Arrange a living backpack of swords, potions, and trinkets to auto‑battle foes in a paper‑theater roguelike. Link items to trigger chain reactions, play tactical cards, and outsmart bosses run after run.
發行日期:
2025 第 4 季
開發人員:
發行商:
遊戲玩法 | Demo Gameplay Trailer
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預計發行日期: 2025 第 4 季

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關於此遊戲

Papercraft Tactics is a run‑based, grid‑inventory roguelike with semi‑auto, turn‑based combat. You don’t just equip items—you wire them. Put swords next to potions, feed power from wands into shields, and rotate gear so inputs meet outputs. When a turn starts, your backpack comes alive: links fire, effects cascade, and enemies learn to fear tidy layouts.

Between rounds, draft new items, shop, and re‑arrange for ever‑bigger chains. During fights, play a handful of clutch cards to tweak the queue—double a hit, purge a debuff, or force a trigger now. The joy is in the planning: make a build that plays itself, then nudge it at the perfect moment.

All of this unfolds in a warm paper‑theater aesthetic—cut‑out characters, stage‑flat scenery, and a subtle handmade vibe.

The Core Loop

  • Loot & Draft new items with distinct inputs/outputs and tags (elemental, heavy, fragile, scaling, mimic).

  • Arrange items on a grid; rotate to align green inputs and yellow outputs; place for adjacency bonuses.

  • Battle (auto‑resolve, turn‑based): At turn start, linked items trigger in order, adding Actions to the queue (Attack, MagicCast, Recover, Block, InflictEffect, Special).

  • Play Cards to manipulate the queue (duplicate, remove, reset exhausted, trigger now) or inflict effects.

  • Progress through events, shops, and escalating encounters; refine the build; beat the boss; try a new hero.

Heroes, Stats & Resistances

Pick from distinct heroes with unique passives and stat profiles. Core stats include HP, SP, MP, STR, DEF, MND, SPR, Evade. Resistances cover physical types (Slash, Thrust, Strike, Projectile, Spell) and elements (Fire, Ice, Wind, Thunder, True). Synergies are predictable and readable—builds reward planning, not twitch.

Key Features

  • Living Backpack: Your grid inventory is the build. Rotate, link, and position to forge synergies.

  • Chain‑Reaction Combat: On OnPlayerTurnStart, items trigger and fill the action queue—combos you designed go off automatically.

  • Tactical Card Play: Limited‑use cards let you push the queue—DuplicateNextAction, ClearAttacks, ResetExhaustedCards, and more.

  • Readable Triggers: Clear events like OnSlashHit, OnReceiveFireDamage, OnEvade power effects without hidden rules.

  • Scaling & Mimic Items: Effects that grow from HP/MP/SP or copy linked behavior to extend chains.

  • Run‑Based Variety: Shops, events, elites, and bosses with different resist profiles make placement matter.

  • Paper‑Theater Style: Hand‑drawn lines, cut‑out layers, and cozy stage lighting.

  • No Dead Turns: Even defense builds feel active via blocks, conversions, and smart queue tweaks.

  • Learnable Depth: Simple pieces, deep compositions—like building a Rube Goldberg machine that fights back.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

We used for for a few item generation icons, and banner.

系統需求

    最低配備:
    • 作業系統: Windows 10+
    • 處理器: 2.5GHz Quad Core +
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA GTX 1060 / AMD R9 280X +
    • DirectX: 版本:11
    • 儲存空間: 2 GB 可用空間
    • 音效卡: Any
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