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Spil med tidlig adgang

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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“DON’T GET GOT was prototyped during an internal game jam and we just could not stop playing, so we figured others might enjoy it as much - why gatekeep the fun?

Our goal with Early Access is to discover our game’s true potential and direction together with the community, as well as its limitations. We know there’s something magical here and there’s no one better positioned to help us find and build on that core than the players.”

Hvor lang tid vil dette spil være i tidlig adgang?

“We’re expecting roughly a year of Early Access before the game is released. This is not our first rodeo and we’re confident in our production capabilities; the key remaining question will be staking out the features and scope of 1.0 together with the playerbase, which ultimately defines the EA timeline.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“Frankly, that’s what we intend to use EA to find out! It will definitely have more content in terms of maps, characters, enemy types, items and so on.

Yet exactly which parts of the game will grow the most, and if we’re adding entirely new things such as game modes, or even redesigning parts of the gameplay loop will be figured out in the coming months based on player feedback.

We’re intending to use this period to test some radically different ideas, which means there may be experimental features that we try in EA but decide not to ship in the final version.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“DON’T GET GOT is fully playable both solo and online with up to 8 players. As of EA launch there is one map, game mode, character and enemy type. Internal testing tells us performance is solid on most machines. ”

Ændrer spillets pris sig under og efter tidlig adgang?

“Yes. We’re releasing what we consider a very fun and technically sound prototype; it’s the framework for what will become a fully fleshed out game, but its prototype state is very much reflected in our current low pricing.

Once we’re more confident about what 1.0 looks like in terms of scope, we’ll be able to better estimate the launch price and communicate this with the players.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“We’re starting small to be able to adjust to where our players congregate, and will adapt thereafter. Our initial communication will primarily focus on the steam community forums, our X/Bluesky profiles and discord.

The goal is to find a centralised location for players to leave feedback and impact game development, until then we will do our best to monitor conversation wherever we find it. Expect regular updates on steam, come talk to us directly on X/Bluesky, and please let us know if you manage a community page so we can support you!

We intend to post a first version of our development roadmap approximately 2 weeks into EA, and for the first content update to drop 3 weeks into EA. Both these updates should come with additional clarity regarding what to expect going forward. ”
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Anmeldelser

“Don’t Get Got’ Mixes ‘Among Us’ With Jumpscare Horror for a Game I Won’t Soon Forget”
Highly Recommended – VICE

Om dette spil

  • Blink

  • Make a sound

  • Trust your friends

  • Run out of batteries

  • The codes

  • Real smart

  • To the safe room

  • Trouble

  • Tricks up your sleeve

DON’T GET GOT is a multiplayer co-op horror game of deception. You’re locked inside and something is out to get you. Find the key. Use the environment and collaborate with other players until they no longer serve your needs.

  • Co-op multiplayer with up to 8 players

  • A large school with randomised objectives and safe rooms

  • Easy to learn, hard to master social deception gameplay

  • Intelligent creatures out to get you

  • Tools to solve problems: scanner, flashlight and decoys

  • Proximity chat   

Beskrivelse af voksenindhold

Udviklerne beskriver indholdet således:

Doll-like humanoid creatures stalk you, sometime with knives. There is no explicit death animation or blood/gore. However the environmental atmosphere is dark and frightening.

You occasionally come across other players who have been defeated, their bodies are not corpse-like or bloodied, but simply slumped against a wall.

Systemkrav

    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem *: Windows 7 or later
    • Processor: 2.6 GHz Quad Core or similar
    • Hukommelse: 8 MB RAM
    • Grafik: NVIDIA GTX950 or Radeon RX 460 equivalent
    • DirectX: Version 11
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 5 GB tilgængelig plads
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem *: Windows 7 or later
    • Processor: i5 3GHz or Ryzen 5 3GHz
    • Hukommelse: 16 MB RAM
    • Grafik: GeForce GTX 1060 or Radeon RX 580
    • DirectX: Version 11
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 5 GB tilgængelig plads
* Fra den 1. januar 2024 understøttes Steam-klienten kun på Windows 10 og senere udgaver.

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