Galaxy of Pen & Paper is a turn-based meta RPG about a group of players rolling dice in the year 1999! Create your own game master and RPG party, as they roleplay, explore distant planets in their imagination, fight weird aliens and save the galaxy in the era of dial-up internet and floppy disks!
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购买 Knights of Pen and Paper and Galaxy of Pen and Paper Bundle 捆绑包 (?)

包含 3 件物品: Knights of Pen and Paper +1, Knights of Pen and Paper 2, Galaxy of Pen and Paper


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Out of Space update: Multiplayer Online up to 4 players! v0.8.01

Hi everyone! Here are the patch notes for the version v0.8.01b4! The online multiplayer mode is now available for everyone who owns the game! As usual, items tagged as [COM] were changed based on community feedback.


[COM] Well, it took long enough, but we finally managed to get the online multiplayer in the same state as the local play. That is not to say it is perfect or totally free of bugs, but it is totally playable and it should be a great opportunity for those who never played Out of Space as it was intended to be played: cooperatively.

Friend invites on Steam are right around the corner, but not yet available. That means that if you want to play with friends, you must all be in the same region (settings) and try to go online at the same time. Having “best region” selected is not currently working for matchmaking. It should not be too tough now that not many of you will be playing at the same time, but we are sorry for this temporary inconvenience nonetheless. Go for it and tell us what you think!


[COM] As said in our community server, this was one of those features we always knew the game needed, but we only just got to a point in which it is possible to implement it. It’s supposed to be something pretty simple to understand: at the start, part of the content that was available in the game until the last update will be unavailable. It will all become available again once the players unlock achievements like playing some matches, recycling a given number of items or even winning a match without cooking anything.

We believe this will greatly improve the learning curve of the game, allowing players to be introduced to new items as they get more experienced with the game. Not to say some of the more challenging achievements that will encourage players to try to win matches using very odd and interesting strategies.


- Aliens AI reworked to behave more like it is trying to protect itself from the players and to have less predictable movements. They are also more responsive and active, to be more of a threat when left by themselves in rooms.

- Changes on how the music gets compressed, reducing the size of the game and optimizing the loading time for sound effects and music in general.

- The Recycler now has a queue of items and allow one player to throw items at it while another activates it at the turn handle.



Its AI got reworked to make him more efficient and more responsive:
- It no longer waits until getting into a room to start barking at aliens, meaning it will promptly stun any alien it finds along the way;
- It spends more energy while barking, but lasts twice as long while idly following the players;
- It will now prioritize barking at unstunned aliens instead of stun-locking the same alien until it runs out of energy;
- The Dog will always get its energy full when fed, regardless of the type of food you feed it or the amount of energy it had when it started eating. This avoids moments when the dog was fed a fruit but didn’t get back to the game after that;
- Using the ping now calls the Dog to help you, which is especially useful on multiplayer matches. This gives players more control over who the Dog will be following;


- The Dog is now more reliable and ignores aliens less frequently;
- Fixed tension levels, making the music adapt better in the game;
- Character models no longer clip inside the boxes on the character selection screen;
- Aliens no longer disappear after walking on the porch or close to its limits;
- The Bucket can no longer be cloned by interacting with the sink too fast and nor refills itself twice visually when placed in a sink or faucet;
- The positions of the items that are queued on the Recycler has been improved not to look as if they were floating above it;

- The tables are now properly fixed on online games;
- Object physics no longer go crazy when used in the Recycler;
- Appliances no longer behave as if they were powerless when they are connected to an active energy socket. This fix will also reduce other syncing problems like when a pumpkin garden would produce fruits for one of the players.
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From the same creators of Chroma Squad and Knights of Pen & Paper...

Out of Space is now available in Early Access!

Our game is currently purchasable through Steam! Important to state that the game is fully playable, but still in development. This means that those who choose to get the game now will be joining us while we learn what the community likes and expects from the game and use that to make it better for everyone.

It's going to be great to have the game accessible for players outside our Discord Community as well! Open development has been our thing for a while and we can't wait to open it even more. Talking about the community, big thanks to all of the members who helped us so far! You rock, honestly.

If you are interested in joining us along this Early Access journey, you can get the game with 15% OFF on the link below:

What is Out of Space?

Strategy co-op multiplayer game about living on a spaceship with your roommates. You'll need to generate resources, take care of a deadly alien infestation, upgrade your appliances and build your own sustainable space home. Living together is never easy, especially when you are in outer space!

