Indulge Lady Tallowmere and see how far through her lovingly violent dungeons you can delve in this 2D indie action roguelike-inspired platformer. New rooms are procedurally generated every time you play. How far can you make it?
All Reviews:
Very Positive (559) - 92% of the 559 user reviews for this game are positive.
Release Date:
Mar 3, 2015
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Recent updates View all (45)

December 1, 2018

Tallowmere 2 – Roadmap update

Dearest adventurers,

Tallowmere 2: Curse of the Kittens is coming along. Online co-op is working. The project has reached a turning point, and Lady Tallowmere will be opening the doors to her second generation of dungeons for you in 2019.



Early Access
Steam's Early Access programme is planned for the remainder of Tallowmere 2's development.

I am aiming for March 2019 as the initial Early Access launch timeframe for version 0.1, but please don't maim me if the date slips a little.

I've been developing T2 solo for almost 2 years now, and with online co-op being pretty stable and server deployment streamlined, I would like to get the dungeons onto Steam for you to play. There is only so much I can test alone, and online gameplay needs players to be effective. I'm also keen for your feedback and suggestions to help shape the game, as there's still much to do.

Please take a look at the following tentative development roadmap:



Currently in the closed alpha, you can enter Lady Tallowmere's dungeons, slay enemies, find keys, acquire loot and gold, buy and sell weapons and shields, level up and choose rewards, and receive a high score upon death. There are axes, boomerangs, katanas, grenades, flails, stun bombs, bows, elemental balls, staffs, lightning orbs, and scythes to discover. Most enemies use the same weapons you do in T2, which is different from the first game. Certain weapons also have elemental variations to keep things interesting, such as Poison Bows and Arcane Bows.



Similar to Tallowmere 1, the rooms in Tallowmere 2 are randomly generated every time you play, and gradually grow bigger as you delve deeper. Gaining a high score based on how many rooms you've cleared is still the aim of the game. Room Modifiers are also present now to spice up each area and keep you on your toes, and new Room Skins will keep the dungeon looking fresh.

While the original 7 loot rarities (ranging from Basic to Otherworldly) are making a comeback, 4 new loot tiers (ranging from Demonic to Celestial) now also await players that manage to make it extremely far.

Price
As shown on the roadmap above, I plan to increase Tallowmere 2's price throughout early access as development progresses.

Initial price will be $4.99 USD, and will reach $9.99 USD upon full release.

I've debated going free-to-play, and/or having in-app purchases or paid DLC, but for Steam, I feel a one-time upfront price of admission with free updates afterwards is the way to go.

I do plan to offer 10% discounts throughout early access from time to time, but no deeper. If the price looks good, please come aboard when the dungeons go live.



Upcoming features
While the core gameplay is stable, it needs more. Primary goals over the next couple years of Early Access will be focused on character enhancement, bosses, rewards, dialogue, and lore. The aim is to go above and beyond what Tallowmere 1 had for items, modifiers, and characters, while still adhering to the confines of the dungeon.

Some features of T2 that I've dabbled with so far, such as special abilities, secondary attacks, and acquirable passives, feel like they should be the rewards of exciting battles or events... but such battles need bosses, and these all take a fair amount of time to develop and create. As such, bosses will be added gradually, but the types of rewards you can receive will likely appear more often throughout development.

Some things are also due for an overhaul, or have only been partially implemented and still need to be fully fleshed out. Please be prepared for change.



Servers
I am calling Tallowmere 2's online servers "relay servers". There is no peer-to-peer networking – all network traffic passes through the relay servers I've developed. This means client IP addresses stay private between players, and you won't have to muck around with port forwarding nor NAT punch-throughs. The servers are effectively dedicated servers, sans physics processing.

A single server can host multiples games at once, maintaining instances of each game world as network messages pass through. If a player happens to disconnect from a game in progress, they can reconnect and resume exactly as things were.

Physics processing happens on the client computers, but since Tallowmere 2's initial focus is on jolly co-op rather than competitive player-versus-player, I believe it will be sufficient.

I am also in the process of allowing relay server builds to be available as a Steam tool, so anyone can optionally host a relay server to help out the community if they'd like.

