BlastZone 2 is an action packed side scrolling shooter that will really get your adrenaline pumping! Play solo or join up with a friend locally or online and battle the alien forces that have invaded the planet and take the fight to them! Feel the excitement of breaking through the enemy barricade at high speed!
All Reviews:
Mostly Positive (54) - 70% of the 54 user reviews for this game are positive.
Release Date:
Feb 19, 2015
Developer:

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Recent updates View all (65)

October 22

Rebalanced Training Mission mode and other adjustments (v1.29.3.2)

A new update has been released for BlastZone 2! (v1.29.3.2) The main focus of this update is on rebalancing Training Mission mode to make it more fun to play. This is the first impression many players have of the game, so it is a very important element to improve. Damage output for all ships have been greatly increased to make enemies easier to destroy, addressing an issue many new players have. This also makes each section of a level quicker to take down, putting a greater emphasis on “popcorn” enemies generated between each section as the player gains experience. To counterbalance this and keep overall difficulty the same, this mode starts with fewer lives and fewer bonus lives are awarded during play. This also helps serve as a better training environment to help new players transition to higher difficulties.

General improvements to the Mission Area 1 design have been made for all difficulty levels, as well as many other fixes and improvements. Here are the full release notes:
  • Rebalanced Training Mission mode to be more fun to play
    -Greatly increased weapon damage for all ships in this mode to make enemies easier to destroy
    -Also makes boss battles complete faster
    -Many level sections can be completed faster now, putting a greater emphasis on generated "popcorn" enemies
    -Reduced the number of starting lives and bonus lives to counter balance to the easier to kill enemies
  • Increased the Z range when enemies can be hit by player bullets
    -Makes enemies moving quickly in Z space easier to hit
  • Added hand placed Health and Points item drops for fast moving Z space enemies in Mission Area 2 and 3
    -Converts these enemies to "bonus enemies" with rewards for destroying them
  • Adjusted several enemy spawn positions for Mission Area 1 to prevent them from moving outside the gameplay space
  • Updated emissive lighting for bosses and enemies to be completely uniform, regardless of external lighting
  • Added a "Try another game mode" gameover screen option when using Kiosk mode
  • Removed the "Quit Game" menu options from the Pause and GameOver screens
    -The only "Quit Game" menu option left is in the main menu
  • Added a new "Ship Selection" menu option to the GameOver screen
  • Removed the "Disconnect" menu option from the Online Multiplayer pause screen
    -This makes it more difficult to quit/disconnect from an online game accidentally
  • Added a hidden "useParticleHelperThreads" option to the config file
    -This is enabled by default
    -Disabling this still uses multithreading for the particle system, but limits particle updates to a single thread
    -Enabling this uses existing functionality from previous versions, allowing dynamic particle thread scaling up to 16 CPU cores
    -This option was created for debugging purposes; it fixes a rare crash issue when multiple instances of the game are running on the same system
    -It is still recommended to keep this option enabled, as the crash issue doesn't affect running a single instance of the game
As usual, to make sure you have the latest version, launch the game and check the lower left corner of the title screen for “v1.29.3.2” or higher. Enjoy!
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September 25

Bug fixes, tweaks and adjustments based on AVGC feedback (v1.29.3.1)

A new update has been released for BlastZone 2! (v1.29.3.1) This one is focused on making several changes based on feedback and observations from the AVGC BlastZone 2 was shown at. This includes difficulty balancing, streamlining menus, screen wipes, improving ingame text, bug fixes, and more. This is a relatively small update, but it addresses many small things to improve the experience as a whole. Thanks a lot to everyone who dropped by our booth and helped contribute to making the game better!

Also, UAC access requests have been removed from the game, which may fix antivirus false-positives and administrator requirements. BlastZone 2 never made use of UAC access, but the access request is a compiler option that was never supposed to be enabled. Another long running bug that has finally been fixed is the 4k render scale issue. People running 4k monitors or high DPI scaling will now display the game properly. Any feedback on how well these fixes work for you is welcome.

Here are the full release notes for v1.29.3.1:
  • Increased hyper power usage for the OmegaCannon from 200 to 250
  • Increased all ship damage for Mission Training mode to make enemies easier to kill
  • Player 2 exploder shots are now easier to see
  • Changed the wave intermission weapon unlock text to be more exciting
  • Increased starting stat levels for a few level select options
  • Removed screen wipe animations during the level select screen
  • Removed the Local/Online selection menu when playing a multiplayer Kiosk game
  • Fixed incorrect game render scaling when Windows is set to a high DPI render scale above 100%
    -This fixes rendering issues with many 4k displays
  • Removed UAC access requests
    -This fixes administrator requirement issues with some systems
    -This fixes some antivirus false-positives
    -UAC access was never used in BlastZone 2 and the access request in the executable manifest was left in by accident
As usual, to make sure you have the latest version, launch the game and check the lower left corner of the title screen for “v1.29.3.1” or higher. Enjoy!
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Reviews

