Balls Up is a climbing game where players unlock abilities and choose different paths to ascend. Unlock permanent upgrades for your character, a ball. Face the constant risk of falling back to the start, exploring varied paths and abilities.
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'm just one person making my first game. I believe everything about this game will benefits from ongoing feedback.”

Approximately how long will this game be in Early Access?

“About 2 Mouths”

How is the full version planned to differ from the Early Access version?

“During Early Access, we aim to collaborate with our community to shape the game’s growth. Current development discussions include potential additions like:

New Biomes & Levels: 2 additional biomes (e.g., above the clouds, Space).

Quality-of-Life Features: accessibility settings, and controller remapping.

But these ideas will adapt based on feedback. We’re excited to refine the experience using player insights!"”

What is the current state of the Early Access version?

“The Early Access version already includes:

Core Gameplay: Fully functional climbing mechanics, 3 biomes (sinking city, spaceport, Olympus).

Progression Systems: Several different upgrades and boons systems (e.g., double jumps, dash abilities).


Refer to the "About This Game" section for a full list of current features. Early Access focuses on refining balance and expanding content based on your feedback.”

Will the game be priced differently during and after Early Access?

“We don't plan to change the price. Discounts may occur during seasonal sales.”

How are you planning on involving the Community in your development process?

“We’ll actively gather feedback via Steam forums and Discord to refine climbing mechanics, level design, and future upgrades. Player input will directly shape new biomes, traps, and balance adjustments during Early Access.”
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About This Game

A thrilling, fast-paced climbing game where players unlock different boons and choose diverse paths to ascend each climb. Control a character in the form of a ball and unlock permanent upgrades to enhance your gameplay. Navigate past various traps as you face the constant risk of falling back to the start.

KEY FEATURES:

  • Dynamic Climbing Mechanics: Master momentum-based movement to scale handcrafted levels.

  • Roguelike Progression: Unlock permanent upgrades (e.g., double jumps, speed boosts, or wall jumps) to tackle increasingly difficult climbs.

  • Risk vs. Reward: Choose between multiple paths—some safe but slow, others laden with traps but offering unique power-ups.

  • Diverse Hazards: Dodge spinning traps, collapsing platforms, laser turrets, and environmental hazards that punish careless moves.

WARNING: One wrong move could send you tumbling… but the thrill of the climb will keep you coming back!

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

-The languages are translated using AI

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5
    • Memory: 8 GB MB RAM
    • Graphics: NVIDIA GeForce GTX 1050
    • DirectX: Version 11
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 11
    • Processor: Intel(R) Core(TM) i7-9700 CPU @ 3.00GH
    • Memory: 16 GB MB RAM
    • Graphics: NVIDIA GeForce RTX 3060
    • DirectX: Version 11
    • Storage: 5 GB available space
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