Why Early Access?

Our process of developing games has always been very open to the community in the past. We usually show our games under development in more than 10 events throughout the year and we find that to be the best approach to making games. We want to make the game for the community, and instead of us trying to guess what you want, why not making it an open process?

Our project Out of Space has already benefited from the feedback of the community during its first versions. Since 2018 we're doing livestreams on Twitch/Youtube and keeping everyone engaged in our official Discord Server.

By releasing this game in Early Access, we hope to continue to grow our community and get more people involved in its development.

Approximately how long will this game be in Early Access?
We plan to have it on Early Access throughout 2019, but we're open to extend it depending on the community feedback.”

How is the full version planned to differ from the Early Access version?
We want that the final version of the game to give a sense of completion to the player, with missions, achievements and unlockables, a complete tutorial and the ability to play with your friends or anyone online. The main goal is to make a game interesting enough to keep you going back for more for every match. Right now, we have a fun and almost feature complete match, but we lack persistence and progression to enhance the game’s replayability.

What is the current state of the Early Access version?
Out of Space contains the most important features of the in-game match: The ability to buy and build new technology, the need for taking care of your stamina/fatigue and your hunger, the procedural level generation, the basic resources, batteries and organic materials, also the basic enemy system and AI. Also, right now, the game is only playable as local multiplayer or solo.

Will the game be priced differently during and after Early Access?
We plan to have the game during Early Access with a fixed discount of 15%. After that, the game will be launched with the full price.

How are you planning on involving the Community in your development process?
Our plan is to make the community a big part of the development process so, every 2 weeks we will have the same cycle of:
- Gather and analyse all feedback and analytics from past cycle.
- Plan the current cycle of bug fixing, updates and features.
Inform the community on Discord and Steam Forums about the current cycle and upcoming features.
- Start production and continuously keep track of the community feedback.
- Every Thursday 4pm (EST), the dev team will do a live streaming about the upcoming changes (Twitch, Youtube and Steam)
- Launch a beta version to the most interested players, and then release the stable version to everyone else at the end of the cycle.

Please join our official Discord Server to talk to us and help us improve this game.
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“This is the best installment in the series so far, and I applaud Behold for using some of the awesomeness of Chroma Squad to make Galaxy even more incredible.”
9/10 – Brash Games

“It's slick, it's superbly polished, and the new ideas it throws into the mix will have you enthralled from the first digital dice-roll to the last.”
Pocket Gamer

“Behold Studios has kicked things up a notch for this game. The music and presentation are a cut above the older games, the humor is on point, and they’ve worked in a special system for ship battles.”


Includes +1 Edition: new characters, classes, skills, planets, quests, and more than 3 hours of gameplay!

Galaxy of Pen & Paper is a turn-based RPG that takes the pen and paper games of your childhood and launches them into space.

Set in the year 1999, a group of friends brave the perils of a strange new galaxy, armed with dice and unique skill sets.

The player creates their own Game Master and builds a party to play through a number of weird and exciting campaigns, earning prestige and unlocking new skills along the way.

Galaxy of Pen & Paper expands on concepts from its predecessor, Knights of Pen & Paper, by featuring a larger universe, a greater variety of races, and an imaginative new sci-fi setting.

  • Turn-based combat system
  • Customization options for character builds
  • Expansive galaxy with multiple systems and numerous planets to explore
  • Built-in dice mechanic for authentic tabletop game feel
  • Ability to increase or decrease difficulty of battles
  • No in-app purchases


Mac OS X
SteamOS + Linux
    • 操作系统: Windows XP SP2 or superior
    • 处理器: Intel® Core™ i3 or superior
    • 内存: 2 GB RAM
    • 显卡: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
    • DirectX 版本: 9.0
    • 存储空间: 需要 750 MB 可用空间
    • 操作系统: Mac OS X 10.8 or superior
    • 处理器: Intel® Core™ i3 or superior
    • 内存: 2 GB RAM
    • 显卡: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
    • 存储空间: 需要 750 MB 可用空间
    • 操作系统: Ubuntu 12.04+ ou superior, SteamOS
    • 内存: 2 GB RAM
    • 显卡: Placa de video com suporte a DX9 (shader model 3.0) ou DX11 com suporte a feature level 3.0
    • 存储空间: 需要 700 MB 可用空间


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