Immerse yourself in a series of abstract artworks, ranging from towering monoliths to gigantic humanoid entities. Use your body to solve puzzles and exert your control over the environment. Find yourself losing control of the sculptures, only to take it back in the end.

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앞서 해보기 곧 출시

이 게임의 개발자는 플레이어의 피드백을 반영하여 개발 중인 게임을 출시할 예정입니다.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 게임의 현재 상태가 흥미롭지 않게 느껴진다면, 개발이 더 진행될 때까지 기다려 보세요. 앞서 해보기에 대해 자세히 알아보세요.

개발자의 한마디:

왜 앞서 해보기를 진행하나요?

“To ensure the quality of my product, I want to actively work with the community to first make sure there aren't any technical issues. While I have done some testing on different systems, testing it in an early access environment allows me to ensure every player can run this.

Secondly, I want to take this time to collect feedback from players regarding gameplay and user interaction. Doing so ensures I can launch the game with the quality it deserves.”

얼마나 오래 앞서 해보기를 진행할 계획인가요?

“The game will stay in a state of early access for about 3 weeks after launch. As I am currently dedicating most of my time trying to resolve any bugs or performance problems as fast as possible. The remaining time will be used to process feedback on gameplay and user interaction.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“For the full version of the game, I am planning to add:

-More content: Additional VR worlds with unique visuals and puzzles.

-Polish: Enhanced visual effects, animations, and sound design to enrich the overall experience.

-New Features: I plan to include a ‘meditation mode’ where players can enjoy the worlds without puzzles.

-Optimization: Further performance improvements to ensure a smooth VR experience on a variety of hardware.
Based on player feedback, I may also explore additional puzzles or alternate ways to interact with the environments."”

앞서 해보기 버전은 현재 어떤 상태인가요?

“The Early Access version of the game includes:

-5 fully playable VR worlds with unique puzzles and visual feedback systems.

-A complete progression system where solving puzzles leads to animations and transitions between worlds.

-Full visual and audio design for the current levels.

-A core gameplay loop where players discover hand positions to progress.
The game is stable, polished, and offers a complete experience for these worlds. Future updates will expand on this foundation with additional content and improvements.”

앞서 해보기 기간 전후로 게임 가격이 달라지나요?

“The game will remain free during early access, after which we plan to gradually raise the price as we ship new environments and gameplay features.”

개발 과정에서 어떻게 커뮤니티와 소통할 계획인가요?

“The community is incredibly important to the success of this project. I will actively gather player feedback to improve puzzle mechanics, visuals, and the overall experience. Here’s how I plan to involve the community:

-Feedback and Suggestions: Players can share their thoughts via Steam discussions, where I’ll look for ideas to improve puzzles or add new features.

-Player Testing: I’ll monitor feedback on level difficulty and adjust puzzles accordingly.
Bug Reports: If any issues arise, I encourage players to report them through the Steam forums. I’ll prioritize fixing these in regular updates.

-I plan to release periodic updates based on this feedback, so the game evolves with the community’s input”
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이 제품은 귀하의 로컬 언어를 지원하지 않습니다. 구매하기 전에 아래에 있는 지원하는 언어 목록을 확인해주세요.

이 게임은 아직 Steam에 출시되지 않았습니다

출시 예정

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게임 정보

The Pressure of Ambition is a series of interactive VR artworks that change form to the movement of the user. Each oppressive monolithic artwork forces you to find the position it wants you to be in, by making you pay close attention to the form that the artwork takes.

Control with your body

The oppressive nature of the sculptures will force you to find a position in which everything in balance. Use your hands to move around the room, and find the perfect position the sculpture wants you to be in. To ensure that people with motion sickness can also enjoy, no in-game locomotion is used.

The story

The Pressure of Ambition is a series of interactive VR artworks that change form to the movement of the user. Each oppressive monolithic artwork forces you to find the position it wants you to be in, by making you pay close attention to the form that the artwork takes.

Being an industrial designer, I often had to put an intense amount of effort in researching how certain designs were percieved by others. The higher I climbed, the greater the pressure. When that pressure eventually led to a burn-out, I decided to express my feelings through this game.

The journey I made from losing control to (almost) total recovery thus gave way to the 6 stages of thought loops I get stuck in. Each sculpture is also paired with a small thought that always kept repeating itself over and over.

I really hope these sculptures allow you to feel the feelings I did, and even if you think these are just the vague animations of a madman, feel free to share your opinion!

Accessibility

The game features no colour-coded ui, and can both be played while standing, or from a seated mode to ensure less mobile players have a chance to experience these worlds.

Each transition between worlds includes part of a poem. The goal is to translate this to as many languages as possible. Are you really missing yours? Feel free me know!

시스템 요구 사항

    최소:
    • VR 지원: SteamVR, OpenXR
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