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12 июля

New Dev Video: RAD Gifting

Hey all!

Soon you'll be able to gift RADs to each other


Multiplay Dirty Bomb Servers: https://www.multiplaygameservers.com/game-servers/dirtybomb/
Community Spotlight: 'ARE YOU READY | Dirty Bomb Montage' by PolyGame Ent: https://www.youtube.com/watch?v=4uKQXAJVKqE

Follow us on Twitch: https://www.twitch.tv/DirtyBomb
Join the Official Discord: https://discord.gg/jqmQZJG
Subscribe to us on YouTube: https://www.youtube.com/user/dirtybombgame/videos
Like us on Facebook: https://www.facebook.com/DirtyBombGame/
Follow us on Twitter: https://www.twitter.com/DirtyBomb

Комментариев: 14 Подробнее

3 июля

July 3rd Update: Community Server Fixes and Feature Improvements

In this update we're fixing a selection of issues with Community Servers and made a few small tweaks around the place

Warmup Auto Shuffle

Earlier this year we asked you which shuffle method you prefer and it was pretty unanimous. We're now happy to say this is being implemented, however we're also taking it one step further:
  • Before the map intro videos play, if team balance can be improved the game will automatically perform a shuffle
  • If teams are imbalanced by more than one player a shuffle will happen to make team numbers equal
By adding in these improvements match balance should improve significantly and no match should start with team numbers unbalanced (i.e. 5 vs 3). This feature has also been added as an option in Community Servers.

Merc Stacking Cooldowns - Community Servers

Merc Stacking is a common complaint and while we would love to solve this issue, it's not as black and white an issue as it may seem. In order to make steps towards resolving this we're adding a new feature to Community Servers which increases the cooldown of Merc abilities when multiple Mercs are being used on the same team at the same time:
  • For every duplicate Merc ability cooldowns are increased by 50%
    • This only applies to the original cooldown duration
There are some special cases as different abilities work in different ways:
  • Mercs that have multiple uses of an ability (Ammo and Med Packs, Sticky Bombs, Proxy Mines etc.)
    • The penalty applies to every instance of the ability used
    • Mercs that have an ability that lasts a certain duration (Phantom's Cloak, Redeye's IR Goggles etc.)
    • The penalty is applied and scales appropriately according to the duration of the ability used
  • Mercs that have weapon abilities which can overheat (Rhino's Minigun, Sparks REVIVR)
    • The duration of the ability does not change, but the cooldown timer is affected by stacking penalties if overheated
  • Fixed issue where server admins could be vote kicked from the server
  • Fixed issue where unbanned players could not reconnect to a community server until the active match had finished
  • Fixed issue where long server names were cut off in the server lobby
  • Fixed issue where the game would crash when returning to the main menu from a match lobby (Speculative fix. We'll continue to monitor this closely)
  • Fixed issue where there was no confirmation to use RADs when all Contracts had been completed and no re-roll tokens remained
  • Ability cooldown times aren’t accurately represented when Merc Stacking Cooldowns are active
    • For example, if an ability has a 60 second cooldown and a second of the same Merc connects that cooldown will now take 90 seconds, but the cooldown timer will still show 60 and each second will display for 1.5 seconds
Комментариев: 29 Подробнее

Вышло обновление

It's a dirty job, but someone's got to do it.

Hunter has arrived. He's brought with him sweeping changes to Phantom, a reworked version of Terminal and a whole host of changes!

Update Notes:

Released: Hunter

The Alaskan Hunter may be a man of few words, but with a short-temper and a state of the art arsenal MercSERV couldn’t wait to get him on the books.

Hunter brings with him a brand new set of weapons; from the slow firing, hard hitting Ryburn machine pistol, to the short range, fast firing Averarov 9 pistol. He also carries the stylish and deadly Ulu.

His Special Edition Loadout Card is also available in the store.

Reworked: Phantom

Phantom has always been one of the more polarising Mercs, often being being fun to play, but fairly limited in team-viability and utility in comparison to other Mercs. With these changes, Phantom will be more of a ‘silent operative’, capable of sneaking behind enemy lines to cause disruption with his EMP Wave and first-shot potential.

Phantom’s Obsidian Operative Loadout Card also returns to the store.

