BlastZone 2 is an action packed side scrolling shooter that will really get your adrenaline pumping! Play solo or join up with a friend locally or online and battle the alien forces that have invaded the planet and take the fight to them! Feel the excitement of breaking through the enemy barricade at high speed!
All Reviews:
Mixed (54) - 68% of the 54 user reviews for this game are positive.
Release Date:
Feb 19, 2015

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Recent updates View all (58)

July 10

Update highlights and new price point for BlastZone 2

A huge amount of work went into update releases for BlastZone 2 over the last year and a half and beyond. This includes new gameplay content, as well as a technical and graphical overhaul. This essentially makes the current state of the game a “Remaster” of what it was at release. The game has reached a higher tier of content quality, bringing it to a new price point at $9.99.

I would like to thank everyone who supported BlastZone 2 all this time to help fund this development. In appreciation for this, we are working on another huge update to the game as a free addon. More info is coming soon about this, watch for it!

Below is a summary of the numerous improvements that have been made to the game since release:

Summary of improvements since Jan 2017

Gameplay improvements
  • Added BlastZone 1 to the game; now totaling 6 game modes
  • Rebalanced the entire game to use native 16:9 gameplay instead of the old 4:3 limits with widescreen viewing
  • Added a new score multiplier system to Survival mode. This changes the way the gamemode is played by incentivising skilled play while still being accessible for new players
  • Added a new long range bullet firing enemy type for Survival/Blitz modes
  • Improved secondary fire controls; the Fire2 button can now be tapped to use it
  • Numerous gameplay balance updates, including hitbox sizes, stat upgrade potency, and drop rates
  • Created completely new ship selection menus for both local and online multiplayer
  • Changed and rebalanced level selection so individual levels can be played in any order, and relevant stat upgrades are given for each area of the game
  • There are now visual indications on the player ship when Hyper power is charging faster, and when each regular charge level is achieved, streamlining gameplay
  • Added animation looping support for minibosses so they no longer leave the screen after the animation finishes

Graphics improvements
  • Added 4k textures, greatly improving detail
  • Added many new particle effects for charging, firing, impacts, item collection, attaining hyper mode and more
  • Improved detail, lighting, and shadows for the home planet environment
  • Completely redesigned the Outer Space background
  • Redesigned the Alien Homeworld terrain, adding much more detail
  • Improved multiple light support for enemies, bosses, and environments, including the Cave environment
  • Added free DLC for extremely high detail terrain models

Technical improvements
  • Created an entirely new graphics renderer from scratch using OpenGL 3.0+
  • Reworked the game simulation backend to be highly multithreaded, scaling up to 16 CPU cores if available, and making more efficient use of dual core and quad core CPU’s
  • Created a new particle system, allowing for over 20x more detail at the same performance levels. Performance scales higher when more CPU cores are available
  • Huge general optimizations, improving performance up to 300% without affecting quality
  • Improved netcode, having better packet loss compensation, reduced latency, and added client side interpolation and prediction
  • Created a new game startup loader, supporting new asset formats, asset swapping, and extreme quality assets. Also greatly improved multithreading support to reduce load times.
  • Replaced numerous textures in the game with precompressed S3TC textures to improve quality and speed up loading times
  • Greatly improved frame pacing and animation smoothness, also adding native support for high refresh rate monitors up to 240hz

Other significant updates released since launch: (since Feb 2015)
  • Complete HUD overhaul
  • Added 9 new weapons and abilities to the game, including cluster bombs, force fields, wave shots, machine guns, close range melee attacks, and more; brings the total weapon count to 15
  • Reworked every ship in the game to give each of them unique play styles and weapon loadouts and abilities
  • Added 55 Steam achievements
  • Added trading cards, emoticons, and more for Steam
  • Added native Steamworks multiplayer support
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June 22

Big gameplay balance update and Mission Mode HUD improvements released! (v1.28.3.0)

A big new gameplay focused update has been released for BlastZone 2! (v1.28.3.0) I have recently received a few game balance suggestions from the community, so I’ve taken a lot of time to go through every game mode in the game to improve gameplay balance. The biggest part of this update makes a number of changes to Mission Mode stat upgrades. These upgrades are now 33% more potent per pickup, but to balance that out, the drop rates have been reduced, and starting stat levels are slightly lower to prevent the player from becoming overpowered. Along with this, the Mission Mode HUD has been updated to add icons to associate item pickups with each stat. Some users have been confused as to which pickup upgrades which stat, so this clears that up.

More gameplay balance changes include reducing the vertical hitboxes for player beams and projectiles. This will increase the skill needed to hit enemies, but to balance this out, enemy bullet hit boxes have been significantly reduced as well, making it easier to dodge them. This will make the recently more bullet focused Survival and Blitz modes more fun to play. Also, the number of points drops in Survival and Mission mode have been increased to improve the number of bonus multipliers in Survival Mode and Hyper power boosts in Blitz Mode. From testing, this helps Blitz Mode in particular, as strategic play rewards the player more to better maintain Hyper Mode to fight back against the more intense later waves of enemies.

