Immerse yourself in a series of abstract artworks, ranging from towering monoliths to gigantic humanoid entities. Use your body to solve puzzles and exert your control over the environment. Find yourself losing control of the sculptures, only to take it back in the end.

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「To ensure the quality of my product, I want to actively work with the community to first make sure there aren't any technical issues. While I have done some testing on different systems, testing it in an early access environment allows me to ensure every player can run this.

Secondly, I want to take this time to collect feedback from players regarding gameplay and user interaction. Doing so ensures I can launch the game with the quality it deserves.」

這款遊戲的搶先體驗時間大約會持續多久?

「The game will stay in a state of early access for about 3 weeks after launch. As I am currently dedicating most of my time trying to resolve any bugs or performance problems as fast as possible. The remaining time will be used to process feedback on gameplay and user interaction.」

正式版預計會與搶先體驗版有何不同?

「For the full version of the game, I am planning to add:

-More content: Additional VR worlds with unique visuals and puzzles.

-Polish: Enhanced visual effects, animations, and sound design to enrich the overall experience.

-New Features: I plan to include a ‘meditation mode’ where players can enjoy the worlds without puzzles.

-Optimization: Further performance improvements to ensure a smooth VR experience on a variety of hardware.
Based on player feedback, I may also explore additional puzzles or alternate ways to interact with the environments."」

搶先體驗版目前的開發進度如何?

「The Early Access version of the game includes:

-5 fully playable VR worlds with unique puzzles and visual feedback systems.

-A complete progression system where solving puzzles leads to animations and transitions between worlds.

-Full visual and audio design for the current levels.

-A core gameplay loop where players discover hand positions to progress.
The game is stable, polished, and offers a complete experience for these worlds. Future updates will expand on this foundation with additional content and improvements.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「The game will remain free during early access, after which we plan to gradually raise the price as we ship new environments and gameplay features.」

在開發過程中,您打算如何與社群互動?

「The community is incredibly important to the success of this project. I will actively gather player feedback to improve puzzle mechanics, visuals, and the overall experience. Here’s how I plan to involve the community:

-Feedback and Suggestions: Players can share their thoughts via Steam discussions, where I’ll look for ideas to improve puzzles or add new features.

-Player Testing: I’ll monitor feedback on level difficulty and adjust puzzles accordingly.
Bug Reports: If any issues arise, I encourage players to report them through the Steam forums. I’ll prioritize fixing these in regular updates.

-I plan to release periodic updates based on this feedback, so the game evolves with the community’s input」
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關於此遊戲

The Pressure of Ambition is a series of interactive VR artworks that change form to the movement of the user. Each oppressive monolithic artwork forces you to find the position it wants you to be in, by making you pay close attention to the form that the artwork takes.

Control with your body

The oppressive nature of the sculptures will force you to find a position in which everything in balance. Use your hands to move around the room, and find the perfect position the sculpture wants you to be in. To ensure that people with motion sickness can also enjoy, no in-game locomotion is used.

The story

The Pressure of Ambition is a series of interactive VR artworks that change form to the movement of the user. Each oppressive monolithic artwork forces you to find the position it wants you to be in, by making you pay close attention to the form that the artwork takes.

Being an industrial designer, I often had to put an intense amount of effort in researching how certain designs were percieved by others. The higher I climbed, the greater the pressure. When that pressure eventually led to a burn-out, I decided to express my feelings through this game.

The journey I made from losing control to (almost) total recovery thus gave way to the 6 stages of thought loops I get stuck in. Each sculpture is also paired with a small thought that always kept repeating itself over and over.

I really hope these sculptures allow you to feel the feelings I did, and even if you think these are just the vague animations of a madman, feel free to share your opinion!

Accessibility

The game features no colour-coded ui, and can both be played while standing, or from a seated mode to ensure less mobile players have a chance to experience these worlds.

Each transition between worlds includes part of a poem. The goal is to translate this to as many languages as possible. Are you really missing yours? Feel free me know!

系統需求

    最低配備:
    • VR 支援: SteamVR, OpenXR
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