BlastZone 2 is an action packed side scrolling shooter that will really get your adrenaline pumping! Play solo or join up with a friend locally or online and battle the alien forces that have invaded the planet and take the fight to them! Feel the excitement of breaking through the enemy barricade at high speed!
All Reviews:
Mixed (53) - 69% of the 53 user reviews for this game are positive.
Release Date:
Feb 19, 2015

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Recent updates View all (53)

April 23

A brand new OpenGL 3.0 renderer has been released for BlastZone 2! (v1.28.1.0)

Another big technical improvement update has been released for BlastZone 2! As mentioned in the last update announcement, BlastZone 2 underwent a huge codebase overhaul to modernize it and make it more forward looking. With this release, the graphics renderer has been completely rewritten to use OpenGL 3.0 shaders to render the entire scene. Almost all the fixed function dependencies have been removed for the new renderer and every stage of the rendering pipeline has been brought internal to the engine. Only one feature of the old OpenGL renderer remains, which is a key part in optimizations that boost performance by roughly 40-50%. The rest of the new renderer was written to target the OpenGL 4.1+ core profile, but this one feature would require the compatibility profile, so OpenGL 3.0 is being targeted instead. This is still a huge leap from the old OpenGL 1.5/2.0 hybrid approach of the old renderer. It is worth noting that the new renderer is backwards compatible with OpenGL 2.0, so this release doesn’t affect compatibility at all.

There is an internal build of the game that targets the OpenGL 4.1+ core profile, but the big cut in performance with no graphical upside makes it counterproductive to release at this time. It will only be released if performance can be equalized with the current OpenGL 3.0 renderer, or if exclusive features are added to make the performance hit worth it.

The OpenGL 1.5 codepath is still fully functional for older hardware. Not only that, but the new renderer also improves OpenGL 1.5 codepath efficiency, better managing API calls so fewer are needed to render the scene. This code path is accessed by changing the “Renderer” option in game.

Here are the full release notes for v1.28.0.0:
  • Upgraded the main renderer to be completely shader driven and target OpenGL 3.0
    -Eliminated the old OpenGL 1.5/2.0 hybrid approach to be purely OpenGL 3.0 now
    -Maintains compatibility with OpenGL 2.0
    -Created new shaders for every object type in the rendering pipeline
    -The entire rendering system has been overhauled to almost completely eliminate every aspect of the old fixed function pipeline
    -Only uses a single feature from the old pipeline that is required for optimizations that boost performance 40-50%
    -The new renderer otherwise targets newer versions of OpenGL, but usage of this one feature would require using a compatibility profile to function
    -There is another codepath that targets the OpenGL 4.1+ core profile, but this has been disabled because it cuts performance with no benefits
  • Optimized the existing NormalMap and Water shaders by removing unnecessary calculations
  • Slightly optimized the OpenGL 1.5 code path by reducing the number of API calls
    -Created a better API call management system to eliminate redundant calls
  • Updated sky clouds to render using a higher polygon count
    -Improves fog rendering when using the OpenGL 3.0 code path
    -Fixes potential rendering issues with some hardware/driver combinations
  • Replaced the "Shaders" option with a "Renderer" option
    -This applies to the in-game setting and configuration application setting
    -Allows for selecting the "OpenGL 2.0/3.0" or "OpenGL 1.5" renderer
And here are the release notes for v1.28.1.0, bringing further refinements and improvements to the new renderer:
  • Improved lighting for the water shader in the Home Planet environment
  • Updated a few shaders to improve efficiency
  • Updated fog calculations in a few shaders to use per-pixel accuracy to improve image quality
  • Added a few new shaders to improve efficiency for specific situations
  • Removed a few remnants of the old fixed function pipeline from the new OpenGL 3.0 renderer
  • Reduced the cloud layer triangle count to improve performance, but still above older versions to maintain fixes for edge case rendering issues
  • Completed the new OpenGL ES 2.0 compliant renderer (disabled on the PC version)
To ensure you’re using the new OpenGL 3.0 renderer, make sure you have version “v1.28.1.0” or higher. Enjoy!
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April 5

Huge terrain optimizations and overhauled backend processing (v1.27.1.0)

