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Version 3.51 (stable) changelog

** Saved characters from version 3.40-> are compatible with this version. **


- added: map of known areas (F6) remembering the toggleable settings to show or not to show cultural areas and map markers

This was once featured, but got broken somewhere along the way. The settings are remembered after exiting F6 map view and persist until toggled otherwise. The display for both cultural areas and map markers is on by default when the game is first started.

- added: ask NPCs to find quest related persons in villages

You can now ask villagers if certain quest related persons are around. This is done by automatically appearing chat options within the common greet dialog. For example:
"Is Sampsa around?" or "Where can I find Tornia?"
All the quest related persons, including the original quest giver, are covered within these chat options if you are aware of them.
There are some exceptions though; NPCs who are involved in quests themselves can't be asked for others whereabouts, but there are always enough common villagers around to assist you.
When it comes to finding quest related persons in other villages the chat options become available only when you are in the right village where the person can be actually found. This can be considered slightly gamey in our standards, but it is more helpful that way.

- adjusted: no more multiple villagers with same names

Possiblity of two NPCs having the same name within a single village has been removed. In seriously crowded clustered villages it is theoretically possible that villagers might run out of unique names, but real chances for that to happen are practically non-existent.

MIGRATION NOTICE: Within villages created in the previous version two persons with same names may still exists.

- added: dozens of new northern names

Due to aforementioned adjustment it was necessary to add lots and lots of new names for northern men and women.

- improved: NPC name randomization routines

NPC culture has more distinguishable influence to their given names. There's noticeable variation between the eastern and western names, but especially the current wider range of northern names now appear unique from rest of the world.

- added: light a torch with another torch

If you are already carrying a lit torch a new torch can be lit of it. This is done in normal fashion by [a]pplying the torch to be lit.

- balanced: forest spirit's attitude in regards to hunted animals - size and significance matters

When an animal is felled the forest spirit's mood change and need for compensation by sacrifices now depends on the size and significance of the animal. Previously almost all the killed animals were valued equally by the spirits which resulted in small game hunters often receiving unreasonable disgrace. Now it is far more tolerable to hunt smaller game and get along with only casual sacrifices every now and then.

- fixed: only one sacrifice allowed per day

If any kind of sacrifice to any spirit was performed even the different kind of sacrifices during the same day were considered excess. This was not intentional, and is now fixed back to normal:
You can perform multiple sacrifices on daily basis as long as they are targeted at different spirits, ie. forest or water spirit, or if the act of sacrificing is a part of unique spell.

- fixed: spoiled food items were seemingly accepted as sacrifices

Now it is foolish to try that sort of sacrifices.

- fixed: former companions never agreed to be hired again

Despite of their "maybe in the future" responses former companions did never reach proper status to be hired again. This is fixed now and companions can be rehired after a varying NPC dependant timespan from few months to full year.

MIGRATION NOTICE: Rehiring possibility timespan may appear glitchy as companionship date information was broken in the previous version. For most succesfull rehiring of former companions try it at villages that were visited long time ago.

- fixed: skinning young animals mistakenly gave adult animal size skins

Now skins obtained from young animals are more or less smaller depending on the cub/calf actual age and size.

- fixed: village items getting easily corrupt upon crash

Crash security improvements added in version 3.50 are hereby improved/fixed in regards to certain crash vulnerable village items.

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评测

“It’s a survival/crafting game that existed before the flood of Early Access survival/crafting games, and it offers a more complete and compelling vision than anything else in the genre.”
RPS: The 50 Best RPG On PC

“It’s an RPG about wilderness survival, with borrowings from the roguelike ocean, and an enormous amount of things to craft. It’s also, quite possibly, the best example of its type. Two decades of development have paid off and UnReal World has the most intricate procedural worlds to explore and perish in.”
Rock, Paper, Shotgun

“The animal AI for instance is incredible, and you only notice it once you play another game like it. UnReal World is about realism; if it’s so realistic that you don’t notice, then it must have done its job right, and that is exactly what URW accomplishes.”
The Hype Machine

