A player inspired community driven survival game set in a crumbling world where you are faced with tough choices to ensure your survival, and much more as I am including a simple yet powerful level editor and heart pounding head to head match modes in both arena and realistic environments.
Toutes les éval. :
plutôt négatives (22) - 31 % des 22 évaluations des utilisateurs et utilisatrices pour ce jeu sont positives.
Date de parution :
26 mai 2015
Développement :
Édition :
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Jeu en accès anticipé

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Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« I want the players to be involved with the development of the game and I think Early Access is one of the best ways to do that. I know that a good game can be great when a community gets behind it.

Anyone that was involved in the Concept phase or Greenlight phase should already know that I believe that a game should be able to adapt to the player instead of the other way around. Players will have many options to tailor this game to their style and I want the community to help me come up with them. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« I would like to move this project along at a nice pace ,but I do not want to rush anything out. It is hard to estimate how long this will be in early access. Some major factors will be how the community responds to the game and how hard they are willing to push me to make things right. I would like to move to a full release by the end of 2015. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« I really want to get the core system going good before I start putting in the more complex features. Starting out things will be very basic. I will add in features to be tested and then let the community help me decide the ones that make the cut to the finished game. Here is a list of the planned features.

  • Building
  • Crafting
  • Bartering
  • Agriculture
  • Exploration
 »

Quel est l'état actuel de la version en accès anticipé ?

« Martial Law is currently in an Alpha state. Many of the features are still being added and the ones in the game are actively being tweaked. A list of the current features are below.

  • Match Mode
  • Level Editor
  • SinglePlayer
 »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« My goal from concept through Greenlight was to produce a great game at a good price. It is possible that the price will go up marginally when it is finished but I promise to keep any increase minimal. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« I will be doing discussion about the game on the Martial Law YouTube channel and in the Martial Law Alpha group about bugs updates and the general direction of the game. I really want people to get involved with the development and especially want to get input on the things everyone wants in the level editor. »
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Remarque : Martial Law n'est plus disponible sur le magasin Steam.
 
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À propos de ce jeu

What is Martial Law?


Right now, it's the framework of a single and multi-player survival game. I emphasize the word "framework". As of now, it has the basic functions and mechanics developed over months upon months by a one-man development team. It is *not*, I repeat *NOT* a complete game. If what you want is a complete game, DON'T buy it.

What you are doing by purchasing is supporting an indie developer who has built a mechanical framework and core that will be continually expanded upon in constant cooperation with the community. What you are doing by purchasing is guaranteeing that Prophet can continue to work full time (actually, significantly more than "full time") on the development. What you are doing is funding the continued expansion of the game, whether that means actual additional paid staff or new equipment to build and test the game, or just keeping Prophet from having to split his time between multiple jobs.

Who shouldn't purchase



  • Someone who is looking for a finished game

  • Someone who doesn't want to help grow and develop a true indie title

  • Someone who really can't afford the price for something that isn't a finished product

  • Someone with no patience for the unavoidable bugs and delays in WIP software

Who should purchase



  • Someone who wants to play a role in building a real, non-zombie based survival game

  • Someone who can afford the price without raiding the piggy bank

  • Someone who is patient, and understands the pitfalls and tribulations of a one-man dev team

  • Someone who really is passionate about indie games

  • Someone who just wants to try something completely new

I urge you to think twice, and think deeply before you purchase this game. I believe we are being completely up-front with what it is, and what it isn't. If you have *ANY* doubts, we would strongly encourage you not to buy it now, and instead wait until more features you want have been added. However, if you like what you have seen so far, I welcome you to help Prophet out with a purchase, so that the game can proceed at pace to its eventual full implementation. The more purchases are made, the more resources can be put into speeding up the development, hiring staff, paying artists for contributions, et cetera. So what’s working? As of release, the following things (we will update the description as more features are implemented)

Current Features



  • Match Mode

    Arena based, jet-pack having, super jumping fun, or more realistic CTF, Team Deathmatch, or FFA matches.

  • Level Editor

    The level editor is meant to be a simple, yet powerful editor that will allow the community to build content and tell their own stories in the Martial Law universe.

  • SinglePlayer

    This will be the strength of Martial Law compared to most other survival games. Right now, the framework is a good portion of the way to completion, with (mostly) working inventory, a large open world (not yet really populated), functional AI (limited), and vehicles.

planned Features



  • Building

    Building in Martial Law will be a simple process of collecting the items you need to craft the object you want to build or place the random pieces of debris you have collected from around the world to build your own survival shelter, traps, or works of art.

  • Crafting

    Crafting at first will be a basic recipe system. You can find recipes by exploring the different areas in the world, meeting people that have already learned the skills that are willing to teach you or research the craft-able items that you find, steal, or trade for in the game.

  • Bartering

    Trading is important to secure your survival and so there will be a simple system giving players a secure place to trade, buy, or sell goods with other players. There will be no "Store" to exploit or pay to win, and all items will need to be found or created in-game

  • Agriculture

    Just like in the real world an area can be over hunted very easily and so learning how to grow and raise your own food is important.

  • Exploration

    Sometimes it is nice to be able to give your legs a rest. Players will be able to travel by multiple means on land, air, and sea.


    Thank you for reading this, and thanks for your interest in Martial Law.

Configuration requise

Windows
SteamOS + Linux
    Minimale :
    • Système d'exploitation  *: Windows 7 64-Bit, Windows 8.1 64-Bit
    • Processeur : AMD: Phenom X2
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : GT240
    • DirectX : Version 11
    • Réseau : connexion internet haut débit
    • Espace disque : 3 GB d'espace disque disponible
    • Carte son : DirectX Compatible
    Recommandée :
    • Système d'exploitation  *: Windows 7 64-Bit, Windows 8.1 64-Bit
    • Processeur : Intel i5 2500
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : GTX 670
    • DirectX : Version 11
    • Réseau : connexion internet haut débit
    • Espace disque : 6 GB d'espace disque disponible
    • Carte son : DirectX Compatible
* À compter du 1ᵉʳ janvier 2024, le client Steam sera compatible uniquement avec Windows 10 et ses versions plus récentes.
    Minimale :
    • Processeur : AMD: Phenom X2
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : GT240
    • Réseau : connexion internet haut débit
    • Espace disque : 3 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Ubuntu 14.04 x64
    • Processeur : Intel i5 2500
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : GTX 670
    • Réseau : connexion internet haut débit
    • Espace disque : 3 GB d'espace disque disponible

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