Carry a parcel through a world above the clouds. Climb stairways, rooftops and moving crossings, explore three optional worlds behind ordinary doors, then return to the ascent. A full fall ends your attempt. Current game interface and story subtitles: Korean.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are refining a continuous vertical climb, route choices and a delivery story through Early Access. Movement, navigation, difficulty and stability still need player feedback and further testing.”

Approximately how long will this game be in Early Access?

“The previously stated one-year target was not met. A full-release date is not confirmed. We plan to announce timing after complete player playthroughs and further performance, save and control validation.”

How is the full version planned to differ from the Early Access version?

“We aim to improve environment variety, parcel handling, cinematic presentation, navigation and performance. Additional languages and voice acting are not confirmed commitments.”

What is the current state of the Early Access version?

“Version 0.11.2 contains a ground-level delivery opening, one continuous vertical world and three optional side worlds, with jumps, moving platforms, parcel interactions, saved discoveries, a phone camera and revised settings. A full fall ends an attempt. The interface and story subtitles are currently Korean. Some scenes and props need more polish; a three-hour first-play duration is a design goal and has not been verified by human playtests.”

Will the game be priced differently during and after Early Access?

“The price will not change when the game officially launches, and the price of the 'Early Access' version will remain the same as it is post-launch.”

How are you planning on involving the Community in your development process?

“We plan to use Steam discussion reports and our existing support email to guide improvements. Please include the location, reproduction steps and PC specifications when reporting an issue. Major changes and deployment status will be shared through Steam update announcements.”
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About This Game

Early Access · Campaign update 0.11.2
The new delivery campaign is now the playable Steam build. Its interface and story subtitles are currently in Korean. We are continuing to improve environments, parcel handling and cinematic presentation. Some store media shows earlier builds.

One parcel. An address far above.

It starts with an ordinary delivery. You arrive at a courtyard, leave the parcel and take a photo. When you turn around, the street is gone. Beyond the gate lies a world suspended above the clouds. Somewhere at the top, number 17 is waiting. Pick up your parcel and find a way to finish the delivery.

Climb your own way

Cross stone stairways, timber walkways, rooftops and industrial crossings. Time a moving platform, jump across a gap, pass through a building or take a wider route around a difficult stretch. Keep your parcel with you as the world below grows smaller.
A full fall ends the attempt and sends you back to the foot of the climb. Landing on a lower part of the route can leave you a chance to recover. What you have learned matters on the next attempt.

Take a door into somewhere unexpected

Three optional side worlds interrupt the climb: a vast management office, an inverted archive and a greenhouse where rain rises. Step away from the exposed route, explore their mechanisms and records, and enjoy the view. Finish exploring or leave early, then return to the entrance you used in the vertical world. These worlds add discoveries and route opportunities; they are not permanent altitude checkpoints.

A delivery with something left unsaid

An address repeats. Letters and delivery records point toward someone who expected your arrival. Read, notice the surroundings and piece together what the parcel means. The ascent and the unfinished delivery lead to the same destination.

  • Single-player, third-person climbing with jumps, moving crossings and route choices.
  • One continuous vertical world and three optional side worlds.
  • Fall risk and repeated attempts; discoveries remain while attempt-specific route progress resets.
  • Quiet viewpoints and an in-game phone camera.
  • Delivery records, physical letters and a story revealed along the route.
  • Display, graphics, audio and control settings; Korean interface and subtitles.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI helped create promotional artwork and the main-menu background illustration, and draft the story, dialogue and Korean and English store descriptions. These assets are pre-generated; no AI content is generated or external AI service used during gameplay.

System Requirements

    Minimum:
    • OS: Windows 10 / 11
    • Processor: AMD Ryzen 7 2700X (tested configuration; provisional requirement)
    • Memory: 24 GB RAM
    • Graphics: NVIDIA GeForce RTX 2070 SUPER, 8 GB VRAM (tested configuration)
    • DirectX: Version 12
    • Storage: 10 GB available space
    • Additional Notes: Provisional requirement based on the tested PC. Lower-end hardware requirements are still being validated. SSD recommended.
    Recommended:
    • OS: Windows 10 / 11
    • Processor: AMD Ryzen 7 2700X (verified test CPU)
    • Memory: 24 GB RAM
    • Graphics: NVIDIA GeForce RTX 2070 SUPER, 8 GB VRAM (verified test GPU)
    • DirectX: Version 12
    • Storage: 10 GB available space
    • Additional Notes: Verified test configuration for the rebuilt version. SSD recommended. GPU features depend on compatible hardware. Lower-end requirements are still being validated.