关于这款游戏

就让我们来引领您深入遥远的北境之地吧——用电脑角色扮演游戏的方式……



《虚幻世界》 (UnReal World)是roguelike角色扮演游戏和生存模拟游戏的独特组合,游戏设定在远古的北境之地。
多年来,《虚幻世界》 (UnReal World)一直以其深度、拟真、氛围和沉浸感而备受好评。游戏提供了完全开放的世界,玩家可自主体验渔夫的日常生活、寻求和平的隐士、勇敢的冒险家、粗鄙的猎人,或者做个商人。

玩家作为来自九种不同文化之一的成员,将进入一个细致入微、又引人入胜的铁器时代游戏世界。在这个世界里,北方的民间传说、知识和生活方式将发挥重要作用。游戏的世界和机制非常拟真,富含历史气息,并强调在古老的荒野中生存。

广袤的森林、泥泞漫长的山地、曲折蜿蜒的水系,如此广阔的世界是由程序随机生成的——您可以在这片土地上生活,并在非常精细的层面上去探索它。追踪野兽、设置陷阱、用弓箭和长矛捕猎、鞣制皮革、捕鱼、摘浆果、烹饪食物、在临时住所睡觉或是修筑一幢木屋、与村民交易、打造物品、与遥远或附近的文化产生互动——还有更多、数不胜数。

游戏部分特色:

  • 回合制和开放式游戏:三思而后行,我命在我不由天。
  • 随机生成的世界,无尽的重玩价值。
  • 程序生成的复杂世界,充满雄伟奇浑的壮丽景致,可在非常精细的层面上进行探索。
  • 没有角色等级设定,但有九种不同的文化可供选择。
  • 基于技能的系统设定,包含从烹饪到隐蔽、从草药知识到追踪等众多技能。
  • 生成的详细地形,精准体现北境之地植被的多样性。
  • 重现北境之地各物种,详细模拟其具体行为方式和驯养关系。
  • 作为超自然的自然守护者,与世界保持通灵联系。
  • 在挣扎求生的日子里苦中作乐,在严酷的远古荒野中寻求成功。
  • 多种战术选择和丰富的武器设定、作战经验和多种要素的揉和,带来丰富多彩的详尽战斗和狩猎体验。
  • 没有“生命值”的设定,但会详细描述伤痕的产生过程,如身体特定部位的瘀伤、骨折、咬伤和割伤等等。
  • 具体伤情会对身体行为产生特定影响。
  • 打造物品,从武器陷阱;建立临时住所,到修筑伐木小屋。
  • 物品打造、建筑修建和特殊植物,都支持MOD改造。
  • 还有很多很多来不及细说,只待您亲身发掘……

最初的《虚幻世界》 (UnReal World) Steam版本暂不支持Steam相关功能,比如成就、交易卡或云储存等等,但是游戏还有着未来的无尽可能,所有这些都会在将来予以考虑。

《虚幻世界》 (UnReal World)是有史以来生命力最漫长、并仍处于活跃状态的roguelike游戏。它问世于1992年,并一直保持更新发展至今。多年来,我们见证了数十个《虚幻世界》 (UnReal World)更新版本,均完整独立可玩,并仍在持续更新。如今《虚幻世界》 (UnReal World)的 Steam版本,已进入游戏的第三代版本 (3.*),随之而来的是大量更新、功能增强和新功能追加。
欢迎您了解更多信息,并通过 http://www.unrealworld.fi 免费试玩。

系统需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 操作系统: Windows XP, Vista, 7, 8, 10
    • 处理器: 1 GHz
    • 内存: 512 MB RAM
    • 图形: 800x600 minimum resolution
    • DirectX 版本: 9.0c
    • 存储空间: 需要 1 GB 可用空间
    最低配置:
    • 操作系统: 10.6 or higher
    • 处理器: 1 GHz
    • 内存: 512 MB RAM
    • 图形: 800x600, OpenGL 2.0
    • 存储空间: 需要 1 GB 可用空间
    最低配置:
    • 操作系统: Ubuntu 14.04 LTS
    • 处理器: 1 GHz
    • 内存: 512 MB RAM
    • 图形: 800x600, OpenGL 2.0
    • 存储空间: 需要 1 GB 可用空间

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