Requiem of Dread is a single-player Top-down shooter with rogue-lite elements made in a university project. Dive into mysterious dungeons filled with unique monsters and challenging bosses. Shoot your way through waves of enemies, upgrade your equipment and character and travel into the dark.

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«We’re releasing Requiem of Dread in Early Access because we want to develop this game alongside our players. As a small team of students, Early Access provides an opportunity to refine gameplay, balance mechanics, and test new content based on direct feedback from the community. Our goal is to use this collaboration to ensure the game evolves into a fun and well-rounded rogue-lite experience. By involving players early, we can prioritize the features and improvements that matter most to the community.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«The full release will be early 2026, so Early Access will be one year.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«We plan to add more handcrafted dungeons, new enemy types, additional bosses, and a wider range of upgrades to provide more variety and replayability. In addition, plans are to refine existing mechanics, improve visual and audio polish, and enhance animations for a more immersive experience.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The Early Access version of Requiem of Dread is a fully playable alpha build that includes the core gameplay features. It currently offers:

-Three handcrafted dungeon maps with unique environments
-A variety of enemies and challenging boss fights
-An upgrade system for weapons and buffs
-Pixel-art visuals and a melodic horror soundtrack

Players can expect a fun and functional experience, though some areas, such as balancing, animations, and content variety, are still a work in progress. For more details about the current features, refer to the 'About This Game' section.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«It will be free to play forever.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We’ll rely on community comments and reviews to guide the development of Requiem of Dread. Your feedback will help us identify what works well, what needs improvement, and which new features or adjustments would improve the overall experience. By sharing your thoughts, you’ll directly influence future updates and improvements.»
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Om spillet

The minimalistic gameplay and the retro pixel-art makes it easy to get started and deep dive into the dark worlds of Requiem of Dread.

Embark on an adventure into the darkness to defeat foes and bosses with increasing difficulty.

Fight your way through 3 handcrafted dungeon maps, from haunted graveyards, monster-filled forests to the empty tombs in the pyramids.

Beware of what you will find there! We composed a melodic horror sound that will companion you through the exciting experience.

This is a student project made in Godot 4.3. In a group of four students, we had two months to learn and adapt different techniques and create this alpha version.

The music is handcrafted and composed to immerse the player into a world of death, destruction and discomfort. The bosses will do everything to keep you on the edge of your seat, so don't take too much time to appreciate their animations. The skill tree allows you to spend your collected coins on buffs. Open the skill tree, go on a shopping spree and come back to finally kill the reaper!

Controls: Play with mouse and keyboard.

Moving – W,A,S,D

Shooting – Left Mouse

Skill tree– ESC Spend your earned gold

Weapons – Number keys 1,2,3

Opplysning om AI-generert innhold

Utviklerne beskriver hvordan spillet bruker AI-generert innhold slik:

We utilized AI technology to generate some of the images and assets featured in our game. This approach allowed us to enhance the visual elements of the game efficiently while maintaining our creative direction. The AI tools were used solely for asset creation, and all gameplay mechanics, coding, and design decisions were developed manually by our team.

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10 +
    • Prosessor: 2,3 GHz or faster x86-compatible processor
    • Minne: 4 GB RAM
    • Grafikk: Intel HD Graphics
    • Lagring: 100 MB tilgjengelig plass
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • Lagring: 200 MB tilgjengelig plass

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