This fascinating documentary film tells the incredible true story of the pioneers of the British Video Games Industry from 1979 to the present day.
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31 mrt 2015
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Opmerking: From Bedrooms to Billions is niet meer beschikbaar in de Steam-winkel.
 

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From Bedrooms to Billions tells the incredible true story of the pioneers of the British video games industry. As home computer technology development gathered pace in the 1970’s and 1980’s computers such as the ZX Spectrum, Commodore 64, BBC Micro and later the Commodore Amiga and Atari ST saw a generation of small team enthusiasts, hobbyists, school kids, and entrepreneurs emerge. Their creativity and vision, along with those that followed allowed the UK to play a key role in the shaping of the largest entertainment business in the world today, the billion dollar video games industry!

The film journeys through those early 8-bit game design years, the transition into the 16-bit era and PC, the influence of the Japanese and American consoles (Sega Genesis/Mega Drive, Nintendo SNES), the availability of finance caused by rising development costs, right through to the present day of big budget triple A games, indie development and the future. Featuring interviews with Mark Healey (Little Big Planet), Ian Livingstone (Tomb Raider), Peter Molyneux (Populous), Jeff Minter (TxK), David Braben (Elite Dangerous), David Perry (Earthworm Jim), Mark Cerny (Sonic the Hedgehog 2) and many others from across video game development, publishing and journalism from over the last 40 years, combined with compelling archive footage and music.

The film reveals some of the remarkable stories, struggles and successes that saw the UK video games industry go from quite literally nothing into a major force littered with original thinkers, innovators and eccentric characters.

Extra inhoud

9 video's, 60 minuten
Koop From Bedrooms to Billions en ontvang de volgende extra's:
Making of Speedball 2
Bonusinhoud
6 minuten
Mike Montgomery of The Bitmap Brothers tells us how one of their most famous games came about complete with infamous "ICE CREAM! ICE CREAM!" call from an eager salesmen taking advantage of another horrific injury on the pitch to sell a few more ice creams to the ecstatic crowd!
Creating Sensible World of Soccer
Bonusinhoud
6 minuten
Jon Hare talks about how by the early 1990's the opportunity was there to finally create 'his' kind of football game. This film looks at how one of the most famous football or 'soccer' games ever came to be, complete with players of all the right leagues, nationalities and even colors.
Making Games and Sheep in Space
Bonusinhoud
4 minuten
British Game Developer and Llamasoft Founder Jeff Minter talks about how he used to create his early games as well as revealing his thinking behind his much loved Commodore 64 title 'Sheep in Space'...
Making music for the Commodore 64
Bonusinhoud
10 minuten
Rob Hubbard is generally regarded as one of the greatest Commodore 64 musicians of all time, though he would be the last to say that! In this film Rob talks about what first interested him into getting a Commodore 64 and from there working out how to use the SID Chip to make music.
Making Head Over Heels
Bonusinhoud
5 minuten
By the mid-1980's developer Jon Ritman had already established himself as a brilliant developer having hits such as 'Match Day II' and 'Batman'. His next title 'Head Over Heels' had certain design elements that caused the gaming press of the time to hail Jon as an innovator.
Making Shadow of the Beast
Bonusinhoud
8 minuten
Martin Edmondson who later in his career had smash hits with titles such as 'DRIVER' and 'Destruction Derby' talks about how a few years earlier he turned a technical demo for the Commodore Amiga 500 into a fully formed game that was 'Shadow of the Beast'.
Teaching Nintendo 3D
Bonusinhoud
7 minuten
In 1989 when Nintendo released their Gameboy Jez San could not resist cracking their copy protection technology! This led to a sequence of events which went from simply an offer to teach Nintendo how to create 3D games through to the development of the groundbreaking Super FX Chip!
Making Manic Miner
Bonusinhoud
6 minuten
'Manic Miner' was and still is one of the most iconic British Video Games of all time. Its creator Matthew Smith at the age of just sixteen shot to fame in the early 1980's when the game was released in 1983 for the ZX Spectrum.
Making Elite
Bonusinhoud
8 minuten
David Braben and Ian Bell created the seminal Space Trading Combat game 'Elite' whilst still at University in the early 1980's. David gives his thoughts on how this classic game was devised, created and released.
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Systeemeisen

Windows
macOS
SteamOS + Linux
    Minimum:
    • Besturingssysteem *: Windows 7
    • Processor: Intel Core 2 of gelijkwaardig van AMD
    • Geheugen: 1 GB RAM
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 200 MB beschikbare ruimte
    • Aanvullende opmerkingen: Netwerkbandbreedte van 5Mbps voor 540p, 3Mbps voor 360p.
    Aanbevolen:
    • Besturingssysteem: Windows 10
    • Processor: Intel Core i3+ of gelijkwaardige AMD-processor aanbevolen voor weergave in HD 1080p
    • Geheugen: 2 GB RAM
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 500 MB beschikbare ruimte
    • Aanvullende opmerkingen: Netwerkbandbreedte van 12Mbps voor 1080p of 8Mbps voor 720p.
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
    Minimum:
    • Besturingssysteem: Mac OS X 10.7
    • Processor: Intel Core 2 of gelijkwaardig van AMD
    • Geheugen: 1 GB RAM
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 200 MB beschikbare ruimte
    • Aanvullende opmerkingen: Netwerkbandbreedte van 5Mbps voor 540p, 3Mbps voor 360p.
    Aanbevolen:
    • Besturingssysteem: MacOS X 10.10+
    • Processor: Intel Core i3+ of gelijkwaardige AMD-processor aanbevolen voor weergave in HD 1080p
    • Geheugen: 2 GB RAM
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 500 MB beschikbare ruimte
    • Aanvullende opmerkingen: Netwerkbandbreedte van 12Mbps voor 1080p of 8Mbps voor 720p.
* Vanaf 15 februari 2024 ondersteunt de Steam-client niet langer de 32-bitsversie van spellen of macOS 10.14 of lager.
    Minimum:
    • Besturingssysteem: Linux Ubuntu 12.04 of nieuwer, SteamOS 2.20 of nieuwer
    • Processor: Intel Core 2 of gelijkwaardig van AMD
    • Geheugen: 1 GB RAM
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 200 MB beschikbare ruimte
    • Aanvullende opmerkingen: Netwerkbandbreedte van 5Mbps voor 540p, 3Mbps voor 360p.
    Aanbevolen:
    • Besturingssysteem: Linux Ubuntu 12.04 of nieuwer, SteamOS 2.20 of nieuwer
    • Processor: Intel Core i3+ of gelijkwaardige AMD-processor aanbevolen voor weergave in HD 1080p
    • Geheugen: 2 GB RAM
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 500 MB beschikbare ruimte
    • Aanvullende opmerkingen: Netwerkbandbreedte van 12Mbps voor 1080p of 8Mbps voor 720p.

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