An AI-directed town where anything can happen. Let your NPCs thrive, or turn them against each other. Each character has their own goals and desires and responds to events in real time.

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Permainan Akses Awal

Dapatkan akses segera dan mula bermain; libatkan diri dengan permainan ini seiring pembangunannya.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“AI is a rapidly changing technology. We aim to iteratively improve this game via experimentation and user feedback to gradually make it closer to our vision of a town simulator which never gets boring. This involves tuning or overhauling NPC and prompting mechanics until they become believable characters with meaningful lives and realistic struggles.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“1-2 years (unless AI takes over the world or obsoletes all games)”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“Planned features (non-exhaustive):
  • Improved or AI-generated animation
  • More realistic long-term NPC behavior
  • More event checks and/or NPC actions for richer emergent gameplay

Bagaimanakah keadaan semasa versi Akses Awal?

“The player can generate a world with about 5 locations, 20+ interactable objects, and 5 NPCs. The NPCs will plan agendas, talk to each other, interact with objects, and react to other NPC actions. NPCs can also harvest resources, use items, craft new items, and construct new static objects. They have a health bar, hunger bar, and mood bar. They can take damage, acquire status effects, and (in rare cases) die.

The player can place new interactable objects into the world, edit NPCs' goals/thoughts, and override an NPC's current action.

Notice:
  • This game uses LLMs to generate future actions/decisions and is subject to well-known pitfalls of AI such as hallucinations and issues with coherence, which will be alleviated but not eliminated over time.
  • The game is currently in the early stages of Early Access; as such, old saves may break when the game is updated.
  • When starting a new game, NPCs may idle for 30-60 seconds as they plan their agendas before starting their initial tasks.

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“The price of the full release version will most likely be greater than or equal to the early access version. The final pricing will also depend on the assessed costs of calling the cloud services which provide AI inference.

Notice: The current pricing reflects the estimated cost of running cloud services for an average user, and is not necessarily an endorsement of the quality of the game.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Please send feedback via the Steam discussions page or the Discord.”
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Beli Life of an NPC

 
Lihat semua perbincangan

Laporkan pepijat dan tinggalkan maklum balas untuk permainan ini di papan perbincangan

Tentang Permainan Ini

Life of an NPC is a top-down AI-directed town simulator. Each NPC formulates their own goals and decides how to respond to other NPCs or in-game events. They can also use items on each other or interact with objects within the world.

Towns are procedurally generated via your prompt. Manipulate a character's goals or add new objects into the world to see how they react and develop over time.

This game is currently in Early Access. Please see the "Early Access" section for details.

Notice: The future of this game is uncertain and continued updates are not guaranteed, though I will do my best to ensure it isn’t broken. Among AI Roguelite, AI Roguelite 2D, and Life of an NPC, I will always prioritize whichever game seems to have the most potential to become great. For example, if tomorrow I get some random burst of inspiration which I feel would take Life of an NPC to the next level, I would redirect all my efforts in that direction. Currently, I am focusing on AI Roguelite (original). That may change in a few months, or it may not. This message was last updated July 2025.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

This game uses generative AI for procedurally generated content (images for in-game objects, text for what the NPCs should do next, etc).

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • Memori: 2 GB RAM
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 1 GB ruang tersedia
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • Memori: 8 GB RAM
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 10 GB ruang tersedia

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