A Co-op Hero Shooter with Intense PVE Action. Inspired by L4D, Darktide, Helldivers 2, Overwatch. Choose your hero, team up, and fight through relentless waves of machines. Stay out of The Watcher’s sight. Survive. Escape. Grow stronger. Reclaim what belongs to humanity. Gameplay Prototype.
Release Date:
To be announced
Developer:
Publisher:
Gameplay | MainMenu
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About This Game

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This is a gameplay prototype, developed by a single creator. The core mechanics and combat systems are still evolving, and your feedback will help shape the future of the game. Expect ongoing updates and improvements as development continues!

Developed under period 24.11 ~ 25.01.

The Demo will be updated after mid of 25.03.

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Don’t Fall Down

Fight. Survive. Retrieve the Halo System.

Humanity’s last hope rests on your team. In Don’t Fall Down, you and your squad must battle through endless waves of ruthless robotic forces to reclaim the powerful Halo System—a critical AI network now under enemy control. The machines won’t stop, and neither can you.

FEATURES

🔹 Co-op Action Mayhem – Team up with up to 4 players in high-intensity combat. Coordination is key to surviving against overwhelming odds.

🔹 Hero-Based Combat – Choose from a roster of elite heroes, each with unique abilities and weapons. Adapt your playstyle to counter the mechanical horde.

🔹 Challenging Missions, Unpredictable Battles – Navigate war-torn battlefields, complete crucial objectives, and make split-second decisions that determine your survival.

🔹 A War for the Future – Unravel the mystery behind the Halo System and the AI uprising. Humanity is counting on you.

DO YOU HAVE WHAT IT TAKES TO SURVIVE?

The robots won’t stop. The swarm grows stronger. The only way forward is through.

Gear up, drop in, and don’t fall down.

HOW TO PLAY

Drop into battle, fight through relentless waves of mechs, and track down the Bull Mech hidden within the desert castle. Work together, strategize, and adapt to survive against the mechanical horde.

Meet the Heroes

This prototype features three unique heroes, each with their own strengths, abilities, and playstyles.

SOLDIER – The Elite Hunter

A combat specialist trained to eliminate elite mechs with precision firepower. Timing and resource management are key to mastering this hero.

  • Primary Role: Elite Mech Killer

  • Abilities:

    • "G" – Grenade: Throws an explosive grenade, dealing area damage.

    • "Space" – Evasion: Performs a quick dodge to evade incoming attacks.

    • "R" – Tactical Reload: Reloads ammo with a stack-based cooldown system. Players must carefully decide when to reload, as mismanaging it can leave them vulnerable in combat.

CRUNCH – The Tank Mech

A heavily armored mech ally, built to withstand damage and clear large groups of enemies.

  • Primary Role: Frontline Tank, Horde Control

  • Strengths: Weak against ranged elites but excels in crowd control.

  • Abilities:

    • Hold "Space" – Dash: Quickly moves across the battlefield.

    • Right Mouse Click – Shield Block: Deploys a shield to block enemy bullets.

    • "Q" – Ultimate (Aerial Slam): Takes flight and crashes down, unleashing a massive explosion that wipes out enemies in the impact zone.

ASLE – The Ice Mage

A powerful cryo-wielding hero who slows and freezes enemies to control the battlefield.

  • Primary Role: Crowd Control, Burst Damage

  • Abilities:

    • Right Mouse Click – Ice Spear: Summons and launches an Ice Spear, dealing massive damage to a single target. Perfect for eliminating high-threat enemies.

    • "Space" – Decoy Explosion: Creates a decoy that lures enemies and explodes, freezing foes within range.

    • "Q" – Ultimate (Ice Field): Summons an ice storm that freezes all enemies within its radius.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Window 11
    • Processor: 13th Gen Intel i5-13600K
    • Memory: 32 GB RAM
    • Graphics: 4080 RTX
    • DirectX: Version 11
    • Storage: 5 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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