The cold that destroyed the world is nothing new. There is nothing left to save, and no hero left to save it. The Music at the End of the World is nothing more than the ramblings of a madman... and a little of what remains of the world.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The Music at the End of the World is a visual novel with a rich narrative and survival elements, adapted from a novel. I chose Early Access to gradually release the chapter-based story at planned intervals, allowing players to experience and engage with the game as it evolves. This approach can help me to refine gameplay mechanics and improve overall balance based on player feedback since I'm a solo developer.”

Approximately how long will this game be in Early Access?

“Due to the valuable feedback I've received, I've significantly expanded the scope of the game with additions such as voices and improved animations. As a result, while I originally aimed for a full release in June 2025, the game will instead enter Early Access around that time. I believe this will allow players to experience the core gameplay while I continue refining and enriching the experience. My goal is to complete the full version within 2025. I’ll be sharing regular updates throughout development to keep the community informed and involved.”

How is the full version planned to differ from the Early Access version?

“During Early Access, I plan to release the main story in chapters, allowing players to experience the narrative as it unfolds. My current intention for the full version is to include the complete main story along with three standalone side stories that expand the world and provide additional perspectives. In addition to content expansion, the final release may also feature refinements to gameplay mechanics, improved visuals, and quality-of-life adjustments based on community feedback. While the overall structure is planned, development will remain flexible to accommodate necessary improvements and player-driven enhancements.”

What is the current state of the Early Access version?

“Because the main story is adapted from a novel, the entire script is already prepared and revised for the game. The story is planned to consist of nine chapters, with the first three chapters currently completed and fully playable. These chapters provide a solid introduction to the game's world, mechanics, and core narrative themes. While this foundation is in place, I may apply additional refinements, balancing, and polish throughout Early Access based on player feedback.”

Will the game be priced differently during and after Early Access?

“The game will remain at its current price throughout the Early Access period. The full release may have a different price, depending on the final scope of content and features.”

How are you planning on involving the Community in your development process?

“Throughout the Early Access period, player feedback will be an essential part of refining the game. Community input is particularly valuable in balancing difficulty, adjusting survival mechanics, and evaluating the impact of choice-driven storytelling. I encourage players to share their thoughts through Steam discussions, feedback forms, and other platforms, and I will make every effort to incorporate their suggestions where feasible. I plan to provide regular updates to maintain transparency on which improvements are being implemented based on community input.”
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About This Game

The cold that destroyed the world is nothing new. There is nothing left to save, and no hero left to save it. Music at the End of the World is nothing more than the ramblings of a madman... and a little of what remains of the world.

AN ORIGINAL STORY, CONSEQUENCES SHAPED BY YOUR CHOICES

Based on the novel of the same name, The Music at the End of the World lets you influence the course of the story, though doing so is far from easy.

The Narrator may sometimes lose his train of thought, distort events, or draw his own conclusions. Sometimes out of pride, sometimes out of shame, and sometimes simply because he has forgotten, he may tell the story quite differently from how it actually happened.

But how the story is told hardly matters. One way or another, everything leads back to the end of the world and the fractured mind of the Narrator.

UNEXPECTED SOLUTIONS TO UNUSUAL PROBLEMS

There are no conventional puzzles here. Dealing with the madness born from the Narrator's fractured mind requires unconventional approaches.

Throughout the story, your task is to find ways to hold the Narrator's mind together. But failure does not bring the story to an end. On the contrary, it may reveal an entirely different side of it.

A WORLD WHERE HUMANITY HAS SURRENDERED TO ITS PRIMAL INSTINCTS

Surviving at the end of the world is no easy feat. The handful of living souls who remain are more than willing to tear each other apart over the few scraps they can find.

The Music at the End of the World does not feature difficult or elaborate combat mechanics. The true difficulty and complexity of its conflicts come from the weight of taking a life and the regret of defeat.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

"Artificial intelligence was used to assist with certain aspects of the development process, including audio and visual asset creation."

Mature Content Description

The developers describe the content like this:

This game's story explores themes such as death, the meaninglessness of life, the true purpose of survival, and loneliness. It does not contain detailed depictions of extreme violence but may include implications of such acts. The game does not explicitly depict nudity, but there may be implications of nudity or acts involving sexual violence.

System Requirements

    Minimum:
    • OS *: Windows 7 or Higher
    • Processor: 2.0 Ghz 64-bit Intel-compatible
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0 or DirectX 11
    • Storage: 2 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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