The Major Arcana have been lost to time. In Encounter, a solo, turn-based roguelike, every Tarot card is an event—and every choice can reshape your fate.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game has a lot of interconnected systems, and as a solo dev working in a bubble, I really need players to stress-test everything before launching to a wider audience. I’ll be listening closely to your feedback on balance, bugs, and all the quirky interactions that make the game shine.”

Approximately how long will this game be in Early Access?

“The target for version 1.0 is January. Expect steady updates and new content leading up to the full release.”

How is the full version planned to differ from the Early Access version?

“The 1.0 release will be bigger and deeper: more cards, alternate endings, expanded encounters, quality-of-life improvements, and plenty of surprises—all with extra polish.”

What is the current state of the Early Access version?

“The game is fully playable and stable. The core loop—exploring encounters, battling enemies, leveling up, completing missions, unlocking new characters and gear—is complete. The remaining work is mostly end-game content, especially the Major Arcana encounters.”

Will the game be priced differently during and after Early Access?

“Yes. The price will increase at full release to reflect the added content and improvements. Early players get in at a lower price.”

How are you planning on involving the Community in your development process?

“I’ll be active on Discord with dev updates, playtests, polls, and regular patches shaped by your feedback. Tell me what breaks and what slaps (in a good way). I do enjoy working in solitude, so forgive me if I’m not always talkative—but I’m always listening.”
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About This Game

As fate would have it, you’ve stumbled upon this game. Might as well give it a try. Who knows what you might encounter… ayyy. Get it? Encounter is the name of the game. When I said, “who knows what you might encounter,” it was a play on words.

Encounter: The Lost Cards is a solo, turn-based roguelike where Tarot cards drive the journey. Each card represents an event—an enemy, a stranger, a blessing, a curse—and your run becomes a chain of choices that shape how far you make it.

There’s no traditional world map. Instead, you travel through a deck of encounters, learning how to read risks, build momentum, and survive whatever fate deals next.

Your adventure starts with a single crate. What’s inside? Something useful… or something that forces a painful tradeoff. Either way, you’ll meet oddballs, outlaws, and outright disasters—sometimes in the worst possible order.

A run is a sequence of cards. Every draw is a situation to solve: fight, bargain, gamble, retreat, or take a hit now to avoid something worse later.

Turn-based combat with action economy. Every move consumes energy or other resources. Winning isn’t about spamming attacks—it’s about timing, sequencing, and using your gear intelligently.

Adapt or die. The same card can be helpful early and lethal later on. Build your stats, equipment, and deck so you can turn bad draws into survivable outcomes.

Resource management is the real boss. Everything is limited: rare items break, inventory space is tight, and food runs out. Each pickup is a commitment—taking one thing usually means giving up another.

Managing resources is only the beginning; chaining actions together for strong combos is where the deeper strategy shows up.

If you like roguelikes, inventory management, a touch of deck-building, turn-based RPG combat, and nostalgic pixel graphics, you’ll feel right at home in Encounter.

200+ unique and powerful items

100+ adaptive encounters

Inventory management

Deck manipulation

Action sequencing

Deep, flexible builds

Encounter rewards patience, experimentation, and flexible planning. Fate will sometimes hit you with the worst possible timing—but if you learn the systems and make smart tradeoffs, you’ll start to feel the moment where “random” turns into something you can actually control.

It’s big-brain if you want it to be, but easy to pick up and play. Either way, your fate is in your hands… mostly.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7/8/10/11 (64-bit)
    • Processor: Intel Core i3 or equivalent (2.4 GHz)
    • Memory: 1 GB RAM
    • Graphics: Integrated graphics card
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: Ubuntu 18.04 or later (64-bit)
    • Processor: Intel Core i3 or equivalent (2.4 GHz)
    • Memory: 1 GB RAM
    • Graphics: OpenGL-compatible integrated GPU
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
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