Note that online play is entirely optional – you can still play offline as single-player or 4-player couch co-op.

Cross-platform play
I have developed Tallowmere 2's network capabilities to be cross-platform compatible. From my testing, I can confirm that the Windows, macOS, and Linux versions are compatible with the in-development Android and iOS versions. I am confident that future console versions will be compatible with desktop and mobile too.



Localisation
Like Tallowmere 1, Tallowmere 2 will feature language support. All strings in the game are ready to be translated – but since more things are going to be added, completing the translations will be a gradual process.

If desired, I will be able to add Steam Workshop support for fan translations. In certain circumstances, it might make sense to have "official" translations again if needed.



Rogue-like or rogue-lite?
Years ago, "rogue-lite" seemed to mean "randomised non-turn-based game", but these days rogue-lite seems to additionally mean "permanent stat progression between runs".

I believe there is room in T2 to have characters or classes be unlocked as you play, but having your base weapons and attribute points be permanently more powerful on your next run from the get-go because you died a bunch of times previously is not part of my game design.

"Rogue-like" is technically reserved for turn-based gameplay, but since T2 is an action game, I believe "action rogue-like" is how I'd describe Tallowmere 2.

I feel there is appropriate room for a shared stash to let certain perishable items be carried over between runs, and even potentially have helpful NPCs be persistently unlocked, but permanent stat upgrades between runs are not on the radar.

There have also been calls for wanting non-permadeath modes; I may reserve such a feature for only the story mode.



Gif it to me
To see some animated gifs, please visit https://www.tallowmere2.com

Follow
Since the official store page is not live yet, the best way to hear when Tallowmere 2 is available on Steam is to visit my Steam developer page, then click the Follow button.

I look forward to playing with you in the coming months!

– Chris


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Reviews

“Tallowmere is the only Rogue-like platformer I know that contains a rocket launcher. With a shield that can absorb attacks, infinite jump capabilities, and kittens you can sacrifice for extra health, the game brings forth unique mechanics that make what would otherwise be a typical dungeon-crawler, exciting and fun.”
4.5/5 – Indie Game Reviewer

“McFarland made the grand slam decision to implement co-op into the game. This brings Tallowmere out of the generic dungeon roamer category and into a hilarious adventure to share with up to three friends in local co-op.”
8.5/10 – APG Nation

Full Controller Support

About This Game

Indulge Lady Tallowmere and see how far through her lovingly violent dungeons you can delve in this 2D indie action roguelike-inspired platformer. New rooms are procedurally generated every time you play, meaning you'll have to be on your guard for every randomly-placed enemy, elite, boss, and treasure chest you'll come across.

Each room gets progressively bigger, harder, and more rewarding the further you go.

The concept is simple yet hard to master:

  • Raise your shield to block enemy attacks.
  • Lower your shield and strike your foes when the timing is right.
  • Jump or move to avoid traps, or use your shield to reduce damage taken.
  • Find the key to advance to the next room.
  • Collect weapons, outfits, headgear, and shields of various rarities to aid your journey.
  • Turn in souls from slain enemies to increase your base stats and passive abilities.
  • Stay alive as long as you can!

Brace yourself as you learn the quirks of each foe, trap, and room type so you can strive for that "one more run" high-score victory! Each dungeon is infinite in length so it's up to you to push your limits; local scoreboards and online leaderboards let you track your greatest efforts.

Available for Windows, macOS, and Linux. Play with keyboard (and optionally mouse buttons), or use your favourite gamepad/controller.

Tallowmere offers single-player and local co-op madness (up to 4 players) for fun frantic couch gaming.

