You’re the expendable summoned pet, here to make sure your all-important adventurer doesn’t trip over her own tail.

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Early Access allows me to gather community feedback while ensuring the game meets quality standards before full release. The core personality-driven AI and combat systems are fully functional, but I want player input on balancing, content pacing, and feature priorities as I expand the roster of adventurers and dungeons. Early Access also provides sustainable funding for the extensive art and audio assets needed for the remaining content.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'Approximately 12-18 months. The game should exit Early Access by mid-2027. As a solo developer learning the craft, I'm being conservative with timelines to ensure I can deliver the full vision without rushing.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'Early Access focuses on expanding content scope and polish. Development goals include additional themed dungeons beyond the current two, more adventurer/pet personality combinations, expanded ability trees and character progression options, comprehensive audio implementation, and significant visual polish. All player-facing mechanics currently in the game are functional - Early Access development centers on implementing additional systems, content expansion, balance refinement, and overall presentation quality improvements based on community feedback.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The game is fully playable with 2 themed dungeons, 1 complete adventurer/pet personality combination, and all implemented mechanics functioning properly. Players can experience the core gameplay loop of personality-driven AI partnerships, asymmetric death mechanics, and progression systems. Expect ongoing visual polish, placeholder audio, and balance adjustments as development continues. The foundation is solid, but presentation and content scope will expand significantly during Early Access.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'We plan to gradually raise the price as we ship new content and features. The Early Access launch price reflects the current content scope, with increases planned as we add dungeons, adventurer combinations, and polish. The final release price will reflect the complete game experience.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Community feedback will be essential for refining the experimental AI personality and relationship mechanics. Key areas where player input will guide development include:

AI personality distinctiveness and believability
Balance between meaningful challenge and frustration in the pet/owner dynamic
Effectiveness of the approval/dismissal system as a gameplay motivator
Combat balance and skill progression pacing
Dungeon difficulty curves and content variety

Player feedback will be gathered through Steam forums, in-game surveys, and direct community discussion. Since the 'expendable pet' concept is largely unexplored in gaming, community insights will be particularly valuable for identifying what works, what doesn't, and where improvements are needed. Regular development updates will show how community suggestions are being incorporated.'
Meer informatie

Early Alpha Demo downloaden

Dit spel is nog niet beschikbaar op Steam

Geplande uitgavedatum: Nog niet bekend

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Over dit spel

Welcome to Autumn's Dungeoneering!

Let's get you oriented.

This is you:

You aren’t the hero in this RPG dungeon crawler. You are disposable, obedient, and just self-aware enough to realize how unfair that is. Congratulations on your sentience. It won’t help.

Your Summoner:

Meet your new boss: slow, methodical, and pathologically obsessed with grinding the same area forever. What she lacks in speed, she makes up for in your pain tolerance.

Personality System

Saki runs on an advanced behavioral algorithm that perfectly mimics an adventurer with free will and no empathy. She has opinions. Most of them involve you doing the hard part.  If she dies, she blames you. Truly the pinnacle of being an imp. The ultimate escort mission. It never ends, you can't escape and your death means nothing.

Relationship

Your choices shape how much she tolerates you. The more she likes you, the more effective you become. Try to behave. She controls your respawn timer and technically your soul.

The World of Xanrea

Everything plays out in Xanrea, a world where elements are worshiped, a ninja is queen, and minions get volunteered for every catastrophic idea in history. If that sounds lovely, check out our other options. Such as books, Discord, etc

Warning:

Game may include, but is not limited to a snarky, possibly sentient AI adventurer, a very passive aggressive merchant. A bunch of self entitled enemies with attitude, and you (probably the worst of the lot).  

Systeemeisen

Windows
SteamOS + Linux
    Minimum:
    • Besturingssysteem: 10
    • Geheugen: 4 GB RAM
    • Opslagruimte: 200 MB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: 10
    • Geheugen: 4 GB RAM
    • Opslagruimte: 200 MB beschikbare ruimte
    Minimum:
    • Besturingssysteem: Ubuntu 22.04
    • Geheugen: 1 GB RAM
    Aanbevolen:
    • Besturingssysteem: Ubuntu 22.04
    • Geheugen: 1 GB RAM
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