A few other tweaks and bug fixes round out the update. For more details on all the balance changes and other changes included in this update, check out the full release notes below:
  • Added new stat icons to the Mission mode hud to show which powerup affects which stat
  • Rebalanced all stat upgrades in Mission mode so stat management has a greater affect on gameplay
    -Reduced the baseline power of all stats for all ships in Mission mode (doesn't affect other game modes)
    -Reduced starting stats by 5%
    -Increased the potency of all stat powerups
    -Increased stat increase potency by 33%
    -Reduced the occurrence of stat powerup drops from enemies
    -Reduced proportional powerup drops from 60% to 40%
    -Increased proportional points drops from 10% to 30%
    -Increased the stat reduction penalty for losing a life
    -Training difficulty - 2 -> 3
    -Pilot difficulty - 4 -> 5
    -Verteran difficulty - 6 -> 7
  • Tightened up enemy bullet hit boxes to make them easier to dodge
    -Cut enemy bullet hit box size by 50%
    -This makes a bigger difference for larger enemy bullets
  • Reduced the vertical hitbox size for player bullets and beams
    -The wide beam hitbox size has been reduced by 28%
    -The omega cannon hitbox size has been reduced by 19%
    -Bullet projectiles hitbox size has been reduced by 25%
  • Adjusted the proportional drop rates in Survival and Blitz modes for more points drops and fewer health drops
    -Increased proportional points drops from 50% to 60%
    -Reduced proportional health drops from 50% to 40%
  • Enemy bullets now stay the gameplay color for longer when passing through the gameplay plane in Z space
  • Enemy tracking bullets outside the gameplay plane now have an adjusted color to differentiate them better
  • Fixed shaking player ship bug during the wave outro animation
  • Updated the mission mode help screen
As usual, to make sure you have the latest update, launch the game and check the lower left corner of the title screen for “v1.28.3.0” or higher. Enjoy the new gameplay improvements!
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“If you like horizontal blasters, this is going to work well for you, and you'll find plenty of variation to keep you entertained for a while.”
84% – Bytten

“Blast Zone 2 delivers at its best when played with a buddy online or sharing a keyboard. [...] With a bunch of story missions, as well as a survival mode to blast through, Blast Zone 2 is worthy of you and your friend’s time when you need that Gradius-sized hole filled.”
8/10 – GameTunnel - Chris

About This Game

***BlastZone 1 + BlastZone 2 combo: Comes bundled with BlastZone 1, both in its original form and as a remastered version in the form of "Classic" mode; get two games for the price of one!

BlastZone 2 is an action packed side scrolling shooter that will really get your adrenaline pumping! Play solo or join up with a friend locally or online to battle the alien forces that have invaded the planet and take the fight to them! Feel the excitement of breaking through the enemy barricade at high speed! Enjoy innovative gameplay mechianics such as 2nd person shooter sequences and creative use of 3D gameplay mechanics added to the traditional 2D formula. There are also tons of game modes, ship types, difficulty levels, and turbo modes to keep you entertained for a long time. There are hundreds of ways to play the game, so every player can have their own unique experience! Explore the many multiplayer strategies such as the heavy gunner and light defender to buy time while the ultimate weapons charge up!

BlastZone 2 is a new approach to the shooter genre that emphasizes fast paced and strategic gameplay with tons of content to explore.

NOTE: BlastZone 2 fully supports a wide variety of DirectInput and XInput gamepads, including the XBox 360 gamepad. If you're unsure about your gamepad's compatibility, test it out with the free demo.

** Play All 6 Game Modes **
  • BlastZone 1 - Recreation of the original TI-85 game; a simple “defend the base” style game

  • Mission Mode - A 35 minute long, 8 mission cinematic experience with hundreds of unique hand animated enemies and big bosses. Includes unique 3D gameplay mechanics and a 2nd person shooter area!

  • Classic A Mode - A greatly enhanced version of BlastZone 1; a “defend the base” style game with beam weapons and a points chain system. Destroy all enemies before they pass your ship or it is game over.

  • Classic B Mode - Similar to Classic A, but with a points pool system; every action either adds to or subtracts from the points value and the player needs to stop the game at the right point to get a high score. The game keeps getting tougher; get too cocky and you could lose it all!

  • Survival Mode - Similar control scheme to Mission Mode, but with infinitely generated levels and a unique multiplier scoring system that depends on skill shots to get the best score.

  • Blitz Mode - Similar to Survival Mode, but massively increases the number of enemies on screen and gives you a fully powered ship from the start to combat them. The key to this mode is to maintain hyper power to keep those weapons powered; running out of energy can mean certain death from the large swarms of enemies!

Additional Features include:
  • 2D controls, but with hazards and gameplay elements moving around in full 3D space
  • Cooperative multiplayer both local and online for 2 players
  • Unlock the full power of your ship with hyper mode and unleash the devastating power of the omega cannon!
  • Multiple difficulty levels designed for new players up to genre veterans so everyone can have fun
  • 4 expansive game play environments, such as mountains, caves, and outer space
  • 7 selectable ships with different play styles (power, speed, melee, etc)
  • 15 weapon types including beams, cluster grenades, force fields, power bolts, and machine guns
  • Hundreds of different enemy types, each with different behaviors and stats
  • An online world leaderboard to see how you stack up to the competition
  • A Turbo mode for each of the survival modes for experienced gamers
  • Additional levels and content to be released for free

System Requirements

    • OS: Windows XP 32bit or above
    • Processor: Any SSE2 capable CPU (Pentium 4, Athlon64, Atom, Brazos or higher)
    • Memory: 1 GB RAM
    • Graphics: Radeon 9700 or Geforce 6600 with 128mb vram supporting OpenGL 1.5 or above
    • DirectX: Version 8.1
    • Network: Broadband Internet connection
    • Storage: 80 MB available space
    • Sound Card: OpenAL 1.1 compatible sound card
    • Additional Notes: Supports any DirectInput or XInput Compatible gamepad
    • OS: Windows Vista/7/8/10 32/64bit
    • Processor: 1.8ghz Core 2 Duo or Athlon64 X2 (makes use of up to 16 cores if available)
    • Memory: 2 GB RAM
    • Graphics: Radeon x800 or Geforce 6800 with 256mb vram supporting OpenGL 2.0/3.0 or above
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 80 MB available space
    • Sound Card: OpenAL 1.1 compatible sound card
    • Additional Notes: Supports any DirectInput or XInput compatible gamepad
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