Key Features


✓ Action roguelite platformer with randomly-generated levels, each room bigger than the last
✓ Wreak havoc with trusty axes, hefty clubs, teleporting katanas, stealth-enabling emerald daggers, freezing ice wands, bouncing grenades, embroiling flamethrowers, and powerful rocket launchers
✓ Find and equip outfits, headgear, shields, and more
✓ Hunt for power with 7 tiers of item rarities ranging from Basic to Otherworldly
✓ Learn to conquer multiple enemy types with elite variations, including fire mages, archers, leapers, conductors, ogres, flail knights, feelers, bloats, and zaeries
✓ Satisfying combat with persistent bloodsplats and gibs
✓ Tactical shield blocking
✓ Infinite jumping
✓ Deadly traps and obstacles to try and avoid, such as spinning pinwheels, acid clouds, and extremely pointy spikes
✓ Coins, hearts, souls, and keys to collect from slain foes
✓ Hardcore permadeath to keep your adrenaline going
✓ Treasure chests to loot
✓ Potions to keep you alive
✓ Special room events and bosses to master
✓ Passive abilities for you to gain strength and then some
✓ Coin-loving merchants
✓ Difficulty settings to match your pain threshold
✓ Challenge modes
✓ Combat/event log
✓ Soft savegame system (so you can quit and resume later) and personal high-score system with cross-platform Steam Cloud support
✓ Global Steam leaderboards for speedruns and bragging rights
✓ Sacrificial kittens
✓ Dev console for cheats

✓ Runs on Windows, macOS, and Linux
✓ Play single-player or local couch co-op (up to 4 players with 4 controllers sharing the same screen)
✓ Keyboard and mouse support
✓ Gamepad/controller support
✓ Independent game developer

You're not afraid... or are you?
To those who will be lured into Lady Tallowmere's dungeons: good luck.

Supported Languages

  • English
  • Finnish (Suomi) – translated by Tomi Turkki & Olli-Samuli Lehmus
  • French (Français) – translated by Christophe Braguy
  • German (Deutsch) – translated by Spiffosi, sePL, & John Westfield
  • Italian (Italiano) – translated by Luca Pattarini
  • Japanese (日本語) – translated by Teyon Japan
  • Polish (Polski) – translated by Maciej Ułanowicz
  • Portuguese-Brazil (Português-Brasil) – translated by Lucas Videla
  • Russian (Русский) – translated by Tycho Davidianus
  • Simplified Chinese (简体中文) – translated by Kai Shao
  • Slovenian (Slovenski jezik) – translated by Alen Korez
  • Spanish (Español) – translated by Jose M. Gaspar
  • Turkish (Türkçe) – translated by A. Ozkal

Bonus


Buy Tallowmere on Steam and get the Android port as a free DLC.



Note:
"Local Co-op" means you can connect up to 4 controllers and play with your friends in the same room sharing the same screen. Network/LAN co-op is not available.

Mature Content Description

The developers describe the content like this:

Pixelated fantasy violence, blood, gore, decapitation, dismemberment, and animal cruelty.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2 or newer
    • Processor: 2 GHz or faster; 32-bit or 64-bit
    • Memory: 2 GB RAM
    • Graphics: Onboard or dedicated GPU; 256 MB RAM; Shader Model 3.0
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • Sound Card: Onboard or better
    • Additional Notes: Play with keyboard (and optionally mouse buttons), or use a controller. Successfully tested with Xbox 360, PS3, PS4, and Steam Controllers. XInput may need to be toggled in-game in some cases.
    Recommended:
    • OS: Windows 7 or newer
    Minimum:
    • OS: macOS 10.8 or higher
    • Processor: 2 GHz or faster; 32-bit or 64-bit
    • Memory: 2 GB RAM
    • Graphics: Onboard or dedicated GPU; 256 MB RAM
    • Storage: 300 MB available space
    • Sound Card: Onboard or better
    • Additional Notes: Play with keyboard (and optionally mouse buttons), or use a controller. Successfully tested with Xbox 360, PS3, and PS4 controllers.
    Recommended:
    • OS: macOS 10.10 or higher
    Minimum:
    • OS: SteamOS, Ubuntu 12.04, or similar
    • Processor: 2 GHz or faster; 32-bit or 64-bit
    • Memory: 2 GB RAM
    • Graphics: Onboard or dedicated GPU; 256 MB RAM
    • Storage: 300 MB available space
    • Sound Card: Onboard or better
    • Additional Notes: Play with keyboard (and optionally mouse buttons), or use a controller. Successfully tested with Xbox 360, PS3, and PS4 controllers.

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