Reworked: Terminal

The goal with all Dirty Bomb maps is to have the first objective be completed nearly every time, as we feel what keeps the maps enjoyable to play is the sense of progression rather than being stuck on the first objective all game. Our telemetry showed that Terminals first objective was the least completed in the game. Terminal Redux seeks to make the first objective attacker sided, this involved a full rebuild of the first objective space and its objectives, primary and secondary. You will still recognise the themes in Terminal but with a new layout that after many tests we feel tilts the balance in Jackals favour.

New Armory UI

With the introduction of Merc Decks, we gave you more options for customising your Mercs through the Barracks. However, managing your content has always been frustrating.

We’re proud to introduce you to the Armory. We’ve updated the filtering and sorting options for you to split up your content more effectively, and we’ve added a new search bar for you to find specific cards quickly and add these directly into your Merc Decks.


With Hunter’s arrival, we’re also updating some of our Merc pricing:

Turtle was 50,000 Credits or $9.99 → is now 45,000 or $8.99
Redeye was 45,000 Credits or $8.99 → is now 40,000 Credits or $7.99
Arty was 35,000 Credits or $6.99 → is now 30,000 Credits or $5.99
All three Mercs are included in the All Merc Pack, which gives you access to all current and future Mercs (including Hunter), which is available on Steam.


We have upgraded the look of all of our Weapon Skins across the board. We felt that they weren’t desirable enough, and those towards the bottom end weren’t reflective of the quality of work that we want to be associated with. We also feel that, when you guys get these skins, you want to feel awesome, and these changes should allow you to do that! We have improved the memory footprint of each gun as well, meaning that performance has improved across the board.



  • New updated minimap bringing it in line with Castle’s and Vault’s
  • Stopped map entering critical path blocker on EV section with the barrier
  • Stopped turtle being able to deploy shield on top of MG
  • Removed assets that blocked Kira, Skyhammer and Arty strikes on EV section
  • Raised height of ceiling at top of train bridge stairs to stop players hitting head
  • Fixed issue where you could not throw packs over objects by the GH Square wall
  • Fixed collision at top of station escalator causing players to get stuck
  • Fixed inaccurate collision on train carriage on rail bridge
  • Added collision on AC vent in attackers spawn
  • Updated collision on area around GH building barricade wreckage that caused sticky movement
  • Moved intro objective marker so it didn’t clip
  • Fixed Z fighting on asset post explosion effect
  • Stopped trigger volume blocking explosives around the EV barricade
  • Fixed several locations where you could see outside of the world
  • By the GH Courtyard
  • In the MG Building
  • In the Office
  • In the Attackers spawn and Back Alley
  • Replaced old quality Bus asset in OOB
  • Fixed issues with graffiti rendering strangely in Defenders spawn
  • Fixed lightmaps on door frame
  • Fixed misaligned textures in GH building
  • Fixed seams in assets in Garage
  • Improved global sky texture to remove seams
  • Fixed textures on steps in Office
  • Fixed CDA barricade floating asset
  • Fixed textures on escalators
  • Fixed collision on Underground sign on Station Road
  • Fixed Z fighting on windows


  • New updated minimap bringing it in line with Castle’s and Vault’s
  • Reset kill volumes on map reset on second objective train carriage
  • Updated collision to smooth out snag at defenders spawn
  • Fixed several locations where you could see outside of the world near:
  • Gas Tower
  • Blocker Carriage
  • Spawn Warehouse
  • Warehouse
  • FTL Backyard
  • Updated collision in Smashed Train Wall to prevent mines being planted under the terrain on High Spec
  • Added collision to ceiling to stop player jumping head into ceiling in Smashed Train wall
  • Removed floating decals on train at Track Gate
  • Removed collision by ammo box in Signal Box
  • Fixed issue where you could not throw packs over objects by:
  • Last objective bridge
  • Last objective defender spawn
  • Second objective secondary gate
  • Removed asset that was only available on high graphics settings, that impeded on gameplay space
  • Partial fix for collision issue on attackers left ramp trick jump
  • Stitched a single proxy which was being hidden in game in the MG building
  • Replaced an expensive to render asset with a cheaper one
  • Made pipe with collision visible on minimal settings
  • Smoothed collision by Disused Bridge
  • Added trims to hide texture seams
  • Fixed clipping pipe asset
  • Improved look of objective 1 area after it has exploded to include damage on more nearby assets
  • Fixed clipping trash asset
  • Added collision to pipes in Smashed Train Wall building
  • Made rubble pile with collision visible on minimal settings
  • Visual fix to vertex painting on mound asset
  • Removed window sill in MG building to fix collision issues
  • Moved track slightly to stop z-fighting
  • Fixed clipping asset in MG building
  • Smoothed collision on bush assets by Track Gate Approach
  • Change light environment bounds on container door to include the dominant light
  • Fixed missing text string when going into overtime on final objective
  • Turned off shadow casting on decal elements on milk jug delivery