Some big technical improvements have been released for BlastZone 2! (v1.27.1.0) The most prominent of these are huge terrain rendering optimizations. These benefit the new VeryHigh and Extreme detail terrain DLC the most, bringing performance boosts ranging from 50-200%, depending on the situation and system specs. This is such a big difference that the minimum and recommended requirements to run the DLC are much lower now. The requirements have been updated on each of the DLC pages, and they are listed below. If your system ran too slow using either of these DLC packs before this update, I strongly recommend trying them again. The new, lower requirements will be posted soon. The terrain optimizations improve performance for the Normal and Low quality terrain as well, just to a lesser degree. The Low quality terrain should expect to see a 4-5% boost in performance, and the Normal quality terrain should see about a 18-35% boost, which is still quite sizable. It is also worth noting that these performance boosts are across the board when playing the game, and are not just for specific situations. Also, these optimizations were achieved without any effect on image quality. Enjoy the performance boosts!

New VeryHigh terrain minimum specs:
CPU - Quad Core 2.0ghz or higher
GPU - Radeon 5770 or Geforce GTX 260 with 1gb vram or more

New VeryHigh terrain recommended specs:
CPU - Quad Core 3.0ghz or higher
GPU - Radeon 7770 or Geforce GT 560 with 1gb vram or more

New Extreme terrain minimum specs
CPU - Quad Core 3.0ghz or higher
GPU - Radeon 7850 or Geforce GTX 570 with 1gb vram or more

New Extreme terrain recommended specs
CPU - Quad Core 3.5ghz or higher
GPU - Radeon RX 460 or Geforce GTX 1050 with 2gb vram or more

The second portion of this update worth noting is an overhaul to the way much of the rendering pipeline is calculated by the engine. More specifically, all Projection and ModelView matrix calculations are performed internally now, giving the engine direct control over the way they are managed, improving flexibility and providing more opportunities for optimizations. This overhaul removes large swaths of old, deprecated API calls as well, modernizing the codebase without breaking compatibility.

This is the first stage of a larger, overarching goal of modernizing the entire rendering pipeline. The renderer was originally designed back in 2006, using a hybrid approach combining OpenGL 2.0 features and effects built on top of an OpenGL 1.5 rendering pipeline. (OpenGL 3.X/4.X didn’t exist back then.) This was done to have optional access to newer features, while maintaining compatibility with older hardware. The part of the overhaul done so far maintains compatibility with OpenGL 1.5 if the shaders are disabled, but I am looking into the best way to move forward from here. If maintaining OpenGL 1.5 support ends up not having enough demand to be worth it, I may drop support entirely in favor of an OpenGL 2.X/3.X/4.X exclusive renderer. Any feedback about this would be appreciated!

Here are the full release notes for v1.27.1.0:
  • Overhauled the way 3D matrix calculations are performed in the game engine
    -Migrated to a forward looking, internalized method to perform matrix transforms to render 3D graphics
    -Provides direct low level access to a new area of the rendering pipeline, allowing for more optimization opportunities
    -Removed large swaths of old and deprecated OpenGL API calls to modernize the codebase
  • Huge optimizations for terrain rendering
    -Results in significant across the board performance boosts, especially when high quality terrain is used
    -Low terrain gains ~4-5% performance depending on system specs
    -Normal terrain gains ~18-38% performance depending on system specs
    -VeryHigh terrain gains ~50-200% performance depending on system specs
    -Extreme terrain gains ~60-250% performance depending on system specs
    -This was done without affecting image quality
    -This significantly reduces system requirements to use the new terrain DLC packs
  • Adjusted lighting for the outer space planet and moon
As usual, to make sure you have the latest update, start the game and check the lower left corner of the title screen for “v1.27.1.0” or above. More announcements will be made in the future detailing specific goals for the new renderer, so stay tuned for those. Enjoy the new technical improvements!
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“If you like horizontal blasters, this is going to work well for you, and you'll find plenty of variation to keep you entertained for a while.”
84% – Bytten

“Blast Zone 2 delivers at its best when played with a buddy online or sharing a keyboard. [...] With a bunch of story missions, as well as a survival mode to blast through, Blast Zone 2 is worthy of you and your friend’s time when you need that Gradius-sized hole filled.”
8/10 – GameTunnel - Chris

About This Game

***BlastZone 1 + BlastZone 2 combo: Comes bundled with BlastZone 1, both in its original form and as a remastered version in the form of "Classic" mode; get two games for the price of one!

