Realistic Flight Shooting. Physics-based aerodynamics and tactical AI deliver a new kind of aerial combat. Easy to try, hard to master. The sky says nothing—only the skilled survive.
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“ゲームの土台部分とある程度のストーリーが完成しました。
広くフィードバックを得たいと考えたため、早期アクセスとしました。”

Approximately how long will this game be in Early Access?

“6ヶ月程度を予定
ミッション20までプレイ可能にすることを目標としています。”

How is the full version planned to differ from the Early Access version?

“ゲームのシステムはすでに完成しており、早期アクセスバージョンと計画されているフルバージョンの違いは(おそらくほぼ)ありません。

フルバージョン(計画):
・ミッション20までプレイ可能
・ストーリーの完結
・装備システム(いくつかの追加)
・ハイスコア記録機能
・フルスクリーンやVR対応

早期アクセス(現状):
・ミッション10までプレイ可能
・ストーリーの未完結
・装備システム
・ハイスコア記録機能”

What is the current state of the Early Access version?

“早期アクセス(現状):
・ミッション10までプレイ可能
・ストーリーの未完結
・装備システム
・ハイスコア記録機能”

Will the game be priced differently during and after Early Access?

“新たなコンテンツや機能を追加するにつれて、価格を上げる計画です”

How are you planning on involving the Community in your development process?

“レビューやコミュニティでのフィードバックを取り入れ、ゲームを改善する予定です
フルバージョンまでの道筋はすでに立っていますが、場合によっては、フルバージョン完成後にも追加ミッションなどを実装する予定です。
コミュニケーション方法:コミュニティハブ、ソーシャルネットワーク(X)
頻度:週1~2回程度
主にフィードバックを得たい項目:
・ゲームバランス
・追加装備などのアイデア
・プレイしたいミッションのシチュエーションのアイデア(追加ミッション)”
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About This Game

"The sky says nothing. Only those who keep flying were right."

Aurora Flight is a realistic flight shooting game that aims for a balance between the accessibility of arcade-style gameplay and the depth of flight simulators, offering a new kind of aerial combat experience.

With a physics-based model of lift and drag, aircraft performance reacts directly to pitch, speed, and altitude. Climb too steeply, and you'll lose speed. Turn too hard, and you'll stall. In this sky, your inputs are your tactics.

Issue commands to allied wingmen—spread out, concentrate fire, hold formation. If they take too much damage, they’ll withdraw. You must read the situation and lead accordingly to seize control of the skies.

Fighter customization allows free loadout choices, including missiles and optional modules. But power comes with trade-offs: score penalties, reduced mobility, and other risks that demand careful consideration.

This isn't a game where you simply fire missiles for flashy kills. You'll manage energy, avoid stalling, and maneuver for position behind the enemy.

There is no auto-aim. No scripted cutscenes.Only physics-based flight, tactical AI, loadout risk,—and your judgment.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

We are using AI-generated content in the following areas:

Graphics
BGM
Portions of the story
Parts of the program

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows11
    • Processor: Core i3
    • Memory: 8 GB RAM
    • Graphics: GTX 1050
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system

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