You’re the expendable summoned pet, here to make sure your all-important adventurer doesn’t trip over her own tail.
Release Date:
To be announced
Developer:
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access allows me to gather community feedback while ensuring the game meets quality standards before full release. The core personality-driven AI and combat systems are fully functional, but I want player input on balancing, content pacing, and feature priorities as I expand the roster of adventurers and dungeons. Early Access also provides sustainable funding for the extensive art and audio assets needed for the remaining content.”

Approximately how long will this game be in Early Access?

“Approximately 12-18 months. The game should exit Early Access by mid-2027. As a solo developer learning the craft, I'm being conservative with timelines to ensure I can deliver the full vision without rushing.”

How is the full version planned to differ from the Early Access version?

“Early Access focuses on expanding content scope and polish. Development goals include additional themed dungeons beyond the current two, more adventurer/pet personality combinations, expanded ability trees and character progression options, comprehensive audio implementation, and significant visual polish. All player-facing mechanics currently in the game are functional - Early Access development centers on implementing additional systems, content expansion, balance refinement, and overall presentation quality improvements based on community feedback.”

What is the current state of the Early Access version?

“The game is fully playable with 2 themed dungeons, 1 complete adventurer/pet personality combination, and all implemented mechanics functioning properly. Players can experience the core gameplay loop of personality-driven AI partnerships, asymmetric death mechanics, and progression systems. Expect ongoing visual polish, placeholder audio, and balance adjustments as development continues. The foundation is solid, but presentation and content scope will expand significantly during Early Access.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features. The Early Access launch price reflects the current content scope, with increases planned as we add dungeons, adventurer combinations, and polish. The final release price will reflect the complete game experience.”

How are you planning on involving the Community in your development process?

“Community feedback will be essential for refining the experimental AI personality and relationship mechanics. Key areas where player input will guide development include:

AI personality distinctiveness and believability
Balance between meaningful challenge and frustration in the pet/owner dynamic
Effectiveness of the approval/dismissal system as a gameplay motivator
Combat balance and skill progression pacing
Dungeon difficulty curves and content variety

Player feedback will be gathered through Steam forums, in-game surveys, and direct community discussion. Since the 'expendable pet' concept is largely unexplored in gaming, community insights will be particularly valuable for identifying what works, what doesn't, and where improvements are needed. Regular development updates will show how community suggestions are being incorporated.”
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This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

Welcome to Autumn's Dungeoneering!

Let's get you oriented.

This is you:

You aren’t the hero in this RPG dungeon crawler. You are disposable, obedient, and just self-aware enough to realize how unfair that is. Congratulations on your sentience. It won’t help.

Your Summoner:

Meet your new boss: slow, methodical, and pathologically obsessed with grinding the same area forever. What she lacks in speed, she makes up for in your pain tolerance.

Personality System

Saki runs on an advanced behavioral algorithm that perfectly mimics an adventurer with free will and no empathy. She has opinions. Most of them involve you doing the hard part.  If she dies, she blames you. Truly the pinnacle of being an imp. The ultimate escort mission. It never ends, you can't escape and your death means nothing.

Relationship

Your choices shape how much she tolerates you. The more she likes you, the more effective you become. Try to behave. She controls your respawn timer and technically your soul.

The World of Xanrea

Everything plays out in Xanrea, a world where elements are worshiped, a ninja is queen, and minions get volunteered for every catastrophic idea in history. If that sounds lovely, check out our other options. Such as books, Discord, etc

Warning:

Game may include, but is not limited to a snarky, possibly sentient AI adventurer, a very passive aggressive merchant. A bunch of self entitled enemies with attitude, and you (probably the worst of the lot).  

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: 10
    • Memory: 4 GB RAM
    • Storage: 200 MB available space
    Recommended:
    • OS: 10
    • Memory: 4 GB RAM
    • Storage: 200 MB available space
    Minimum:
    • OS: Ubuntu 22.04
    • Memory: 1 GB RAM
    Recommended:
    • OS: Ubuntu 22.04
    • Memory: 1 GB RAM
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