BlastZone 2 is an action packed side scrolling shooter that will really get your adrenaline pumping! Play solo or join up with a friend locally or online to battle the alien forces that have invaded the planet and take the fight to them! Feel the excitement of breaking through the enemy barricade at high speed! Enjoy innovative gameplay mechianics such as 2nd person shooter sequences and creative use of 3D gameplay mechanics added to the traditional 2D formula. There are also tons of game modes, ship types, difficulty levels, and turbo modes to keep you entertained for a long time. There are hundreds of ways to play the game, so every player can have their own unique experience! Explore the many multiplayer strategies such as the heavy gunner and light defender to buy time while the ultimate weapons charge up!

BlastZone 2 is a new approach to the shooter genre that emphasizes fast paced and strategic gameplay with tons of content to explore.

NOTE: BlastZone 2 fully supports a wide variety of DirectInput and XInput gamepads, including the XBox 360 gamepad. If you're unsure about your gamepad's compatibility, test it out with the free demo.

** Play All 6 Game Modes **
  • BlastZone 1 - Recreation of the original TI-85 game; a simple “defend the base” style game

  • Mission Mode - A 35 minute long, 8 mission cinematic experience with hundreds of unique hand animated enemies and big bosses. Includes unique 3D gameplay mechanics and a 2nd person shooter area!

  • Classic A Mode - A greatly enhanced version of BlastZone 1; a “defend the base” style game with beam weapons and a points chain system. Destroy all enemies before they pass your ship or it is game over.

  • Classic B Mode - Similar to Classic A, but with a points pool system; every action either adds to or subtracts from the points value and the player needs to stop the game at the right point to get a high score. The game keeps getting tougher; get too cocky and you could lose it all!

  • Survival Mode - Similar control scheme to Mission Mode, but with infinitely generated levels and a unique multiplier scoring system that depends on skill shots to get the best score.

  • Blitz Mode - Similar to Survival Mode, but massively increases the number of enemies on screen and gives you a fully powered ship from the start to combat them. The key to this mode is to maintain hyper power to keep those weapons powered; running out of energy can mean certain death from the large swarms of enemies!

Additional Features include:
  • 2D controls, but with hazards and gameplay elements moving around in full 3D space
  • Cooperative multiplayer both local and online for 2 players
  • Unlock the full power of your ship with hyper mode and unleash the devastating power of the omega cannon!
  • Multiple difficulty levels designed for new players up to genre veterans so everyone can have fun
  • 4 expansive game play environments, such as mountains, caves, and outer space
  • 7 selectable ships with different play styles (power, speed, melee, etc)
  • 15 weapon types including beams, cluster grenades, force fields, power bolts, and machine guns
  • Hundreds of different enemy types, each with different behaviors and stats
  • An online world leaderboard to see how you stack up to the competition
  • A Turbo mode for each of the survival modes for experienced gamers
  • Additional levels and content to be released for free

System Requirements

    • OS: Windows XP 32bit or above
    • Processor: Any SSE2 capable CPU (Pentium 4, Athlon64, Atom, Brazos or higher)
    • Memory: 1 GB RAM
    • Graphics: Radeon 9700 or Geforce 6600 with 128mb vram supporting OpenGL 1.5 or above
    • DirectX: Version 8.1
    • Network: Broadband Internet connection
    • Storage: 80 MB available space
    • Sound Card: OpenAL 1.1 compatible sound card
    • Additional Notes: Supports any DirectInput or XInput Compatible gamepad
    • OS: Windows Vista/7/8/10 32/64bit
    • Processor: 1.8ghz Core 2 Duo or Athlon64 X2 (makes use of up to 16 cores if available)
    • Memory: 2 GB RAM
    • Graphics: Radeon x800 or Geforce 6800 with 256mb vram supporting OpenGL 2.0/3.0 or above
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 80 MB available space
    • Sound Card: OpenAL 1.1 compatible sound card
    • Additional Notes: Supports any DirectInput or XInput compatible gamepad

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