“If you like horizontal blasters, this is going to work well for you, and you'll find plenty of variation to keep you entertained for a while.”
84% – Bytten

“Blast Zone 2 delivers at its best when played with a buddy online or sharing a keyboard. [...] With a bunch of story missions, as well as a survival mode to blast through, Blast Zone 2 is worthy of you and your friend’s time when you need that Gradius-sized hole filled.”
8/10 – GameTunnel - Chris

About This Game

***BlastZone 1 + BlastZone 2 combo: Comes bundled with BlastZone 1, both in its original form and as a remastered version in the form of "Classic" mode; get two games for the price of one!

BlastZone 2 is an action packed side scrolling shooter that will really get your adrenaline pumping! Play solo or join up with a friend locally or online to battle the alien forces that have invaded the planet and take the fight to them! Feel the excitement of breaking through the enemy barricade at high speed! Enjoy innovative gameplay mechianics such as 2nd person shooter sequences and creative use of 3D gameplay mechanics added to the traditional 2D formula. There are also tons of game modes, ship types, difficulty levels, and turbo modes to keep you entertained for a long time. There are hundreds of ways to play the game, so every player can have their own unique experience! Explore the many multiplayer strategies such as the heavy gunner and light defender to buy time while the ultimate weapons charge up!

BlastZone 2 is a new approach to the shooter genre that emphasizes fast paced and strategic gameplay with tons of content to explore.

NOTE: BlastZone 2 fully supports a wide variety of DirectInput and XInput gamepads, including the XBox 360 gamepad. If you're unsure about your gamepad's compatibility, test it out with the free demo.


** Play All 6 Game Modes **
  • BlastZone 1 - Recreation of the original TI-85 game; a simple “defend the base” style game

  • Mission Mode - A 35 minute long, 8 mission cinematic experience with hundreds of unique hand animated enemies and big bosses. Includes unique 3D gameplay mechanics and a 2nd person shooter area!

  • Classic A Mode - A greatly enhanced version of BlastZone 1; a “defend the base” style game with beam weapons and a points chain system. Destroy all enemies before they pass your ship or it is game over.

  • Classic B Mode - Similar to Classic A, but with a points pool system; every action either adds to or subtracts from the points value and the player needs to stop the game at the right point to get a high score. The game keeps getting tougher; get too cocky and you could lose it all!

  • Survival Mode - Similar control scheme to Mission Mode, but with infinitely generated levels and a unique multiplier scoring system that depends on skill shots to get the best score.

  • Blitz Mode - Similar to Survival Mode, but massively increases the number of enemies on screen and gives you a fully powered ship from the start to combat them. The key to this mode is to maintain hyper power to keep those weapons powered; running out of energy can mean certain death from the large swarms of enemies!

Additional Features include:
  • 2D controls, but with hazards and gameplay elements moving around in full 3D space
  • Cooperative multiplayer both local and online for 2 players
  • Unlock the full power of your ship with hyper mode and unleash the devastating power of the omega cannon!
  • Multiple difficulty levels designed for new players up to genre veterans so everyone can have fun
  • 4 expansive game play environments, such as mountains, caves, and outer space
  • 7 selectable ships with different play styles (power, speed, melee, etc)
  • 15 weapon types including beams, cluster grenades, force fields, power bolts, and machine guns
  • Hundreds of different enemy types, each with different behaviors and stats
  • An online world leaderboard to see how you stack up to the competition
  • A Turbo mode for each of the survival modes for experienced gamers
  • Additional levels and content to be released for free

System Requirements

    Minimum:
    • OS: Windows XP 32bit or above
    • Processor: Any SSE2 capable CPU (Pentium 4, Athlon64, Atom, Brazos or higher)
    • Memory: 1 GB RAM
    • Graphics: Radeon 9700 or Geforce 6600 with 128mb vram supporting OpenGL 1.5 or above
    • DirectX: Version 8.1
    • Network: Broadband Internet connection
    • Storage: 80 MB available space
    • Sound Card: OpenAL 1.1 compatible sound card
    • Additional Notes: Supports any DirectInput or XInput Compatible gamepad
    Recommended:
    • OS: Windows Vista/7/8/10 32/64bit
    • Processor: 1.8ghz Core 2 Duo or Athlon64 X2 (makes use of up to 16 cores if available)
    • Memory: 2 GB RAM
    • Graphics: Radeon x800 or Geforce 6800 with 256mb vram supporting OpenGL 2.0/3.0 or above
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 80 MB available space
    • Sound Card: OpenAL 1.1 compatible sound card
    • Additional Notes: Supports any DirectInput or XInput compatible gamepad

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