Sniper animation timings have been adjusted to improve the feel when using these weapons. This should be a good middle-ground between the old functionality and the recent changes, which means you can now switch weapons quicker after firing, although the case eject animations are a little slower to compensate.


Fire-duration timing reduced to 0.7s (was 0.9s)
Case eject timing increased to 0.8s (was 0.6s)


Fire-duration timing reduced to 0.8s (was 1.0s)
Case eject timing increased to 0.9s (was 0.7s)


  • Solo players in Casual Matchmaking will begin automatically queuing again in the background when on the match review screen
  • Fixed a rare bug at the end of a match, where players remained stuck on “Disconnecting” screen
  • Fixed a bug where the Merc/Loadout switch UI did not dismiss on match loading animation
  • Fixed a bug with odd faction colors in the post-game chat
  • Fixed a bug with players not going back into searching for a match, when a server was not found after the Team-Lineup


Added and corrected numerous translations, as part of our ongoing effort to make the game more accessible and enjoyable for our international players.


  • Fixed an issue where Loadout Case drops wouldn’t be displayed on the post-match rewards screen
  • Reworked ‘Recent Matches’ screen to allow for better readability and quick access to past MVP screens, bringing it in line with the post-match lobby
  • Fixed a bug with Crafting Kits not being awarded after reaching Level 4. Players instead received a Weapon Kit
  • Fixed a bug where a Medic’s defibrillator would only do damage to players
  • Fixed Kira’s orbital strike not dealing damage to things if it is positions perfectly on top of them and their collision is completely flat and world axis-aligned
  • Improved the selection process for MVP awards
  • Fragment Cases are now quick-open only
  • Fixed a bug with missing audio effects for Jackal Lantern trinket
  • Fixed a naming bug on several pop-up messages. Progressive Advancement Crate will now be called Advancement Crate
  • Fixed a bug with the Commander audio lines on Dome map
  • Disabled Javelin Ammo Aura vfx
  • Javelin’s model scale slightly readjusted
  • Fixed the non-functional View button on the Locked Advancement Crate pop-up
  • Fixed an audio bug with Guardian’s Hoigat .224 being too quiet
  • Fixed a bug with the Tølen MP and MoA SNPR-1 rotating incorrectly in weapon preview
  • Fixed a bug with the muzzle flash on the Timik-47 still being present after re-spawn
  • Fixed the Coresec Defender weapon skin where the MoA SNPR-1 gun barrel appeared white
  • Fixed a texture bug which made most guns look like they had blocked barrels
  • Fixed a bug where the Submit feedback pop up appeared half off the screen
  • Improved the quality of a visibly low resolution Ghost Clip sticker on Javelin’s Rocket Launcher
  • Fixed a bug where Merc Decks could be edited and renamed to 35 blank spaces
  • Fixed a bug where activating a Ranked Points Booster did not immediately start the boost countdown
  • Updated the descriptions on CoreSec, KMA, Royal Force Weapon Case drops
  • Updated the badge descriptions on the tooltips for Ammo Cache, Stockpile and Armory
  • Updated the artwork for Fragment Cases
  • Updated the descriptions on Weapon Card notifications
  • Fixed a clipping bug between Sparks and the Empire-9 which was visible during the MVP line-up
  • Added header and borders to the images in the Advancement Crate opening wheel animation
  • Fixed a minor pluralisation bug when player has only one single item in inventory
  • Fixed a bug where the 30000 credit bonus could appear as a blank credit award
  • Updated the text formatting on the tooltip for the Battle Hardened trinket to make it consistent with other trinkets
  • Updated the Specter trinket description and tooltip in Store to remove an extra character
  • Fixed a bug where no pop-up was displayed after opening a weapon case
  • Updated the description of Fragment Cases drop notifications
  • Fixed a bug where no weapon preview was shown after opening a weapon case and selecting the Preview option
  • Fixed a bug with new players receiving an unlocked Progressive Advancement Crate at Level 7, instead of having the existing one unlocked
  • Fixed a bug with the magazine on the Grandeur SR not being visible in 3rd person view
  • Fixed a bug with the SNITCH tooltip being clipped off at the bottom of the screen
  • Fixed a bug where trinkets did not appear on the MoA SNPR-1
  • Improved the quality of the Getting Started Pop-Up
  • Corrected the artwork for the Advancement Crate gained at level 5, which made it appear unlocked
  • Fixed a bug where the Tølen MP was missing magazine and Trinket in first person camera
  • Updated the tutorial for new players about how to use fragment cases and fragments
  • Fixed a bug where a player’s name could expand the text field in the pre-game lobby
  • Fixed a bug with equipping Skyhammer’s ‘Founders’ Loadout Card, where a floating flashlight could be observed by his chest armour
  • Fixed a bug with the character counter for Merc Deck names not counting blank spaces
  • Fixed a bug where if a player had multiple weapon skins they were unable to use more than one
  • Removed a noticeable pink spot from the sight of the Blishlok
  • Fixed a bug with Proximity Mine beep which could be triggered twice in-front of an EV
  • Fixed a bug with Delivery containers having shadows under the decals
  • Added dying audio for Guardian and Javelin
  • Fixed a problem with the reload animations for using M9, Caulden and Selbstadt .40
  • Fixed a bug where if Proximity Mines were placed on the roadblock lowered barrier, they could not be picked up
  • Fixed a few instances where some elements from the main menu were randomly flickering
  • Fixed a bug with Return To Party from the post game lobby causing match found audio notifications
  • Fixed a bug with stopping Quick Open, where menu closing before the opening process has finished
  • Fixed a bug where selecting the Invite friends button puts the user into a party without actually inviting anyone
  • Fixed a bug in the Store where a purchased case pop-up didn’t disappear after opening it
  • Fixed a bug where the last area shown in the minimap when dying will carry over upon respawn
  • Fixed a bug when starting the game, with the text over the countdown displaying “ROUND 1 STARTS IN” even if there is only one round in Objective.
  • Fixed an issue when a player switches Merc and doesn’t receive a notification in chat of the change

