Inspired by the party games Werewolf and Mafia, Town of Salem is a game of murder, mystery and deception.
Recent Reviews:
Mixed (229) - 61% of the 229 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (11,723) - 87% of the 11,723 user reviews for this game are positive.
Release Date:
Dec 15, 2014
Developer:
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Recent updates View all (68)

November 12

11/12/18 Patch

Hey Townies,
We are patching some bug fixes along with a new game mode! Dracula's Palace is a vampire focused mode available in the Chaos game type.

New Additions
* Dracula's Palace game mode
* Vampires can now kill when they have a full faction

Bug Fixes
* Server and database optimizations
* Fixed bug where Mafioso would see targets night defense being too high while jailed
* Fixed bug where SerialKiller would get roleblocked feedback when killing a Pirate who wasn't dueling them

Happy Hanging!
3 comments Read more

November 3

Town of Salem moves away from Free To Play

After careful thought and consideration we have decided that taking Town of Salem away from a free-to-play model is best for the continued health and community of the game.



What does going Pay To Play mean for me as an existing user?

You are most likely already grandfathered in to the new system. All existing accounts with at least 1 game played or who has ever made a real money purchase (Steam, Web premium, Mobile premium, Coven, promotions, etc) are already grandfathered in. We didn’t grandfather in all accounts to prevent bringing a bunch of botter alt accounts into the new system.

A grandfathered account does not mean you now have a premium account however. If you hadn’t already purchased premium you still will not get the double merit points after the change, but you will be able to continue playing ToS for free as a grandfathered account.


Why did we make this change?

As many of you are aware in the recent months we have been attacked by a group of botters and scripters spamming the chat, making false reports, gamethrowing, and all around ruining games. We have done many things to combat these bots but at the detriment of future development.

We have tried auto detection of common bot phrases, and suspensions based on these. The bots were able to turn this against normal users by tricking them into saying these phrases, while changing their bots to say other things.

This led us to try logging their IPs and IP banning them, but they would just rotate their IPs between accounts. Normal users would sometimes then be assigned these banned IPs meaning they couldn’t log in anymore.

Next we tried altering our client and server networking code to break 3rd clients. Within a few hours they had decompiled our SWFs, looked at the source code to fix their 3rd party clients and were back to botting.

We added email verification to make sure that only valid emails could be used to create accounts, but these users used forwarding emails, or sites such as “10 minute email” to make temporary emails that were valid long enough to activate the accounts.

Then we added captchas to several parts of the registration process to make it harder for them to register accounts, but again, they found ways to get around it, or go straight through it. This made it harder for normal users to make accounts, but didn’t really slow down the bots.

Lastly, we added captchas when a newer user tried to join a lobby, and these would trigger again on spamming reports. This method slowed down the bots, but only as long as we constantly work to add new captcha questions, and actively work to brick any automated solvers they are creating.

Currently, we can only keep up with the bots by devoting all our time to the upkeep of the captcha system.

The botters and spammers seem willing to devote all of their time to coming up with new ways to spam, troll, bot and destroy Town of Salem. Every new system we add to stop botters just hurts the new user experience more and more and motivates the botters to find a way around the system.

The solution is going Pay to Play.

Even before botters we have always struggled to keep a clean community against spammers, trolls, multi-accounters, gamethrowers and downright toxic people who can make an alt account and be back on the game within 5 minutes of being banned. This is a common problem with free-to-play games. Now that we are no longer free to play we will be having a very large focus on cleaning up the community and creating a fun and safe environment for everyone to have quality games.


What will be the experience for new users?

They will be able to register and login but will be limited to friends chat and using the cauldron until they purchase an upgrade for their account. Steam, web premium, and mobile premium all count for this.

Do you have any plans for letting me play with my friends without purchase in the future?

We are planning to add referral codes for premium users to give out to their friends that will allow them to play a limited amount of games so they can try things out.


What does this mean for the future of Town of Salem?

We feel that this move will be a positive for the game, as well as all current and future users. The botters will not want to spend real money in order to troll. Even if they do, they will be very limited in the amount of accounts they can make this way without committing credit card fraud.
This also means that every account has an inherent value to it, as being banned means you will need to buy the game to play again. Any user that is suspended for breaking the rules will have to actually think about what they are doing, because if they end up permanently banned they can’t just make a new free account anymore. Better games in every facet should be much more common. We as developers can go back to trying to make a good game, rather than focusing on how to stop botters or how to rework reports to stop toxic behavior.

We will be working hard over the next few months to remove any alt accounts the botters may have stockpiled as well as improving the suspension and afk systems to encourage better behavior and quality games in the community. We believe that in a few short months there will be a drastic improvement in the quality of Town of Salem games.
67 comments Read more

About This Game

Purchase comes with the exclusive SteamBot3000 Character Skin with unique death animation, 2,000 Town Points ($8 Value) and you will earn double Merit Points forever!

Town of Salem is a fresh innovation on the classic party games Mafia and Werewolf. It is a game of murder, accusations, deceit and mob hysteria.

How To Play

The game ranges from 7 to 15 players. These players are randomly divided into alignments - Town, Mafia, Serial Killers, Arsonists and Neutrals. If you are a Town member (the good guys) you must track down the Mafia and other villains before they kill you. The catch? You don't know who is a Town member and who is a villain.

If you are an evil role, such as a Serial Killer, you secretly murder town members in the veil of night and try to avoid getting caught.

Roles

Town of Salem has 33 unique roles ensuring a different experience each time you play.

Before a game starts, players are put into a lobby where the host can select what roles will be in the game. Players are then assigned roles at random from the list of chosen roles. Players have an in-game role card that explains their role's abilities and alignments. For an in-depth look at the abilities of each role please visit: www.blankmediagames.com/roles

Game Phases

Night

The night phase is when most roles use their abilities. For example, Serial Killers stealthily murder people, Doctors heal people who are attacked, and Sheriffs interrogate people for suspicious activity.

Day

The day phase allows the Town members to discuss who they suspect of being an evil role. Once the voting phase starts a majority vote from the town will put someone on trial.

Defense

The defense phase is when you plead your innocence to the town. Have a convincing story or find yourself facing the gallows!

Judgement

During this phase the town will vote on the fate of the defendant. Players can vote guilty, innocent or abstain. If there are more guilty votes than innocent votes the defendant is sentenced to death by hanging!

Customization

Players are able to choose their own map (town setting), character, pet, lobby icon, death animation, house and a custom name. The other players in the game will see your selections. There are currently 10 maps, 29 characters, 20 pets, 5 death animations and 20 houses to choose from.

Achievements

There are currently over 220 unique achievements in the game. Earning achievements will grant various in-game items (however the items for donation rewards are exclusive to Kickstarter).

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Minimum:
    • OS: Mac OS X 10.4
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 1 GB available space

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