Sheva is a card-based fighting game where both players act simultaneously in strategic 1v1 battles. Predict your opponent, adapt your deck, and master the chakras as you sharpen your skills with every run.
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’re launching Sheva in Early Access to involve the community in shaping the game’s future. The core systems are in place, but we’re looking for feedback on design direction, combat pacing, and overall progression. We want to explore features like event-based decision moments, improved late-game variety, and eventually, PvP—and Early Access will help us make sure we’re heading in the right direction.”

Approximately how long will this game be in Early Access?

“We're aiming to stay in Early Access for approximately 6 months. This may shift slightly depending on the feedback we receive and how development progresses, but our goal is to refine the core experience and reach a full release within that timeframe.”

How is the full version planned to differ from the Early Access version?

“We plan to expand and refine the game’s content in several areas:
- Improved late-game pacing with new combat mechanics and event-based encounters that offer choices with gameplay consequences
- An improved tutorial and onboarding experience to better introduce new players to the game's systems
- Additional cards, talismans, and player skills
- Potential PvP mode, based on player demand and feedback
- General polish, balance adjustments, and quality-of-life improvements”

What is the current state of the Early Access version?

“The full core loop is implemented and playable. All 7 chakras, enemy types, and combat mechanics are in. The current version includes:
- 1v1 turn-based combat with simultaneous actions
- Over 100 cards with various effects
- Over 50 talismans and powers which provide combat bonuses
- Multiple character skills
- A complete single-player run from start to finish”

Will the game be priced differently during and after Early Access?

“No, we don’t currently plan to change the price when we leave Early Access.”

How are you planning on involving the Community in your development process?

“We’ll be gathering feedback primarily through our Discord server, where players can share thoughts, report issues, and discuss balance and design. We'll also monitor Steam discussions and share development updates throughout Early Access.”
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About This Game

Master the Chakras. Master Yourself.

Sheva is a card-based fighting game with rogue-like elements where every battle is a test of strategy and adaptability. Engage in turn-based combat with a unique twist—both fighters act simultaneously, forcing you to anticipate your opponent’s moves and plan accordingly.

Choose your path, challenge powerful chakra reflections, and refine your tactics in intense 1v1 duels where every decision shapes your journey.

Key Features:

  • Simultaneous Turn-Based Combat – Think ahead and predict your opponent. Both fighters act at the same time, making every choice a test of strategy.

  • Seven Distinct Chakras – Each run begins with a choice: which chakra will you unlock first? The order you choose matters, as difficulty increases and rewards improve with each battle. No two runs are the same.

  • Strategic 1v1 Battles – Enemies fight just like you do, using cards that can attack, defend, or disrupt. Each chakra’s opponents behave differently, forcing you to adapt and outmaneuver them.

  • Dynamic Card Effects – Cards don’t just deal damage. Their effects can strengthen your attacks, weaken your opponent, or completely shift the flow of battle. The right combination is key to victory.

  • A Journey of Growth – After every boss battle, meditate to refine your deck, unlock new abilities, and prepare for greater challenges ahead.

  • One Life. One Run. – As a roguelike, every run is a fresh challenge. Defeat means restarting, but each attempt brings new knowledge and new opportunities.

  • Build Your Playstyle – Choose from different skills at the start of each run, adding another layer of strategy to your journey. Your choices define your path.

The Path to Mastery Awaits

Only those who can balance offense, defense, and foresight will conquer the chakras. Are you ready to face the challenge?

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS *: Windows 7
    • Processor: x86, x64 architecture with SSE2 instruction set support
    • Memory: 4 GB RAM
    • Graphics: DX10, DX11, DX12 capable GPUs
    • DirectX: Version 10
    • Storage: 2 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: Mojave 10.14+
    • Processor: Intel or Apple Silicon, x64 architecture with SSE2
    • Memory: 4 GB RAM
    • Graphics: DX10, DX11, DX12 capable GPUs
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 20.04, Ubuntu 18.04, and CentOS 7
    • Processor: x64 architecture with SSE2 instruction set support
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+, Vulkan capable
    • Storage: 2 GB available space
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