Just Death is an “Open-World Sandbox Crime Game” set in procedurally generated cities. Just Death features an Online Open City mode, Vigilante, Bank Heist, and Gang War modes. Join in the development today!
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Игра в раннем доступе

Приобретите игру и начните играть — примите участие в ее развитии

Примечание: игры в раннем доступе находятся на стадии разработки. Они могут измениться в будущем или остаться в текущем состоянии, так что, если вам не по вкусу то, что игра может предложить сейчас, рекомендуем дождаться её дальнейшего развития. Узнать больше

Обратите внимание: разработчики не сообщали об обновлениях более года. Информация и сроки, указанные разработчиками, могут больше не соответствовать действительности.
Сообщение от разработчиков

Почему ранний доступ?

«I want to develop the game with the players! I know this sounds cliche but I really feel that building a "base" of a product, and finalizing it around the input from passionate members of the community is something I've always wanted to do. Instead of developing this product in a vacuum, or based solely on the feedback of a few testers, and execs at a publisher - bringing the game to passionate users in the target audience and tailoring the product to their feedback should save me time, and prevent unnecessary or unliked features from receiving my attention, while important features ( to the community ) will receive a majority of my development focus.»

Сколько примерно эта игра будет в раннем доступе?

«I'm anticipating the product being in the Early Access phase for 6-12 months. The actual answer is "as long as it takes" for the product to be fun, and to achieve the goals I've set for it, and those may change based on community feedback.»

Чем планируемая полная версия будет отличаться от версии в раннем доступе?

«The full version will be more polished all around, and will feature a much more robust offering of multiplayer features. I'm keeping a forum topic of items being worked on here:

Some of the major improvements/features I anticipate (before player feedback), are things like:
- Improved character animations & animation system.
- More variety of character/player models.
- Additional building types in the procedural cities.
- More help & tutorial features.
- Enable dynamic creation of procedural cities in the client & server (currently I lock the 'seed number' while finalizing the procedural city generation algorithms, to help debugging).
- More variation of weapons available (already created just need to be integrated).
- More variation of vehicles available (already created just need to be integrated).
- Making the game more fun, in general.
- More Steam Achievements.
- Better support for virtual reality headsets (Vive, Oculus, etc).
- More servers & better multiplayer netcode.
- ZOMBIES ?!»

Каково текущее состояние версии в раннем доступе?

«The industry nomenclature for the state of the product would be "Pre-Alpha", or "Alpha", depending on how many new features the community would like me to add to the product. One other way to look at the first release is that it's "66% done", in the sense that I've spent 2 years on the game - and expect it needs about 1 more year of work. The game has 3 major Offline gameplay modes, and an Online open-city multiplayer mode. The game server technology is a constant work in progress, as is the game client. Some features are rough around the edges, and there may be crash bugs in the product. Also some visual elements of the product are in a somewhat early stage, and can be improved in the future, based on user feedback.»

Изменится ли цена игры после выхода из раннего доступа?

«I anticipate the price of the product increasing gradually, as the quality and amount of features/content increases.»

Как вы планируете вовлекать сообщество в разработку игры?

«I love interacting with players/users and seeing what they think of my work, in a POSITIVE way. I've developed this game and engine by myself, from scratch. For a multiplayer"Open World Crime" type game, this is a huge undertaking. I have no illusions about the complexity and challenges of creating such a game. I've spent many years working on this and very much look forward to having constructive conversations with a mature gaming community as the product progresses in quality and content. Thanks a lot!

- Dan»
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Об этой игре

Just Death is an “Open-World Sandbox Crime Game” set in procedurally generated cities. At its core gameplay mode - Just Death is my take on the Vigilante genre. You must rid the streets of “thugs and scum” using your antihero, playing in the first or third person. Due to the procedural nature of the environments, I can provide ample replayability with ease. The game has an Online open-city multiplayer mode, and 3 offline gameplay modes (Vigilante, Bank Heist, and Gang War).

Gameplay modes
Vigilante ( clean up the streets from scum and bad guys ).

Bank Heist ( rob the bank with friends, and escape the procedural cities ).

Gang War ( fight for control of the city against other gangs ).

You can also play online in a multiplayer open-city mode.

Procedural City Generation
The core feature of Just Death is the Procedurally Generated Cities. With a feature like this, I can provide the players with almost unlimited gameplay environments, by simply changing the “seed number” used to randomly generate the world, or by changing the simplistic input splines which form the “backbone” or basis for the city generation. See the image below for a visualization of the input and output my technology can produce. One issue that has plagued procedurally generated environments for the longest time is that they always look “boring”.



My solution was to simulate every layer of a city individually with as much detail as possible, to hopefully alleviate the repetition. The static environment details I procedurally generate include: buildings, skyscrapers, roads, sidewalks, intersections, crosswalks, elevated train tracks, alleyways, plazas, parks, fences, traffic lights, street lights, trees, fire hydrants, phone booths, newspaper dispensers, trash bins, dumpsters, garbage bags, paper debris, sewers, vents, utility access panels, and more!

Below are a set of real-time images from the Procedurally Generated Cities in Just Death.


Core Features @ Final Release
- Procedurally Generated Cities
- Online Mulitplayer Open-City mode (64 players-per-server, currently supports 16 in test servers), and 3 Offline Gameplay modes (Vigilante, Bank Heist, and Gang War).
- 50+ Weapons (when game is finished)
- 25+ Vehicles (when game is finished)
- XP/Rank/Statistics tracking through Steam

Системные требования

    Минимальные:
    • ОС *: XP, Vista, Windows 7, Windows 8/8.1, Windows 10
    • Процессор: Dual Core 2.4 GHZ
    • Оперативная память: 2 GB ОЗУ
    • Видеокарта: 512 MB
    • DirectX: версии 9.0c
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 6 GB
    • Звуковая карта: 2.1
    Рекомендованные:
    • ОС *: XP, Vista, Windows 7, Windows 8/8.1, Windows 10
    • Процессор: Quad Core 2.4 GHZ
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: 1024 MB
    • DirectX: версии 9.0c
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 6 GB
    • Звуковая карта: 5.1
* С 1 января 2024 года клиент Steam будет поддерживать только Windows 10 и более поздние версии.

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