Об этой игре

Dirty Bomb возвращает шутеры от первого лица к истокам, требуя от игроков стремительного принятия решений и бросая вызов даже самым искушенным. Игра не станет вести вас за ручку — скорее даст вам в зубы. Никакой поддержки управления или автоматического прицеливания: от гибели вас спасут только навыки и скорость реакции. Действуйте сообща или умирайте в одиночестве в самой жестокой командной игре жанра FPS!

«Грязная бомба» изуродовала Лондон, и на организацию Central Disaster Authority легла ответственность за его восстановление. Когда же криминальный синдикат Jackal решил помешать и начал воровать технологии, столица погрузилась в хаос. Теперь обе противоборствующие стороны созывают под свои флаги наемников со всего света.

Тут-то на сцену и выходите вы. Что значит какая-то там лучевая болезнь, когда можно неплохо заработать?


  • Стремительная соревновательная командная игра, возвращающая к истокам понятие шутера.
  • Свыше 20 ярких наемников с уникальными навыками, параметрами и повадками.
  • Два режима игры:
    • Objective: прорывайтесь через город, выполняя задания, чтобы успеть добраться до финиша вовремя;
    • Stopwatch: режим для тех, кто любит «погорячее». Команды меняются сторонами посреди боя и могут проверить, кто из них проворнее;
  • Побеждайте бесплатно! Ваши навыки всегда важнее денег. Растопчите своих богатеньких друзей и заставьте их рыдать.

Системные требования

    • ОС: Windows 7 (64-bit)
    • Процессор: 2.33 GHz Dual Core
    • Оперативная память: 3 GB ОЗУ
    • Видеокарта: 512MB - GeForce 7800GTX
    • DirectX: Версии 9.0
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 7 GB
    • Звуковая карта: Generic Sound Card
    • ОС: Windows 7 (64-bit) or better
    • Процессор: 2.0 GHz Quad Core or better
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: 2GB - GeForce 710 or better
    • DirectX: Версии 9.0
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 7 GB
    • Звуковая карта: Generic Sound Card
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