A 2D, non-linear, rogue-like universe exploration game Players operate characters to explore, collect, defend, trade, discover relics, and clear levels in 2D universe civilization ruins levels. The items, tools, bombs, "zombie enemies," and civilization relics in the level are randomly generated.
Gameplay |  demonstration
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Generel/cinematisk | Interstellar Escape

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SÆRTILBUD! Tilbuddet slutter om

-30%
$9.99
$6.99
 

Om dette spil

Can we resist various phenomena in the universe? If the universe civilization is a great cycle, what different clues will we discover? Many people start thinking and imagining these issues at a young age. After traveling to many places around the world and appreciating and liking many civilizations, we started making this 2D adventure game.

The story of this game is not complicated, a child is quietly exploring the universe bit by bit. The operation of this game is also not complicated. Explore and collect various self-defense bombs and auxiliary tools in the dark, pay attention to concealment and positioning after turning on the light source, deploy bombs in advance to protect oneself, defend against "zombie enemies" who protect the ruins, collect civilization ruins after collecting the light source, collect mineral deposits and spaceship ruins to trade interstellar currency and fly from one planet to the next.

You don't necessarily have to fight against the “enemy”, as long as you run fast. You can really run very fast, as long as you don't run into a dead end or directly into the arms of the “enemy”, the “enemy” won't be able to catch up with you. Even if you are killed by the “enemy”, you won't really suffer any losses, you just need to explore the civilization ruins levels under each planet again.

What you need to do is to save it every time you enter a new civilization relic level, so that you won't have to explore again from earlier places after the exploration fails.

 

This game follows a non-linear, Rogue-like design overall. The map, “enemies”, items, weapons, and civilization relics of each civilization relic level are randomly generated. Every exploration of cultural relics is unique and different. Exploring within planets, from one planet to another, each person has many differences in details every time they play.

You can choose to clear quickly, collect quickly, find the exit quickly, and quickly enter the next level and the next planet. You can also choose to turn on each light source, uncover all secrets and civilization relics in each level (recommended by game developers). You can also mine, complete tasks in each level, or trade with merchants in each level to earn more rewards and find alternative endings in the game. You can also deal with the “enemies” in each level, use skills to kill them, increase your escape and defense experience, become more proficient, and have the opportunity to receive alternative rewards in the game.

 

Unlike typical plot based games, we did not design too many character dialogues in this game, only cutscenes of cosmic elf dialogues. We embed the clues, secrets, and “conversations” of the universe, player's funny behaviors into the design of 80 levels like pearls, just like we travel in reality, arriving at a new place and stringing together everything we see, think of, and hear, creating a unique experience every time we play.

This is our first 2D adventure game released on Steam. Hope you like it!

 

In order to highlight the experience of exploration and escape, as well as the phenomena of the universe and civilization relics, we have removed many other designs, simplified the map, and simplified the interaction, which will be emphasized in our upcoming new games.

Game buttons: AWSD - move left, up, down, and right; E - Placing tools or bombs; No buttons (direct touch) - obtain items, obtain civilization relics; Left mouse button - UI interaction (including selecting items, tools, and bombs to use; limited dialogue interaction; selecting to use mineral deposits and spacecraft to trade interstellar currency); Middle mouse button - Mining (requires the use of a hammer tool first); Right mouse button - Jump dodge

Systemkrav

Windows
macOS
    Minimum:
    • Styresystem: Windows 10
    • Processor: Dual Core Processor
    • Hukommelse: 8 GB RAM
    • Grafik: DirectX 9.0c
    • DirectX: Version 9.0c
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 2 GB tilgængelig plads
    Minimum:
    • Styresystem: macOS 10.15
    • Processor: Dual Core Processor
    • Hukommelse: 8 GB RAM
    • Grafik: DirectX 9.0c
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 2 GB tilgængelig plads
* Fra den 15. februar 2024 ophører understøttelsen af 32-bit spil og macOS 10.14 og tidligere i Steam-klienten.

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