Become a battle mage fueled by music! Every song spawns magical energy — catch it to charge your spells, then hurl them at waves of invading enemies. Exploit their weaknesses, dodge their counterattacks, and prevent them from breaking your gate!

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Early Access-Spiel

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Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„The opening act is on stage — more is coming.
I'm using Early Access to add significant content updates and tune the difficulty based on what real players tell me is too easy, too hard, or just right. Your feedback directly shapes which spells feel powerful, which enemy waves feel fair, and which songs make you feel like a god wizard.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„I am targeting a short Early Access period of 6–9 months. The goal is not to stay in EA development forever, but to polish the existing experience for the 1.0 release.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„More songs, more maps, more enemy types, and more customization options. Potentially more spells and more companions as well. Depending on player feedback, I also plan to add a meta progression system. The 1.0 version will be the complete experience RHYTHMIC deserves.“

Was ist der derzeitige Stand der Early Access-Version?

„Stable and fully playable. Right now you get:

* 10 songs across 3 difficulties
* 3 maps with unique enemy types, each with their own abilities
* 3 spells + 1 ultimate spell
* Global leaderboards for every song/difficulty combo
* The tree companions Drog & Bog (helpful… sometimes)
* 8 achievements including 3 monster slayer progression tracks
* 28 unlockable customizations

Everything works. You can play until you beta every high score.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„No changes during Early Access. Price will increase at 1.0 to reflect the finished product.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„Join the Discord and let me know which enemies feel unfair, which spells feel weak, and which songs make you feel unstoppable. This is a solo passion project — your feedback goes straight to the one person building it.“
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Infos zum Spiel

RHYTHMIC is a VR spell-combat game where music is LITERALLY magic! 
The rhythm will spawn mana particles that you must collect to conjure your spells. Each song is one round of intense physics-based magic combat. Stand as the last defender of your realm against relentless waves of enemies, intent on breaching your gate.

Feel the music and gather your mana. Throw spells at invaders and exploit their weaknesses! Each map hosts a different kind of enemy type, each with their own unique abilities. Prove your coordination and cunning to survive each song.

The music is the source of all power in this realm! Magical particles spawn in tune with the rhythm. Catch as many as you can to power your spells!

They will attack relentlessly! Aim well, exploit each enemy's weakness with the right kind of magic, and play around their abilities to be as effective as possible!

Watch out! Some enemies will fight back. Avoid their attacks or lose your charged mana, take too many hits and you will face an early defeat! 

⚔️ Not Your Typical Rhythm Game

RHYTHMIC borrows from several genres but plays like none of them. It doesn't set the focus on hitting beat maps perfectly, but first and foremost you're here to defend your gate. The music conjures your mana resources, and you decide what to do with it. Your performance depends on your reflexes, your aim, and your tactical choices under pressure.

If you enjoy the physicality of games like Pistol Whip, the magic combat of Blade & Sorcery, and the wave-based intensity of Until You Fall — Step up to the stage and enjoy smashing monsters with magic to epic music.

  • Build your scenario with the help (or distraction) of the tree companions Drog and Bog.

  • Play 10 different songs on 3 distinct difficulties.

  • Play on 3 different maps and defend against 3 different enemy types each with unique traits and abilities.

  • Earn achievements and customizations like hand models, enemy skins and more.

  • Climb separate leaderboards for each song on each difficulty.

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

Several songs in the game are generated using generative AI. It is the goal to work together with artists and license also player requested music as soon as the game proves viable.

AI in the form of chatbots was also used during ideation, design and programming as an auxiliary tool.

NO GRAPHICAL ASSETS in the game have been AI generated!

Beschreibung nicht jugendfreier Inhalte

Der Entwickler beschreibt die Inhalte wie folgt:

Songs in the game can contain lyrics about violence or legal drug and alcohol consumption.
The general setting is a fight against evil forces.

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10 (64-bit)
    • Prozessor: Intel Core i5-9600K / AMD Ryzen 5 3600
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: NVIDIA GeForce RTX 2060 (6GB) / AMD RX 5700
    • DirectX: Version 11
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    • VR-Unterstützung: SteamVR (Quest Link, Index, Vive)
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10/11
    • Prozessor: Intel Core i7-11700 / AMD Ryzen 7 5800X
    • Arbeitsspeicher: 32 GB RAM
    • Grafik: NVIDIA GeForce RTX 3070 / RTX 4060 Ti
    • DirectX: Version 11
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    • VR-Unterstützung: SteamVR (Quest Link, Index, Vive)

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